Cpl Ledanek Posted June 18, 2012 Share Posted June 18, 2012 (edited) I sit at home playing GR & Heroes Unleashed Mod....since 2001, I've been looking for a game that combines, GR and R6. MOH SP was the last game that i rode like rollercoaster, mainly due to the books that supports the storylines. Game wise, it doesn't reflect the Tactical Gaming that GR & R6 provided. Since 2001, no FPS game has ever got closed. Now that there is an alternative studio with a track record/history/true background from both games, its not a hard decision to back this studio up. And the studio is already built....past tense. No need to do a fund raising on that issue. As a matter of fact, there is a pre-alpha as seen on the video. If you look at yourself in the mirror and call yourself a Tactical Gamer or tell your co-workers or friends you are, then THIS game is YOU. This IS you. This game was built around YOU. This game was not designed and built at some foreign country where you come log-on the internet so you can come to THEM. It was built, for you to use your mind and not hop on a Roller Coaster. Atari made a game called Roller Coaster Tycoon... if that is how you like your game. It was designed because you game using TACTICS. STRATEGY. LOGISTICS. This game was built (past tense) by a developer who help designed the two games you LOOOOOVE. He spent HIS OWN MONEY in a very tight economy so you have an alternative to FPS roller coaster gaming. Now he is asking YOU to HELP, release this game. Now he is asking YOU to SUPPORT and spread the word out, that TACTICAL GAMING is BACK in the FPS genre Now he is asking YOU, the FPS TACTICAL Community, to step up and be heard. Be heard that YOU, the THINKING-MAN FPS, the TACTICAL gamer is DONE giving away $60 to a Roller Coaster Michael Bay arcade game. Now he is asking YOU, to stop working DOUBLE SHIFTS so you can throw your HARD EARNED $60 game that will CON you to spending ANOTHER $10 ADDITIONAL CONTENTS, that may or may not be already in the DISC! Why? Because Ground Branch will now be in the hands of a MODDING COMMUNITY! When was the last time COD allowed YOU the PAID (past tense) customer to mod YOUR GAME? Now is the time to be heard from the BIG COMPANIES, we are DONE working DOUBLE SHIFTS just to give them $60. SUPPORT SPREAD THE WORD get your Ghost Recon and Rainbow Six ...BACK!!! Edited June 19, 2012 by Cpl Ledanek Quote Link to comment Share on other sites More sharing options...
Operative Posted June 18, 2012 Share Posted June 18, 2012 Everyone should quote the above post when spreading the word, period. Quote Link to comment Share on other sites More sharing options...
Arionel Posted June 19, 2012 Share Posted June 19, 2012 Make it for consoles! (esp the 360) Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 19, 2012 Share Posted June 19, 2012 if it get it's support and words spread Quote Link to comment Share on other sites More sharing options...
Dannik Posted June 19, 2012 Share Posted June 19, 2012 Make it for consoles! (esp the 360) Love to! Too bad Sony/Microsoft make the process too arduous! Quote Link to comment Share on other sites More sharing options...
Arionel Posted June 20, 2012 Share Posted June 20, 2012 Make it for consoles! (esp the 360) Love to! Too bad Sony/Microsoft make the process too arduous! That's a shame, I do love how consoles make some gaming seemless and user friendly, PC games to me, esp simulations, can be at times unstable and depending on your rig, unusable. (eyeballing ARMA 2). Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 22, 2012 Share Posted June 22, 2012 C'mon players, help this game come to life, spread the word out. make a pledge tell a friend tell a clan tell a gaming forum reach out in gaming YouTube videos Quote Link to comment Share on other sites More sharing options...
Blame Posted June 22, 2012 Share Posted June 22, 2012 It wont reach the goal, 10% of the goal would go to kickstarter for hosting that, its ridiculous. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 22, 2012 Share Posted June 22, 2012 Yeah I don't know why they only gave one month, this is obviously going to fail unless they get like six times this much in the last two weeks. Quote Link to comment Share on other sites More sharing options...
twcrash Posted June 22, 2012 Share Posted June 22, 2012 Yeah I don't know why they only gave one month, this is obviously going to fail unless they get like six times this much in the last two weeks. They should have tried a lower amount in my opinion. 1/2 a million dollars was a bit pompous to ask for. Quote Link to comment Share on other sites More sharing options...
MeanMF Posted June 22, 2012 Share Posted June 22, 2012 That's what they need to make the game without bringing in outside investors or publishers. If they raised less than that they wouldn't have enough to pay the contractors that they're hiring to finish the game. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 22, 2012 Share Posted June 22, 2012 Regardless of how much they need, they aren't going to get it at this rate. Quote Link to comment Share on other sites More sharing options...
NightCrawler Posted June 23, 2012 Share Posted June 23, 2012 You think they aren't going to make it? Well, in the last hours for Takedown it made and surpassed it's goal. Much to all of the naysayers suprise. Quote Link to comment Share on other sites More sharing options...
twcrash Posted June 23, 2012 Share Posted June 23, 2012 You think they aren't going to make it? Well, in the last hours for Takedown it made and surpassed it's goal. Much to all of the naysayers suprise. Well good luck with that. Quote Link to comment Share on other sites More sharing options...
MeanMF Posted June 23, 2012 Share Posted June 23, 2012 Well, in the last hours for Takedown it made and surpassed it's goal. Much to all of the naysayers suprise. Takedown was within striking distance (over 75% funded) going into the last day. GB needs to come up with a better marketing plan if they want to have any chance of making it. The current plan is clearly not getting it done. Quote Link to comment Share on other sites More sharing options...
jsonedecker Posted June 23, 2012 Share Posted June 23, 2012 They should have tried a lower amount in my opinion. 1/2 a million dollars was a bit pompous to ask for. You have no idea how much it takes to make a game. $425k is ridiculously low as it is. GB needs to come up with a better marketing plan if they want to have any chance of making it. The current plan is clearly not getting it done. Can't disagree with that assessment. We targeted a group that we thought would step up but for various reasons didn't. We have been making adjustments as best we can while staying true to our personal and business philosophies. There are also various realities of Kickstarter that were not necessarily around when Takedown was going. Not taking anything away from the tremendous amount of hard work you guys put in and you deserve credit.... but you hit a unique sweet spot in time and promised Singleplayer and Console. Things that we are not able to do without outside investors, of which we do not have. People have no idea how much doing a decent SP and console devlopment costs. Let alone the requirement for a publisher to do a retail disc release on console. There have been 2 FPS's on KS that have asked for more than $20k... Us and Takedown. There is a reason for that. Quote Link to comment Share on other sites More sharing options...
MeanMF Posted June 23, 2012 Share Posted June 23, 2012 So maybe the takeaway is that having outside investors and having a plan to eventually port to consoles is a more realistic way to raise money for a game of this scale (and there are other less costly ways to get on consoles besides doing a retail release). GB needs to collect over $25k/day for the next two weeks. I'd say it's time to either try a radically different approach to marketing it, or put the KS out of its misery and regroup later with a new plan. Because if down the road you *do* decide to bring in investors or a publisher, the current state of the KS campaign isn't going to give them a lot of confidence that there's a market for the game or that you're able to promote it effectively. Quote Link to comment Share on other sites More sharing options...
jsonedecker Posted June 23, 2012 Share Posted June 23, 2012 So maybe the takeaway is that having outside investors and having a plan to eventually port to consoles is a more realistic way to raise money for a game of this scale (and there are other less costly ways to get on consoles besides doing a retail release). That's a fair takeaway, yes. We know there are less costly ways to get on console than retail, however they still come with many "gotchas". You still need to have the manpower and know how to work on the console(Even using UE3 requires someone that knows what they are doing); You still have to pass certification (though not as stringent) and that takes time and money; There are size restrictions both on D/L size as well as the requirement to insall on a HD. The size issue is the biggst hurddle to a game like GB and Takedown. Youhave to fit in the D/L limit (2gb for Sony at the moment) and then make it an acceptable install size. So You automatically rule out all the Arcade and 4gb 360's and most likely most people with 40 and 60gb PS3's if they game much or use their consoles for content storage. A typical install of a game like ours would be in the 8-10gb range given how UE3 works. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 23, 2012 Share Posted June 23, 2012 http://www.kickstarter.com/projects/670743543/ground-branch Ground Branch has a DRM-Free version, and supports Offline play! Some of our community has expressed interest in being able to play the game, independent of Steam. We are pleased to announce that, every backer of Ground Branch, will now have the choice! We will be providing two executables: 1. A Steam Release (which uses Steamworks for online features such as matchmaking, VOIP and Mod Distribution through the SteamWorkshop) and... 2. A DRM-Free version of the game, which can be played without an internet connection, and used for gamers with LAN-only setups or that want to play the solo portions of Ground Branch without connecting to the internet. Both versions are free of install limits, and we are not using services like SecuROM. The Steam version can be used for offline LAN as well, but must use Valve's "Offline Mode" if you plan to be without a connection. Either way, all current and future backers have access to both, in the event that they need to be away from the internet! This is great news, if you're deployed, or just want to more easily host a LAN party and play our game! Gamespy is no longer being considered. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 23, 2012 Share Posted June 23, 2012 That's good to know, I hate Steam. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 23, 2012 Share Posted June 23, 2012 c'mon Tactical Players. Stop comparing the two KS and pointing out why this and should have done that. Spread the word out. Be a spammer once in your gaming life spam the gaming community you visit. spam the Mac Gaming Community spam the Indie Community tell your priest to raise $10,000 so one of the membe of the church can be around SOF for one day...the priest can hear confessions later Quote Link to comment Share on other sites More sharing options...
MeanMF Posted June 23, 2012 Share Posted June 23, 2012 We learned from the Takedown KS that spamming a boring video isn't effective. It might get some people to visit, but it's a temporary, limited surge of activity. The only thing that really worked was re-doing the pitch video into something that grabbed people's attention. Then spamming the video works wonders. It has to be something that appeals to a broader group than just core, hardcore tactical shooter fans most of whom already know about the project. You need to reach the 20-year-old who grew up on GRAW and COD and doesn't know any better. Spamming the current video might get people to watch it, but it won't get them to contribute unless they see why the improvements in GB will make it a better game than what they're used to. That's currently missing - the video shows why the animations are better but doesn't connect the dots for people to why better, more realistic animations make a better game. And the other lesson is that barely anybody on KS reads anything. If it's not in the video, it might as well not be on the page at all. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 23, 2012 Share Posted June 23, 2012 (edited) I see thanks for the tip what should I do? where should I go spreading the word? btw I did get a warning from one closed thread but 3 member PM me and that said they contributed Edited June 23, 2012 by Cpl Ledanek Quote Link to comment Share on other sites More sharing options...
MeanMF Posted June 23, 2012 Share Posted June 23, 2012 At this point I don't know. There's less than 2 weeks left and the project needs to find around 7,000 more $50 contributions. Takedown was doing around $10k/day once Christian made the "reboot" video. GB needs more than double that rate and that's going to be a tall order especially with the current video - people watch it but they just don't "get it". Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 23, 2012 Share Posted June 23, 2012 thx m8 Quote Link to comment Share on other sites More sharing options...
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