Rocky Posted May 16, 2012 Share Posted May 16, 2012 How can a game publisher get it so wrong that the reviewers are for the most part praising and high scoring their game, but the paying public are scoring it on the opposite end of the scale? Take a look at ths screenshot from Metacritic for the newly released DiabloIII So why have over 2000 gamers given DiabloIII the kind of score that makes casual game buyers dismiss any notion of even trying the game, when the reveiw sites score a healthy average of 87%? Reading the comments on Metacritic, and elsewhere, the answer for the most part, is DRM. Blizzard decided that in order to protect their game from piracy, they would require a constant interent connection from their customers *yawn* haven't we been here already?! The inevitable happened, and due to "server issues" and "logging in issues" customers could not play the game at all, even offline. This is a massive mistake from Blizzard, because even once they fix the server issues, and even if they eventually rethink their DRM policy for DiabloIII, that metacritic score is never going to recover, and that is lost sales by the bucket load. Some will argue that gamers who have rated DiabloIII a big fat DRM ZERO on metacritic are abusing the system, but perhaps it is the gamer who is being abused. Thankfully, Ubisoft have already said that Future Soldier will require only a one time online activation, after that there will be no requirement for an internet connection. Quote Link to comment Share on other sites More sharing options...
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