RileyFletcher_01 Posted April 11, 2012 Share Posted April 11, 2012 This is pathetic. I've released a campaign and have modded for over three years yet I can't figure this out. But maybe it isn't me. Then again, it might be one of my stupid moments. This is driving me insane. I'm trying to get these idiots from YOTM to charge me. I've got them set like this: Stance: Lock: Upright Alertness: Lock: Combat Movement ROE: AAC Pace: Lock: Run I then give them a path to where I want them to attack. But instead of doing it like they should, they stop immediately when engaged or spot the enemy. Half the time they just shuffle to the destination. I do this ALL THE [deleted] TIME so I know it works. For civilians, I use this. For messengers who're running to their HQ, I use this. For Suicide Bombers, I use this. WHY IS IT NOT WORKING!!!!! Quote Link to comment Share on other sites More sharing options...
Jody Posted April 11, 2012 Share Posted April 11, 2012 Try this Stance: Lock: Upright Alertness: Lock: Combat Movement ROE: AAC Pace: Lock: Run --> PLEASE..!! Hope you get it sorted soon Riley... Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 11, 2012 Author Share Posted April 11, 2012 (edited) Sorry for my language, admins. Midnight + Headache + Idiot AI = Anger. Edited April 11, 2012 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 11, 2012 Share Posted April 11, 2012 Try adding Combat ROE = Assault Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 11, 2012 Share Posted April 11, 2012 one thing i learned was to remove the pace line, it did it with one of my AI once Quote Link to comment Share on other sites More sharing options...
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