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HARDCORE Tactical Shooter Kickstarter by Ghost Recon designer

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Christian Allen has founded Serellean LLC, to set out to make a true tactical shooter that everyone's clamoring for in the last decade, since the dumbing down of Ghost Recon and Rainbow Six with their more cinematic flavor.

He wants to prove real tactical shooters aren't dead. It's time for the fans of tactical shooters to now "pay up or shut up" (not his quote).

He was Design Director, Design Lead, and Creative Director for several Ubisoft Red Storm games (Ghost Recon Island Thunder, Ghost Recon Jungle Storm, Ghost Recon 2, Rainbow Six 3: Athena Sword, GRAW, and GRAW 2). Also Design Lead of Halo Reach.


For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, tactical shooter. But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and “cinematic” flavor. This campaign aims to see if my theory that real tactical shooters aren’t dead, and that enough people want one to justify the cost of development.

I’ve been in the video game industry working on best in class shooters for ten years now – designing and leading teams creating Tom Clancy games and Halo Reach. Now I’ve struck out and formed a new company for indie game development, Serellan LLC.

Why fund?

So Tim Schaffer beat me to the punch, but when turning an industry on its head, there’s plenty of room for multiple projects. And of course we aren’t talking about an adventure game here; we are talking a hardcore tactical shooter. And I’m pretty sure these fans are bigger, stronger, and have guns- and hopefully more money.

We have assembled a small team, all with years of video game industry experience and a specialty in shooters. We are focusing our initial development on a hardcore CQB tactical shooter.

This game will get back to the core of what is loved about the tac-shooter, featuring realistic weapon modeling, outfitting and commanding your squad, objective-based, non-linear missions set in real-world locations around the world, single player, co-op, and multiplayer.

Obviously, in this day and age, games cost more than a few hundreds of thousands of dollars to make. Engineers don’t work for Cheetos and free beer (although it helps). But it is enough to prove to our investors that the viability of the market, and set up the infrastructure for one of the really cool parts of the project: Crowdsourced development

What’s different about this project

Not only are you getting the game you have dreamed about over the past 10 years but our approach to development will be different. We aren’t just showing you inside the world of development, you will be participating.

We’ve created a set of tiered community levels for involvement – Silver, Gold, and Platinum – based on your level of support.

At the silver level, people will be able to have more influence on the game, such as voting for certain weapons, features, equipment, mission locations, etc.

At the gold level, supporters will have the opportunity to submit content, including weapon models, levels, and missions to go into the game. If the content meets the standards, it will be included in the final game and the submitter will be given full credit.

At the platinum level, supporters will have the opportunity to participate in creative meetings, visit the studio, and much more.

About Serellan LLC

Serellan LLC is an indie game development team based in Seattle, Washington, founded in 2011 by Christian Allen.

Christian Allen is an experienced AAA game designer and creative director. Prior to founding Serellan LLC, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games. Christian’s titles include the award-winning Tom Clancy’s Ghost Recon Advanced Warfighter and Halo: Reach. Titles he has contributed to have shipped over 15 million units, and earned over 20 “Game of the Year” awards in various categories.

Christian has contributed to several gaming publications, including the Game Development Essentials series. Christian has been on the faculty of the Game Developers Conference most years since 2005, and regularly speaks at colleges and universities on game development topics. He is also a consultant for Guidepoint Global (formerly Standard & Poor’s Society of Industry Leaders), one of the largest technology consulting services in the world.

Edited by metavoid
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