Chudy Picio Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) @ wombat50: When I put out the mod from the mod folder and move it to, for example, desktop - IGOR is working. But when I put it again in the mod folder - IGOR starts to crash. I am very concerned about it, because that means that there are some problems with my mod. About the quick missions - they are working now. I don't know for how long though... Maybe it's because I deleted all the files, like you said? Edited April 1, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 1, 2012 Share Posted April 1, 2012 -Does the ike.log say anything or give a clue when your mod is in the GR mod folder and Igor crashes? It may point to a file that has been edited that has syntax errors. Would it be possible to upload your mod so I can download it and see if I can find the cause? Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) @ wombat50: I have got good news! I managed to fix it! It turned out that the reason of this whole mess with IGOR was an invalid ".atr" specialist file in my mod. I fixed this file and now everything is working fine. Thank you for your advices about the "ike.log" file. Edited April 1, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 1, 2012 Share Posted April 1, 2012 Good deal. Glad you found the reason. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) I have got some questions - if someone can answer them - please do it here. 1. Where is the file with the game credits? And is it possible to edit it? 2. What program would you recomend to change the audio to in - game - working quality? For example, when I have got an audio file from You Tube or something like that. Edited April 4, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 4, 2012 Share Posted April 4, 2012 1. Ghost Recon\Data\Shell\strings.res. It is VERY complicated to edit the .res file and change the credits, you would have to get a good hex-editing program, and then figure out how to change all of the credits. I think Tinker did it in the 9ms mod, you might check that out if it is available for download. 2. I use THIS converter. Ambient sounds, music, voices, should be converted to this: .WAV 22050hz Stereo Gun sounds, like this: .WAV 22050hz Mono Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) @ rileyfletcher_01: Thank you for the converter, but I have got a problem with the new music: I converted it from ".mp3" into ".wav", 22050 Hz, stereo - but when I launch the game, it crashes instead of playing this music. Edited April 4, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 4, 2012 Share Posted April 4, 2012 Check your Ike.txt and IkeCrash.txt files in the GR folder. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2012 Share Posted April 4, 2012 (edited) If you give the track a name that is different from the RSE music files it needs to be reconciled in the Sound Volume editor in Igor. The sound volume editor writes a new effects.xml to your sound folder. It is best to separate tracks with new names and those that use RSE names in your sound folder. For new names make a folder named new or XML for example. Reconcile these files with the Sound Volume Editor. For sound files that use RSE names make a folder called old or nonXML in your sound folder. Do not reconcile them. The reason is you don't want to reconcile RSE file names as they are listed in a .xml file found in the sound folder of Origmiss, MP1 or MP2. Reconciling them would cause a conflict or crash. Edited April 4, 2012 by wombat50 Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) @ rileyfletcher_01: There's a line from the "Ike.txt": RSWaveFile: Unable to parse header c:\red storm entertainment\ghost recon\mods\russian player mod\sound\music\afteract_vic.wav @ wombat50: I am using the same RSE music files names for my music. Edited April 4, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2012 Share Posted April 4, 2012 Was the sound reconciled with the Sound Volume editor? In this case using an RSE name it should not be reconciled. The only other thing I would check would be the format Riley suggested for music. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 5, 2012 Author Share Posted April 5, 2012 (edited) @ wombat50: No, it wasn't reconciled. Where can I check what format should be used? Edited April 5, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 5, 2012 Share Posted April 5, 2012 Are you asking where you can see the format, or where you can see what format you are supposed to use? I have several working menu music files that I composed and converted from MIDI to WAV. When I click on them it shows 705kbps If it doesn't, your format is wrong. Quote Link to comment Share on other sites More sharing options...
Operative Posted April 5, 2012 Share Posted April 5, 2012 Offtopic: Riley, do you convert your compositions on some software or do you keep the midi sounds? If the latter, I would suggest to you Fruity Loops. The demo version allows you to import .mid, change all the tracks for better quality ones and then export. I use it to compose, so I suppose it might interest you. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 5, 2012 Share Posted April 5, 2012 (edited) I'll check that out, thanks. I use Midi Converter Studio to convert my compositions. Edited April 5, 2012 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 5, 2012 Share Posted April 5, 2012 Format for afteract.wav is stereo, 22050 Hz, 16 bit PCM(.wav) I recall a guy that had trouble with a music file crashing in this format. He set the rate to 44100 Hz and it solved the issue for him. I would only set the rate higher if I had to. It is a larger file size and enough of them at this rate might cause lag in an online game. Before I thought better of it I did this with a team sound mod and it caused lag for some of my team mates. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 5, 2012 Author Share Posted April 5, 2012 (edited) Unfortunately, nothing is working. I have got a music file, in ".wav", Stereo, 22050 Hz, 705kb/s, file is set to "Read Only" - and it's not working. The game crashes instead of playing this music. The "Ike.txt" still "says" the same: RSWaveFile: Unable to parse header c:\red storm entertainment\ghost recon\mods\russian player mod\sound\music\afteract_vic.wav I converted my file from a ".mp3" music file downloaded from You Tube. Also, I can't change the bits in the converter. Edited April 5, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 5, 2012 Share Posted April 5, 2012 Could you upload your .wav file so I can try it? Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 6, 2012 Author Share Posted April 6, 2012 (edited) @ wombat50: Yes, here it is: Russian Player Mod Music Edited April 6, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 6, 2012 Share Posted April 6, 2012 The file crashed here too on winning the round. Have seen this before, you need to try a different sound convertor. I converted it to mp3, then converted it back to the exact same format it was originally, now it plays fine. I use an older program though called Cool Edit Pro, but Audacity is free and should work just fine. Sound file in working order Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 6, 2012 Share Posted April 6, 2012 I like Audacity too. Something I overlooked for a time was the project rate window in the lower left hand corner. If a file that is imported or opened that has a rate of 44100Hz you can make it 22050Hz by changing it in the project rate window. When exported it it will be saved having a rate of 22050Hz. Some formats will not open using the File/open menu. In this case go to File/import/raw data An example are .wss files that Arma2 uses. To make effects to tracks the track must be highlighted by clicking on it and the stop button must be gray and not yellow. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted April 6, 2012 Share Posted April 6, 2012 Love Audacity, but didn't realize I could use it to convert stuff to GR format. Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 8, 2012 Author Share Posted April 8, 2012 (edited) @ Tinker: Thank you for the sound file and for the tips. I have got Audacity, but I didn't know that I can use it that way. Edited April 8, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 11, 2012 Author Share Posted April 11, 2012 (edited) Hi everyone! First, I would like to inform you that missions from 1 to 10 (including 10) + mission 15 are already done. Second, I apologize for not being so active here, but right now I'm, unfortunately, very busy and I have got a lot of other things to do, so I won't be able to work on the mod that much. However, it doesn't mean that the mod is "dead" - I will work on it more later, when I will have got some more free time. Edited April 11, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
Chudy Picio Posted April 26, 2012 Author Share Posted April 26, 2012 (edited) To everyone, I was not active over here for a long time - that's because I had some very important exams this week, and before them I was studying a lot, so I didn't have time to work on a mod. Now I am going for about a week to my great-grandmother, and she doesn't have got a computer, so I won't be able to do anything with a mod over there. But don't worry - when I will come back, I will continue the work on the mod. Regards everyone. Edited April 26, 2012 by Chudy Picio Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.