teppe Posted October 30, 2011 Share Posted October 30, 2011 I make ''actor fired'' then i choiche player actor, and then i make spawn platoon onto company enemies (i want friendlies to be enemies sif you fired'', platoon 229, which i my friends, aren't coming up in the platoon, but the company 'enemies' are showing up, why? Then i make platoon to platoon including player, and i coiche one from the allied, i click ok, and i play the game shut in game, and they are still alieds? why? Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 30, 2011 Share Posted October 30, 2011 You cannot change allies to enemy in game or in the script. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 31, 2011 Share Posted October 31, 2011 The only way to change an ally to an enemy (or vice versa) would be to, at the desired moment, spawn a new actor at the old actor's position, and hide the old actor. This may or may not work though, you would just have to try it. Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 31, 2011 Share Posted October 31, 2011 Spot on example there. SP is always going to be fine with that. Coop/MP. Need to hide these guys where they cannot ever be seen. Tough on stock maps. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 31, 2011 Share Posted October 31, 2011 so if you are not allowed to engage, what about making your player platoon "invisible" in the script, and having the other lot, already on enemy, they will act like you are not there/allied, and then stick in the actor fired block and the response as invisibility off, then the enemies will engage as soon as they see you. it might work, it might not. Quote Link to comment Share on other sites More sharing options...
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