RileyFletcher_01 Posted October 8, 2011 Share Posted October 8, 2011 I was prowling around the sound files in OGR, when I stumbled upon a file with this name: f_training_clamber.wav Curious, I opened it to find that it says things like this: "Low obstacles can be climbed. Press the action key when you're facing a wall to climb over it. The progress indicator shows how long until you finish the climb. Notice that while you're climbing, you cannot move or shoot." I was shocked by this. Maybe RSE intended to release GR with a climbing feature? Share your thoughts here. Quote Link to comment Share on other sites More sharing options...
Spik@ Posted October 8, 2011 Share Posted October 8, 2011 RileyF, I hope you have recovered from your shock. Must say that I always thought that this was a big miss from RSE to decide not to incorporate a climbing feature. If you make a tactical shooter game, you could say that this is mandatory. I mean..."we are ghosts...blahblahblah,....but we can't climb over a 20inch fence". On the other hand, jumping is something they could have been able to do too, but I am thankful that they didn't provide us with that option! I can only imagine how online games would have turned into 'bunny shooting'. In the end it didn't make me like the game any less. Think about it...how many games do you know that people enjoy so much 10 years after it's release?! Regards, Spik@ Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 8, 2011 Share Posted October 8, 2011 Well, I AM shocked! Seriously, no-one has ever noticed this before to my knowledge! I am sure some modders must have noticed this before at some point, but nobody has really brought it up before. Nice find Riley. Quote Link to comment Share on other sites More sharing options...
Hammer Posted October 8, 2011 Share Posted October 8, 2011 Yes i have seen a post about it a while ago, seems it was looked at by RSE but not used the sound files are there, but thats it all other material was removed, animations, scripting reference and so on to save on file size Remember that when GR was released it needed a wopping 1.5GB disk space to install Thats about the opening cut scene for a new game lol I think Tinker and a few others before have looked into it with no luck Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted October 8, 2011 Share Posted October 8, 2011 GR2 had clambering ( not jumping ) and it worked very well. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 8, 2011 Share Posted October 8, 2011 I had not noticed that before Riley. Good one. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 8, 2011 Share Posted October 8, 2011 haha, at first i thought you were talking bubbles then riley i coulnd't find it then i saw there was a training folder XD that is an interesting find nice job, i never saw it before. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 8, 2011 Author Share Posted October 8, 2011 Thanks, for the compliments, although it's nothing spectacular; very, very, interesting though. Too bad RSE didn't keep that function. Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 8, 2011 Share Posted October 8, 2011 Option in the map editor using max to tag polygons as climbable. Does not function of course. Climbing was to be apart of the game prior to the demo for the castle map, not sure what went wrong. Quote Link to comment Share on other sites More sharing options...
Operative Posted October 8, 2011 Share Posted October 8, 2011 (edited) The Sum of All Fears includes it. The games are really similar, only some skins, squad options and limitations added. EDIT: It would be nice, in the face of the 10th anniversary of GR, that UBI could give something for the original game. Maybe a new patch that could add some feature the community always wanted to see. I guess some features wouldn't be that hard to include to the current UBI developers. EDIT2: Or they could add the Beta C-mag, the masterkey and the NV scope versions of the M4/M16. Edited October 8, 2011 by Operative Quote Link to comment Share on other sites More sharing options...
MeanMF Posted October 8, 2011 Share Posted October 8, 2011 EDIT: It would be nice, in the face of the 10th anniversary of GR, that UBI could give something for the original game. Maybe a new patch that could add some feature the community always wanted to see. I guess some features wouldn't be that hard to include to the current UBI developers. Or they could open source it Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted October 8, 2011 Share Posted October 8, 2011 I can see a problem with climbing on the Castle map: physics, otherwise known as Health & Safety (and a violation thereof) IIRC, the Castle map, amoung other maps, had a few (flimsy) wooden "20 inch fence(s)" (Zeko's words). Realistically, a flimsy wooden fence is going to collapse, especially after several soldiers carrying full equipment have clambered/vaulted over it. GR doesn't have the physics to simulate the fence collapsing or a soldier or two breaking their necks as a result of the former. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 8, 2011 Author Share Posted October 8, 2011 I don't think I would care if a fence wouldn't fall down. I mean, c'mon, it's a 10 year old game, and I don't think too many people would be worried sick if the physics weren't BF3-level. I would rather not have the realism of physics than not have the realism of being able to climb over a pebble on the ground. Quote Link to comment Share on other sites More sharing options...
vandyman84 Posted October 11, 2011 Share Posted October 11, 2011 I'm pretty sure that on docks I've clambered up onto the antenna platform once or twice. I could be misremembering, it's been a few years. Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 11, 2011 Share Posted October 11, 2011 You can step up onto a maximum height of 0.6M in the game, nothing more. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 11, 2011 Author Share Posted October 11, 2011 Yeah, as Tinker stated above, some things can be stepped onto, but not clambered as described in that Training sound file I found, by using the action key. Also, I've found a few places where you can actually fall and be wounded yet not killed. This includes M10 Vilnius, where you can jump off the long ruined building by where you start and where the APC is. If you go to the long, narrow, ridge inside it you can jump onto the ruins below, sometimes suffering in leg wounds. On M12 Docks, by the big storage tanks you can jump off one side next to the ramp and it will also wound you. Also, in CP04 Jungle Prison, if you go on the wooden catwalk that winds around the center building, you can go to the side of the stairs and jump off, but I don't think it hurts you. Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 11, 2011 Share Posted October 11, 2011 Anything over 3M should kill you, injury from falls is a little more random. There is at least a 2M+ wall on the gas plant map in blood oil you can jump off and never recieve injury. Quote Link to comment Share on other sites More sharing options...
vandyman84 Posted October 11, 2011 Share Posted October 11, 2011 Huh. I must be becoming an old fuddy duddy. Quote Link to comment Share on other sites More sharing options...
101459 Posted October 27, 2011 Share Posted October 27, 2011 What a cool find! I bet it was just 'one of those things' that got back burnered at cruch time as the game obviously played well enough with out it; perhaps getting animation to look good and the feature to function smoothly just wasn't practical in the time they had. The capability of RSE's engine from game features, to the way it scales, to the impressive continuity of all the art assets still impresses me to this day! With even big publishers getting in on 'retro gaming' and trying to monetize any thing that's less expensive to develop it's surprised Ubisoft doesn't revist the handsome, well oild money machine they have in Ghost Recon. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 27, 2011 Author Share Posted October 27, 2011 I couldn't agree more with the points stated above, especially the last lines. Ubisoft is cranking out a bunch of over-the-shoulder futuristic crud these days, and it gets really pathetic after a while. Why not give us the game that we all loved with a new engine, new graphics, and new features and the same great modding tools? Quote Link to comment Share on other sites More sharing options...
Operative Posted October 27, 2011 Share Posted October 27, 2011 And supporting Gmax! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 22, 2012 Author Share Posted July 22, 2012 Shameless posting in an old topic but I had to bring this up again. Somebody mentioned that the animations were gone for the climbing over walls -- think again. I was going through Viper_talon's animation mod that shows a bunch of guys doing all the game animations over and over and guess what I saw, a guy putting his hand in the air in front of him as if he were resting on a wall then throwing his legs forward -- no doubt about it, it is a wall-jumping animation. Shame they didn't include this feature, maybe they would've had to have too many different animations for different heights? I might post a video of this. Quote Link to comment Share on other sites More sharing options...
teppe Posted October 21, 2012 Share Posted October 21, 2012 wow Riley i want to bring this up again! Thats awesome! Its compared to find some ancient treasures Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 21, 2012 Share Posted October 21, 2012 Shameless posting in an old topic but I had to bring this up again. Somebody mentioned that the animations were gone for the climbing over walls -- think again. I was going through Viper_talon's animation mod that shows a bunch of guys doing all the game animations over and over and guess what I saw, a guy putting his hand in the air in front of him as if he were resting on a wall then throwing his legs forward -- no doubt about it, it is a wall-jumping animation. Shame they didn't include this feature, maybe they would've had to have too many different animations for different heights? I might post a video of this. Shoot me if i'm wrong, but there's got to be a way of implementing it into the game somehow... Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 21, 2012 Author Share Posted October 21, 2012 Shoot me if i'm wrong Quote Link to comment Share on other sites More sharing options...
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