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Using dynamic map objects


RileyFletcher_01

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I wanted to make a timed training mission where you had to take down all of the targets, but I can't script the part where the trigger is a target is destroyed. What I'm saying is, I want to have a block where the trigger is '<whichever target> has been destroyed). Unfortunately, DestroyMapObject doesn't work. Is there any way to script this?

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Label the objects as tanks, then use vehicle destroyed.

:unsure:

You have a working version of this at all?

Always wondered why these targets are not recognized in Igor as hit. :hmm:

The defauly training mission has them reset each time you enter a zone. There is no way to script off mapobject destroyed or anything else for these. Unless the above way works?

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