RileyFletcher_01 Posted September 26, 2011 Share Posted September 26, 2011 I wanted to make a timed training mission where you had to take down all of the targets, but I can't script the part where the trigger is a target is destroyed. What I'm saying is, I want to have a block where the trigger is '<whichever target> has been destroyed). Unfortunately, DestroyMapObject doesn't work. Is there any way to script this? Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted September 26, 2011 Share Posted September 26, 2011 Label the objects as tanks, then use vehicle destroyed. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 26, 2011 Author Share Posted September 26, 2011 How do I label them as tanks? Like use a VariableSetVehicle, or using an IGOR tool? Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 1, 2011 Share Posted October 1, 2011 Label the objects as tanks, then use vehicle destroyed. You have a working version of this at all? Always wondered why these targets are not recognized in Igor as hit. The defauly training mission has them reset each time you enter a zone. There is no way to script off mapobject destroyed or anything else for these. Unless the above way works? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted October 2, 2011 Author Share Posted October 2, 2011 Yes, but the above method is not explained. How do I tag them as tanks? Quote Link to comment Share on other sites More sharing options...
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