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Very interesting. Always a bit sceptical when demos like this only show the positive features, what are the difficulties ahead?

Hope they can pull it off, and I hope these tech heads get someone from a gaming studio on board quick before they go too far down a line that has potential pitfalls for developers.

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well the demos are quite inferior in that the people are not modellers. BUT, this may very well render all current graphics cards useless since they are geared for polygon math work. We may see a new generation of cards on the horizon. but this could truly turn out to be a great advance in technology

seems to make a truly realistic environments

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ah but did they not say that the polygons can be converted to atoms? at worst the Graphic card and the CPU will come under mores strain because of the conversion. i doubt that the Atom thing will render cards useless, Nvidia and AMD will no doubt roll out Atom range cards for full compatability

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Euclideion certainly have generated a lot of buzz; evem their original site was pretty interesting in it's time... Mark Persson posted a valid, though rather scathingly cynical recitation in his blog here about some of the problems and limitations with this approach to 3D render, that have only to a limited degree been countered by Bruce Dell (Author of the engine) in this interview with GSI...

Basicly to get away from the memory, processing, and animation constraits with this kind of render, short of the iterative cell-like approch would require some really elaborate interpolation that in crude terms only calculates things like position and color values for a very small percentage of the particles, and the rest are interpolated as values based on adjacent particles, table and/or vector data.

Saying 'never' about someone this comitted, enthusiastic and obviously talented, might well turn out to be a word eating experience; but there are some enormous hurdles to get past to make this into something practical with tools people can use -- and the math involved to make it efficient all look convincing will have to be fairly dazzling. It will be fun to watch and see what happens!

Edit: There's an interesting video interview on PC Perspective here with John Carmack where he discusses some of the ins & outs of Voxel/Particle render "...and more..."...

smile.gif

Edited by 101459
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