Pave Low Posted June 29, 2011 Share Posted June 29, 2011 Italian site everyeye.it has posted an in-depth interview with Ivan Buchta Creative Director of Bohemia http://www.everyeye.it/pc/articoli/arma-3_intervista_14306?pagina=2'>http://www.everyeye.it/pc/articoli/arma-3_intervista_14306?pagina=2 (English Version) http://www.everyeye.it/pc/articoli/arma-3_intervista_14306 (The Italian original) Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted July 11, 2011 Share Posted July 11, 2011 Ivan Buchta:The case you mention illustrates how the mission design works in our games. Arma has never been player-centric, and the things may always proceed towards a certain set of conditions which indicate the mission end: we do not ask the player to fulfill an objective, we rather ask whether an objective is accomplished. ArmA series is the good stuff on PC, so much to do in these games/expansions, one can put the grey matter through its paces so to speak . I really enjoy flying the choppers, ground combat is ace, and the attention to detail is top notch stuff from BIS. Really good stuff, and the modding community..., well, what can i say?, brilliant and thanks really. Bring on ArmA3 . Quote Link to comment Share on other sites More sharing options...
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