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Vehicle


*NexuS*

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Hola Nex

Glad to see you have started banging heads with Igor :D

The hard part can be to find out when the vehicle has stopped.

Here are important steps:

Vehicle speed 0

Vehicle Unload

Abortplan team (the team that was in the truck)

Executeplan team (the team that was in the truck can be assigned to any new triggerplan)

If you load StealthRecon week4 into Igor and then select edit script. Then look under the TAG ApcBlow (thats when the BMP blows at the bridge. Then the truck stops ASAP and the soldiers in it unloads and starts to move after a new triggerplan.

Look no further than your own back yard :D

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:D Nex,

Speed X

path X

unload vehicle

easy as that, you can add wait or a combination of more path and wait steps, to make the vehicle move and then stop. By using the "unload vehicle" step last, the vehicle will proceed to the end of the path, then unload. Also, you can set a zone at the end of the path to trigger a trigger plan containing the unload vehicle plan step if needed. X

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Unload vehicle unloads all except the driver. He needs exit vehicle.

If vehicle is stopped in zone then unload vehicle, wait 3sec and exit vehicle.

This way they all will exit the vehicle.

Look at san01 mission on my website how I done it.

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There are two UnloadVehicle's you can use. One is as a script response, the other as part of a plan. For some reason UnloadVehicle as script will work for a driver but as a plan it won't :blink:

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  • 9 months later...
Unload vehicle unloads all except the driver. He needs exit vehicle.

Could anyone help me with this? I've done the unloadvehicle and all except the driver get out. How do you then set the driver to get out using exitvehicle?

This is what I want:

  • vehicle to stop (done)

  • passengers to get out (done)

  • driver to get out

  • everyone from inside vehicle to continue along a new path

Any help would be nice! :stupid:

I think it involves:

Abortplan team (the team that was in the truck)

Executeplan team (the team that was in the truck can be assigned to any new triggerplan)

:huh:

Edited by [TCS]Recon
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VEHICLES:

Exit Vehicle: (Plan step) Apllies to teams. All occupants exit the vehicle standing. AI must be ON

UnloadVehicle: (Plan step) Applies to vehicles. Passengers exit vehicle in defensive state (usually prone) or standing if AI is OFF. Driver stays at the wheel.

VehicleUnload: (script command) All occupants exit vehicle in defensive state (usually prone) or standing if AI is Off.

Note: Jeeps are a bit fickle and often don't unload properly (you even see this in RSE missions). Use VehicleUnload if your having trouble.

HELICOPTERS (and boats):

Exit Vehicle: Can be used but not as effective as UnloadVehicle (eg: actors stand through the helicopter).

UnloadVehicle: Use this plan step to achieve the crouched defensive perimeter animation. 

VehicleUnload: Use to vacate the helicopter for scripting purposes (eg: before teleporting the helicopter to a new position, etc). Not as visually pleasing as UnloadVehicle for unloading actors at the LZ.

Hope that helps,

Jack :rocky:

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Exit Vehicle: (Plan step) Apllies to teams. All occupants exit the vehicle standing. AI must be ON

How do you make it so they get out at the right time? I have it so some people get into a pickup, it drives along a bit, then I want them all to get out. Do you just put a wait which is the length of the journey with the exitvehicle at the end? :huh:

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I believe you said that you wanted the people that got out of the vehcle to follow a new path, so make Exit Vehicle the first step in the trigger plan that includes the path they will follow.

Place a zone at the spot where you want everyone to exit the vehicle. Use ProximityVehicle to trigger the execution of the plan when the vehicle gets to the zone. For the response(s) to the trigger use ExecutePlanTeam to assign the plan that includes Exit Vehicle and the new Path to the team(s) in the vehicle.

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