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Mule ammo supply for custom secondary weapon


Skwabie
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Hi fellow GR players! I believe it's my first post here.

I played GRAW2 about 2 years ago, and now I'm back because the modeling of guns in this game seems very good, and the M14 EBR in brettzies' mod is just fabulous. Been doing some tweaking myself, just finished adjusting the draw distance, wasn't entirely perfect but works. Now I'm trying to add the SCAR-L and M4A1 as a secondary weapon, by referencing Brettzies' sig552v1 and sig552v2. Everything works great,

except... whenever I do a resupply on a mule vehicle, the spare ammo mags in the weapon goes to 0!

(i.e. I have 20 rounds left in the mag, and 4 spare mags. Hit resupply, I end up with 20 rounds in the gun and no spare mags at all.....)

Rechecked everything again and again but just can't figure it out. I also tried rahnman's mod, which has many primary weapons available as secondaries, but it suffers the same problem.

It seems the only mod that's golden in this department is Brettzies' mod, but I just can't figure out what edits I am missing?

Thanks in advance....any help is appreciated! :)

Edited by Skwabie
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Bloody solved!!

A name error in the weapons_data.xml file...

<weapon_data unit="scar_light_sec" name="scar_light_sec"......

wrote the red part "scar_light" without "_sec" which caused the error.

The mod I tried got the same error tho, not alone here;p

Edited by Skwabie
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Well blow me down!

I never noticed that I made this error. Of course, our clan always stays away from the bloody mules because they have a tendency to cause the game to crash. Still that's good to know. THANKS!

Rahn

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stays away from the bloody mules because they have a tendency to cause the game to crash

Hey Rahnman copy that.

I gotta try MP sometime. Good to see this game still alive after so many years :) thought I was a lone wolf here.

Edited by Skwabie
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