Sup Posted May 29, 2003 Share Posted May 29, 2003 (edited) I prefer: Droopy's Enemy/General Realism mod. I've never played GRM though.... Edited May 29, 2003 by sup Quote Link to comment Share on other sites More sharing options...
Avey Posted May 29, 2003 Share Posted May 29, 2003 You can't go wrong with Enemy/General Realism mod, i always play GR with it activated. Stops some pesky rebel killing you from 400 yards with an ak Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted May 30, 2003 Share Posted May 30, 2003 Sweedish Forces.....thats a hard one.........Good job Wolfsong! Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted May 30, 2003 Share Posted May 30, 2003 Thanx. I tried to make it challenging for all types of players.... All missions have 2 difficulty levels as well, in case you only been playing in normal mode. Quote Link to comment Share on other sites More sharing options...
Militiaman Posted May 30, 2003 Share Posted May 30, 2003 I went through and modified all the enemy guns so they aren't getting impossible shots on me. I used to hate it when an enemy would go blazing full auto at me from over 125 meters away with an AK-47 and kill me like a sniper. Below is an example of the AK-47 gunfile I messed with. Feel free to use it if you wish. Enemy soldiers still get pretty good shots at me. I just hated the sniper full auto fake thing. <GunFile> <VersionNumber>1.000000</VersionNumber> <ModelFileName>iw_rifle_ak47.qob</ModelFileName> <NameToken>WPN_AK47</NameToken> <Weight>3.14000</Weight> <MagazineCapacity>30</MagazineCapacity> <MagazineWeight>0.67</MagazineWeight> <MaxRange>295.000000</MaxRange> <VelocityCoefficient0>713.071</VelocityCoefficient0> <VelocityCoefficient1>-0.890357</VelocityCoefficient1> <VelocityCoefficient2>0.000289286</VelocityCoefficient2> <KillCoefficient1>0.5</KillCoefficient1> <KillCoefficient2>0.004</KillCoefficient2> <Selective> <SelectiveOption RateOfFire = "600" RoundsPerPull = "1" StartSound = "w_m16_ss.wav"/> <SelectiveOption RateOfFire = "600" IsFullAuto = "1" StartSound = "w_ak47_sf.wav" EndSound = "w_ak47_rc.wav"/> </Selective> <Recoil>169</Recoil> <RunStandAccuracy>700</RunStandAccuracy> <RunCrouchAccuracy>800</RunCrouchAccuracy> <RunProneAccuracy>1000</RunProneAccuracy> <WalkStandAccuracy>200</WalkStandAccuracy> <WalkCrouchAccuracy>300</WalkCrouchAccuracy> <WalkProneAccuracy>400</WalkProneAccuracy> <ShuffleStandAccuracy>55</ShuffleStandAccuracy> <ShuffleCrouchAccuracy>75</ShuffleCrouchAccuracy> <ShuffleProneAccuracy>90</ShuffleProneAccuracy> <StationaryStandAccuracy>76</StationaryStandAccuracy> <StationaryCrouchAccuracy>61</StationaryCrouchAccuracy> <StationaryProneAccuracy>51</StationaryProneAccuracy> <TurnBandVelocity1>0.5</TurnBandVelocity1> <TurnBandMultiplier1>1</TurnBandMultiplier1> <TurnBandVelocity2>1.5</TurnBandVelocity2> <TurnBandMultiplier2>10</TurnBandMultiplier2> <TurnBandVelocity3>3</TurnBandVelocity3> <TurnBandMultiplier3>20</TurnBandMultiplier3> <TurnBandVelocity4>8</TurnBandVelocity4> <TurnBandMultiplier4>50</TurnBandMultiplier4> <TurnBandVelocity5>100000</TurnBandVelocity5> <TurnBandMultiplier5>100</TurnBandMultiplier5> <StabilizationTime>0.25</StabilizationTime> <WeaponMotionType>1</WeaponMotionType> <HasUnderbarrelWeapon>0</HasUnderbarrelWeapon> <Silenced>0</Silenced> <ZoomSettings> <Zoom>1</Zoom> <Zoom>1.125</Zoom> </ZoomSettings> <MuzzleFlashScale>2.5</MuzzleFlashScale> <TracerFrequency>3</TracerFrequency> <ReticuleTextureName>reticle_ar.rsb</ReticuleTextureName> <ReticulePipLeft>33</ReticulePipLeft> <ReticulePipTop>0</ReticulePipTop> <ReticulePipRight>37</ReticulePipRight> <ReticulePipBottom>2</ReticulePipBottom> <ReticuleBaseLeft>0</ReticuleBaseLeft> <ReticuleBaseTop>0</ReticuleBaseTop> <ReticuleBaseRight>32</ReticuleBaseRight> <ReticuleBaseBottom>32</ReticuleBaseBottom> <ReticulePipBaseOffset>5</ReticulePipBaseOffset> <ReticulePipMaxOffset>236</ReticulePipMaxOffset> </GunFile> Quote Link to comment Share on other sites More sharing options...
Dark Ranger Posted May 30, 2003 Share Posted May 30, 2003 I would say Alfa FSB's (Droopy's) Enemy_General_Realism MOD. I have been a fan of his work since the first Realism MOD was released. Many of the items in his MOD are similar or exactly the same things I want to change, yet I do not have as much modding experience to satisfactorily create the MOD. Superb work Alfa. Quote Link to comment Share on other sites More sharing options...
San Posted May 30, 2003 Share Posted May 30, 2003 Stops some pesky rebel killing you from 400 yards with an ak How you/he done that ? I had a problem on a map, I used an enemy-sniper but he didn't fire on the Ghosts, because the spotting-range was set too low, so I raised it to 150m. Now the sniper shoots me, good, but all other enemies (with AK47's) also shoots from 150m. How can I only make a sniper shoot/see me? Sorry for off-topic question, although it has to do with realism, heh. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted May 30, 2003 Share Posted May 30, 2003 I think he simply lowered the accuracy of the weapons they use. They will still shoot but not hit as easy. Quote Link to comment Share on other sites More sharing options...
Avey Posted May 30, 2003 Share Posted May 30, 2003 (edited) Its just me over exaggerating about the 400 yards thing Edited May 30, 2003 by avey2904 Quote Link to comment Share on other sites More sharing options...
Burke Posted May 31, 2003 Share Posted May 31, 2003 (edited) Anybody know of any MULTIPLAYER realism mods? I'm really dying to find one that alot of people play. I'm talking about getting rid of that 5x zoom on weapons like the OICW and Sa80. I swear I think im the ONLY person who doesnt use those weapons in MP. Edited May 31, 2003 by Burke Quote Link to comment Share on other sites More sharing options...
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