Zeko Posted November 29, 2003 Share Posted November 29, 2003 U gotta love Deleyt and his great tips! Great info Dee Quote Link to comment Share on other sites More sharing options...
Biro Posted November 29, 2003 Share Posted November 29, 2003 Hmm...I must say I'm wondering why Dee doesn't have his own section on this forum where he can give us these tutorials?? Atleast they should be pinned on the top or pasted into a own tread I think. (maybe toghter with other great tutorials) It's so great to have it so we can easy access it and for new map makers it's a dream. Anyone agree with me on that one? Quote Link to comment Share on other sites More sharing options...
Chems Posted November 29, 2003 Share Posted November 29, 2003 its done Ive merged it into the 3dsm tips and tricks thread. Quote Link to comment Share on other sites More sharing options...
San Posted November 29, 2003 Author Share Posted November 29, 2003 OK now I understand more about detail texture. Good tip on the sun and skybox too. Makes it real. It looks strange when the shadows are pointing towards the sun ! Another part of Deleyt tutorial ! I've saved it ! Thanks Quote Link to comment Share on other sites More sharing options...
Biro Posted November 29, 2003 Share Posted November 29, 2003 Chems: Here's another good one by Dee: http://www.ghostrecon.net/forums/index.php...ST&f=13&t=12800 Quote Link to comment Share on other sites More sharing options...
Chems Posted November 29, 2003 Share Posted November 29, 2003 tis done, if you find anymore pm me or put it some were Ill see. Quote Link to comment Share on other sites More sharing options...
Guest SI-Prozac Posted November 30, 2003 Share Posted November 30, 2003 looks great to me.... looked like operation flash point to me at first...... dont take that the wrong way i love the levels on OFP giant fields of bushes and shrubs Quote Link to comment Share on other sites More sharing options...
San Posted December 12, 2003 Author Share Posted December 12, 2003 Detailed texture applied : Looks just like m01_caves map ! Now I'm trying to make my own basetexture : Purple = heath (we call it heide). It's a plant with a purple colour. Gonna make a model for it too. Green = grass, but needs more shades of green White = sand, gonna try to use a different detail-texture for it. The black lines are from the detail-texture, maybe use something else (seen one that is used on alot of RSE maps). Also gonna make roads (sandpaths) this way (with colors on basetexture). Then apply a different detail-texture on it, and surface properties... Will dynamic grass grow on the roads too ? I hope not ! Quote Link to comment Share on other sites More sharing options...
deleyt Posted February 28, 2004 Share Posted February 28, 2004 Any work done on Westerheide San? Just saw your screenshots at your site and they date back pretty far..soooo... BTW: I think you're using the detailtexture to fill the entire map (not sure, but looks like it) So you probably want to increase the amount of tiles. The detailtexture should basically be covering approx. 2x2 mtrs or something before it repeats again. Quote Link to comment Share on other sites More sharing options...
San Posted February 28, 2004 Author Share Posted February 28, 2004 Yes, no progress on the Westerheide-map, because I'm working on another map ! Thanks for the interest btw ! I needed some practise so I started another map with hills and a village with a road. I even made a chapel (little church) . I merged the castle-houses and gave em a paint-job. Because this is my first map (and probably last, hehe j/k), I use many things from RSE (houses/trees/rocks/textures). But I'm learning alot this way, and soon I'll be able to make a 100% self-created map. About detail-texture, yes it's spread all over the entire map, because I used it with the basetexture (they blend together in game) in composite material. But it's tiled (only basetexture can't be tiled). It's probaly not what you had in mind for it Dee, Anyway, the Westerheide-map will still be finished (although the map-idea isn't that great : it has no things to go to (only trees)). I'm thinking of placing a little tent-camp somewhere, in fact, there's a military-training-camp at the edge of the map (IRL) Kazerne Crailoo ? (not sure about the name). When I went to work I could hear gunshots (they were practising) or see them marching. Maybe I'll put that in the map. I got some more ideas for maps : one big mountain, amazon-rivers (swamp-style), cities. Too bad I only have one life ! I'll keep you people informed once there's new progress (and there already is while I'm typing !!!), only need to make screenshots... Quote Link to comment Share on other sites More sharing options...
San Posted February 28, 2004 Author Share Posted February 28, 2004 And sorry bout the other pics, I just moved a folder on the server, nothing is gone ! You can still see them on my site. Quote Link to comment Share on other sites More sharing options...
Zeko Posted February 28, 2004 Share Posted February 28, 2004 Looking great San Keep up the good work San... Quote Link to comment Share on other sites More sharing options...
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