kaapo Posted January 23, 2011 Share Posted January 23, 2011 Yesterday we accomplished v1.1 daytime successfully and as with the nighttime test before we had NO problems with the ramp. Also we had no lags even when a Heli was in the game. This time I watched the parts of the Heli coming down but they came down normally and we had no crash with that. We had 2 "hold_weapon in type" crashes and one "extensions\inventory.dsf" but these should be normal game issues and not mission related issues. The Dualzone idea is fantastic! It make it necessary to look into all buildings and corners but if you need 5 of ten hidden objects it's not getting a horror trip to find them all. Also it separates the extended map so the frame rate will not drop as much as if the complete map is accessable from the beginning, or am I wrong? This Dualzone idea has really a couple postitive enhancements! It was a great idea John! Congratulation for that from Erika and me. THANKS Link to comment Share on other sites More sharing options...
Brettp Posted January 26, 2011 Share Posted January 26, 2011 Played through a bit with kolibri560, [DTA]Samurai and Anthony and the players reported no problems. imho I think it is ready... Link to comment Share on other sites More sharing options...
JohnTC02 Posted January 27, 2011 Author Share Posted January 27, 2011 Great! looks like we are about done here. I'm a bit bogged down trying to get my next mission out for beta testing so I'll get this one released asap. Link to comment Share on other sites More sharing options...
JohnTC02 Posted January 31, 2011 Author Share Posted January 31, 2011 Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: Operation Dualzone. John Link to comment Share on other sites More sharing options...
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