Jump to content

Operation Dualzone


JohnTC02

Recommended Posts

Yesterday we accomplished v1.1 daytime successfully and as with the nighttime test before we had NO problems with the ramp.

Also we had no lags even when a Heli was in the game.

This time I watched the parts of the Heli coming down but they came down normally and we had no crash with that.

We had 2 "hold_weapon in type" crashes and one "extensions\inventory.dsf" but these should be normal game issues and not mission related issues.

The Dualzone idea is fantastic!

It make it necessary to look into all buildings and corners but if you need 5 of ten hidden objects it's not getting a horror trip to find them all.

Also it separates the extended map so the frame rate will not drop as much as if the complete map is accessable from the beginning, or am I wrong?

This Dualzone idea has really a couple postitive enhancements!

It was a great idea John! :yes:

Congratulation for that from Erika and me.

THANKS

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...