teammate Posted November 30, 2010 Share Posted November 30, 2010 Hi. im new here and i need some help with map making. my friends and i started playing GRAW in lan and decided to make our own map for TDM. we figured out how to use map editor but the problem appeared when we started the game. in editor it all looks great but in game colours are messed up. i made some screenshots. http://img813.imageshack.us/img813/3839/scrn1q.jpg http://img838.imageshack.us/img838/2647/scrn2x.jpg http://img688.imageshack.us/img688/4585/scrn3.jpg how to fix this? please help! map is about 70% finished and i really dont want to go all over again thanks! Quote Link to comment Share on other sites More sharing options...
teammate Posted December 2, 2010 Author Share Posted December 2, 2010 Please someone help map is nearly finished now. Quote Link to comment Share on other sites More sharing options...
AmEyeBlind Posted December 2, 2010 Share Posted December 2, 2010 well, 1st thing i saw were some blue/yellow and some black/white textures. those can be fixed by editing the texture_scope.xml. i assume you have started a ghetto layer, so you need to add this line to your texture scope.xml <xi:include href="/data/settings/set_texture_scope_editor.xml#xpointer(/include/industrial/*)"/> that will show the texture for the big green wooden wall. the rocks might be fixed with that as well, not sure to what layer they belong. if they stay messed up then add lines for historical and city in the texture scope.xml the big black textures is a different thing, those can come up by overlaying textures or sometimes from a bad cube/sky combination. or ist it just a draft render? then a 5 pass medium might fix it. or place a light infront of it, normally that shows the texture as well, but its a cheap trick. hope that helps you Quote Link to comment Share on other sites More sharing options...
teammate Posted December 2, 2010 Author Share Posted December 2, 2010 Thanks. editing texture scope helps. ill try the other thing when map is finished. Quote Link to comment Share on other sites More sharing options...
teammate Posted December 2, 2010 Author Share Posted December 2, 2010 it worked with 5 pass on medium. still some wall glitches but i can live with that ill try 5 pass on max quality over night. thanks again. Quote Link to comment Share on other sites More sharing options...
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