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Hey.

Does anyone know how to make so that different maps got different skins? Like they have made in the expansion packs. For example: Ghost town got desert skins, and Hunting Lodge got jungle skins. Can someone help me? It would be rather nice :D

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If you look at the folders of orgimiss, mp1 and mp2 you will notice that in the characters folder they all have a file called ica_us_rifleman for example. In mp1 the file is called Ica_us_rifleman_desert and in mp2 it is called ica_us_rifleman_cuba. All you have to do is add the correct extension to the filename. Just follow these rules and your actor will have the appropriate skins in the appropriate place. :D

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Ledorax,

I agree with Avey.

Your actor file should look like this:

This is an actor file from the MP folder.

<ActorFile>

<VersionNumber>1.00</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>@MP_atr_rif</ActorName>

<ClassName>rifleman</ClassName>

<ModelFace>icg_wht_cmo_02.rsb</ModelFace>

<BlinkFaceName>icg_wht_cmo_02_blink.rsb</BlinkFaceName>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<KitPath>rifleman</KitPath>

<ModelName>ica_us_rifleman.chr</ModelName>

<LOD2>ica_us_rifleman_a.chr</LOD2>

<LOD3>ica_us_rifleman_b.chr</LOD3>

<DesertLOD1>ica_us_rifleman_desert.chr</DesertLOD1>

<DesertLOD2>ica_us_rifleman_a_desert.chr</DesertLOD2>

<DesertLOD3>ica_us_rifleman_b_desert.chr</DesertLOD3>

<JungleLOD1>ica_us_rifleman_cuba.chr</JungleLOD1>

<JungleLOD2>ica_us_rifleman_a_cuba.chr</JungleLOD2>

<JungleLOD3>ica_us_rifleman_b_cuba.chr</JungleLOD3>

<Weapon>3</Weapon>

<Stamina>3</Stamina>

<Stealth>3</Stealth>

<Leadership>5</Leadership>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

Remember,

Whats in green is the skin that will be seen in GR maps

Whats in red is the skin that will be seen in DS maps

Whats in blue is the skin that will be seen in IT maps

This is good if you are making a mod that require skins for all enviroments.

If u are creating new skins.......just name them with original files name like ica_us_rifleman_body.rsb or ica_us_rifleman_body_cuba.rsb depending of the enviroments.

But i dont know if u can use diferent skins for the same campaign for example.

I hope it helps........if i'm wrong in any points.......please correct me....still learning too. :lol:

Edited by Sgt.Crocodile
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Not wrong theres just no need for all that <DesertLOD1> stuff.

<ModelName>Yourguy.chr</ModelName>

<LOD2>Yourguy_a.chr</LOD2>

<LOD3>Yourguy_b.chr</LOD3>

That is what my atr files look like. The game automatically reads the desert and cuba extensions, but either way is right, mine just makes the contents of the atr file shorter :):P

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actually its not the actor file that handles the model, once you have a character, we'll call it 'my_characer.chr', you just need to make jungle and desert versions and name the modes 'my_character_cuba.chr' and 'my_character_desert.chr', the game will automaticly use these models on maps where the desert or cuba tag is assigned, this also holds true for the LOD's and face files ( my-character-face_desert.rsb etc...) this way you can have models that can work with other mods much better, the only model aspect that is reliant on the actor file is the attachments system, apart from that you can make a complete model mod with no actor files

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Thanks for the help, I think I know how to make it now :D

if I will make urban skins for example I make in that actor file:

<UrbanLOD1>ica_us_rifleman_urban.chr</UrbanLOD1>

<UrbanLOD2>ica_us_rifleman_a_urban.chr</UrbanLOD2>

<UrbanLOD3>ica_us_rifleman_b_urban.chr</UrbanLOD3>

and in the Environment file:

<UrbanMap>1</UrbanMap>

instead of:

<DesertMap>1</DesertMap>

:lol::lol::lol::lol::lol:

Edited by Ledorax
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