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GRIN Extra Utils


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I've put together a few things that could help GRAW2 modding a bit.

Nothing fancy, but it could help figure things out more to create similar units with different visuals.

Tools:

- Diesel Exporter for 3DS Max 9

- FX Shaders for 3DS Max to preview landscape shading

- Particle Editor (unsure if you can use this with editor visualization, but it can be used to edit the XML files stand alone)

Example Files:

* These files are included to show examples of how setups are done, because of that only the lowest LOD step is included.

* All files are for 3DS Max 9 or higher.

- Character: One piece (US Marine)

- Character: With separate body (Ghost Body, Mitchell Head)

- Prop: With cover points and nav points (Stonewall Fence)

- Prop: With lighting (Lamp Pole City)

- Prop: With destruction (Wood Fence)

- Prop: With advanced destruction (Allhauler Van)

- Prop: Stationary weapon location (M2HB Bunker)

- Vegetation: Standard tree (Palm)

- Vegetation: Bush with cover (Coverbush)

- Vehicle: AI tank without characters (Abrams Enemy)

- Vehicle: Transport helicopter for player and/or AI (Blackhawk)

- Vehicle: Car for enemy AI (Panhard)

- Vehcile: Car for player and/or AI (Pickup Merc No Doors)

I have no credit in creating these. I've only cleaned them up a bit and all credit is to GRIN.

File has been uploaded to Rocky so it should be available soonish.

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  • 1 year later...

Tried to get the 3dsmax plugin to work with max 9, but I get an error when the oil to diesel tool kicks in @3dsmax. Running win7, and I think this might be the problem. Anyone else who's got this working?

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Tools:

- Diesel Exporter for 3DS Max 9

WS released this, check first post. :-

Aslo:

Example Files:

* These files are included to show examples of how setups are done, because of that only the lowest LOD step is included.

* All files are for 3DS Max 9 or higher.

:P

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  • 11 months later...

Biro,

Got your hands on 3dsmax8 of course, but I was wondering if you ever got the exporter for 3dsmax9 to work. I have 3dsmax8 too and for all props, so far, it has been sufficient.

I needed 3dsmax9 to check out the design tool files that Wolfsong gave us and started working on some new ideas, but the exporter
-indeed- does not work. It keeps giving me errors.
Also saving/exporting files from 3dsmax9 and opening them in 3dsmax8 does not work. I know there is a way around this by exporting the files as .Obj and opening them in 3dsmax8, but this will not export all 'items' from the models.

Anyone? I know it is a longshot to find someone here that works/worked with these files, but hey...who knows...might get lucky! :)

Thx.

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