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TJ ! "TJ" on the aircraft use to be the designation for Torrejon, Spain. We were stationed there twice, though the American side/precense of the base was closed in 1992. I wonder if it's suppose to be the same thing or just the artist's initials.

195_f16a_82-1007_614tfs_torrejon_usaf_tn.jpg

Squadron Prints

That's a cool concept, btw.

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What is with the duplo building blocks camo? I guess they figure if you are cloaked most of the time, it doesn't matter if you look like a child's castle when you are uncloaked.

:D

like a childs castle, that's funny lol

Well we do know that Ubisoft is now catering to little kids with the Tom Clancy games with all the easy things they are adding, I call them spoon feeding features. Like Mark and Execute for Conviction. Just a feature to make it easier for the little kids to play the game.

Edited by Xx RTEK xX
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What is with the duplo building blocks camo? I guess they figure if you are cloaked most of the time, it doesn't matter if you look like a child's castle when you are uncloaked.

:D

Cons and others,

Regarding the block camo, just like I posted in the GRFS Ubi forums, this was NOT something Ubi created or poulled out of their rear, it was an actual camo pattern that was used by the USMC in an exercise called Urban Warrior in 99. Also it was one of the sample camo schemes for the Future Force Warrior program that the Army's research lab, Natick managed.

helmet_03.jpg

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I wouldn't say it's VERY different, I think you can get a sense that this is possibly where they drew their inspiration from. I think part of the problem is that the artists who sketch this up do not have as fine attention to detail when implementing ideas in this game. Ubisoft is NOT the only offender in this sense.

You also have to note that most of these designs are rarely going to look like exact replicas of the actual designs because gaming studios have limited budgets and they don't want to spend it on licensing copyrights to use a particular design in a game. Think of how exorbitant costs would be if you had to pay copyright right royalties to: Crye Associates, General Dynamics, Lockheed Martin and a bunch of other defense contractors. It's money that is no longer spent on implementing ideas or polish on gameplay features.

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How are they similar at all other than both being urban camo? They use different shapes and colors and the pattern is completely different.

Regarding the block camo, just like I posted in the GRFS Ubi forums, this was NOT something Ubi created or poulled out of their rear, it was an actual camo pattern that was used by the USMC in an exercise called Urban Warrior in 99. Also it was one of the sample camo schemes for the Future Force Warrior program that the Army's research lab, Natick managed.

Nice try, but completely wrong.

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As you can see MeanMF

f2us1223550184.jpg

the block camo pattern is NOT just the idea of some firms. Apparently research labs feel it works in an urban environment. The above pic is for the German defense firm, KMW's light patrol vehicle called the F2US.

See here for more info:

http://www.defensenews.com/story.php?i=3764131

As for your comments above regarding it not being exactly the same color or camo pattern you're ignoring what I said earlier about licensing.

Edited by atacms
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Srsly, what does it matter what camo pattern they use?

I don't think it's that big a deal. I'm just trying to point out where I feel Ubi got their inspiration from. I think part of the insistence on MeanMF's part is really to create an unspoken, but inferred sort of a list of how many things Ubi has failed at in his eyes with this new version of GR.

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