Stalker Posted May 16, 2004 Author Share Posted May 16, 2004 the actor should be the only member of a team. each team should only have 1 actor Quote Link to comment Share on other sites More sharing options...
Recon Posted May 16, 2004 Share Posted May 16, 2004 Is there no way to make actors in a larger team disappear individually as they approach a zone? Quote Link to comment Share on other sites More sharing options...
Stalker Posted May 16, 2004 Author Share Posted May 16, 2004 afaik, this will cause CTD... but maybe others can help you out.... Quote Link to comment Share on other sites More sharing options...
Jack57 Posted May 16, 2004 Share Posted May 16, 2004 Trigger: Proximity Platoon X Responses: BlockPreserve Effect Activate (DamageEffect) (This will only trigger if your enemy platoon comes near but it will still kill anyone else who happens to be near.) or if want to use a loop so only members of Platoon X will be killed: Trigger: An actor is ready to process NextActor Responses: BlockPreserve ContinueIf the Platoon including NextActor is equal to Platoon X ContinueIf the distance between NextActor and Object (Effect, Zone, Vehicle, Actor) is less than X metres ContinueIf NextActor is active AND NextActor is Shown Kill Next Actor Try those - there are some other ways I have used depending on exactly what are wanting to achieve. Jack Quote Link to comment Share on other sites More sharing options...
Recon Posted May 17, 2004 Share Posted May 17, 2004 I don't actually want the actors to die, just to disappear. I used HideThing instead of killing them but it didn't work. I'm just going back to having the whole team disappear together. Loops are too complecated. Quote Link to comment Share on other sites More sharing options...
Stalker Posted May 17, 2004 Author Share Posted May 17, 2004 Loops are too complecated loops are the best things a mission scriptor can get Quote Link to comment Share on other sites More sharing options...
Jack57 Posted May 17, 2004 Share Posted May 17, 2004 Just use the second example I gave above and substitute KillActor with HideThing. If that causes any ctd hassles use TeleportObject and send them somewhere they can't be seen or escape from. I have done it where I teleported them to a place that players couldn't see or get to and had a damage effect there to greet them Quote Link to comment Share on other sites More sharing options...
The_Slink Posted June 20, 2004 Share Posted June 20, 2004 Maybe this should be pinned? Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 20, 2004 Share Posted June 20, 2004 Maybe this should be pinned? Yeah, it is already Top of the page in the mission mods section: Pinned: Mission Scripting Resource Center Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 20, 2004 Author Share Posted June 20, 2004 Maybe this should be pinned? Yeah, it is already Top of the page in the mission mods section: Pinned: Mission Scripting Resource Center Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.