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GR not working with DS and IT


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i know these are bit old threads but i m expecting an answer.

i have ghost recon gold addition with GR+DS+IT,

install GR again in my old laptop with

1.73 dual core, 1gb ram , windows 7 reatil 32 bit.

GR runs good but as i install DS and IT it dont even start and carsheswith error message ghostrecon.exe has stoped working.

please help me with it , i really dont want to miss this game

one more thing i use to play GR+DS+IT on the same lapy with windows XP without any problems

please help

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There might be a problem with the way Windows is set up. Have you turned off the User Account Control yet? What folder is the game installed? First turn off the UAC and try running the game. If that fails, uninstall the game and install it to a different folder other than the :C\(x86)Program Files folder and try running the game then.

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First of all thanks for replying.

but i m still not able to run DS and IT, i have done everything u told me to do, firts i turned off UAC(i have to google the way to do it) and then install the game first in C: drive but still its the same story and than i reinstalled and installed GR in D: but still the same error message is coming.

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Nop mate still not working for me , it look that the game will start in a small window but than it crashes with same message "Ghostrecon.exe has stpped working"

i have used the same game CD to install and play the game in my secon laptop with celron processor with 1.5 gb ram and 1.9o cpu with same windows 7 version, but i never had that problem earlier.

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post the details from the Ike.Log file

have you tried copying the options.xml from the working laptop onto the problem one

and also post the modsset.txt file from the problem workstation

what are the details of the graphics driver (have you updated to latest ones) and what are details of the graphics chip/card (presumably it's onboard ?)

and have you made sure you have the latest version(s) of DirectX

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this my IKe log file

// Scripting Definition File for Ike

// This file is read by ScriptEd.dll via Igor

/*

---ENUMERATED TYPES---

*/

enum CompareOp {"is equal to", "is less than", "is greater than", "is less than or equal to",

"is greater than or equal to", "is not equal to"};

enum FloatCompareOp {"is less than", "is greater than"};

enum EqualityOp {"is equal to", "is not equal to"};

enum Decoration {"Combat Infantry Badge", "Purple Heart", "Bronze Star", "Silver Star",

"Distinguished Service Cross", "Medal of Honor", "Georgian Campaign Ribbon",

"Lithuanian Campaign Ribbon", "Russian Campaign Ribbon"};

enum Weather {"clear", "rain", "snow"};

enum CompanyColor {"red", "blue", "green", "gold", "neutral"};

/*

---TAG TYPES---

*/

tag Thing;

tag Team : Thing;

tag TeamRef : Team;

tag Platoon : Thing;

tag PlatoonRef : Platoon;

tag Company : Thing;

tag CompanyRef : Company;

tag Location : Thing;

tag Zone : Location;

tag ZoneRef : Zone;

tag Effect : Location;

tag Object : Location;

tag Actor : Location;

tag ActorRef : Actor;

tag Vehicle : Location;

tag VehicleRef : Vehicle;

tag Objective;

tag Plan;

tag Counter;

tag Flag;

tag Timer;

/*

---TRIGGERS---

*/

// Time-based

event Startup() "The simulation is starting.";

event TimeElapsed(float duration=10.0) "%0 second(s) elapsed.";

event TimerExpired(Timer timer) "%0 has expired.";

event TimerExpiredForGame() "The game timer has expired.";

// Space-based

event ProximityActor(Actor actor, Location location, float range=10.0) "%0 is within %2 meter(s) of %1.";

event ProximityTeam(Team team, Location location, float range=10.0) "A member of %0 is within %2 meter(s) of %1.";

event ProximityCompany(Company company, Location location, float range=10.0) "An actor in %0 is within %2 meter(s) of %1.";

event ProximityVehicle(Vehicle vehicle, Location location, float range=10.0) "%0 is within %2 meter(s) of %1.";

// Death

event DeathActor(Actor actor) "%0 has been killed.";

event DeathTeam(Team team) "All members of %0 have been killed.";

event DeathTeamMember(Team team) "A member of %0 has been killed.";

event DeathPlatoon(Platoon platoon) "All members of %0 have been killed.";

event DeathCompany(Company company) "All actors in %0 have been killed.";

event DeathVehicle(Vehicle vehicle) "%0 has been destroyed.";

// Item usage

event ActorFired(Actor actor) "%0 discharged a weapon.";

event DemoChargePlaced(Location location, float range=10.0) "A demo charge was placed within %1 meter(s) of %0.";

event ProximityPlatoon(Platoon platoon, Location location, float range=10.0) "A member of %0 is within %2 meter(s) of %1.";

// Map object states

event DoorOpened(string door) "%0 has opened.";

event DoorClosed(string door) "%0 has closed.";

event MapObjectDestroyed(string object) "%0 has been destroyed.";

// UI actions, intended for tutorial

event UICommandModeActivated() "The player activated Command Mode.";

event UITeamSelected() "The player selected a fire team.";

event UIWaypointSet() "The player set a waypoint.";

event UIFireFieldSet() "The player set a field of fire.";

event _UIActionSet() "The player set an action point."; // obsolete

event UIROESet() "The player set an ROE.";

// Escorting captives and hostages

event EscortInitiated(Actor actor) "The escort of %0 has begun.";

event EscortAborted(Actor actor) "The escort of %0 has been aborted.";

event EscortCompleted(Actor actor) "The escort of %0 has been completed.";

// Rout (actors fled or killed)

event RoutActor(Actor actor) "%0 has fled or been killed.";

event RoutTeam(Team team) "All members of %0 have fled or been killed.";

event RoutPlatoon(Platoon platoon) "All members of %0 have fled or been killed.";

event RoutCompany(Company company) "All actors in %0 have fled or been killed.";

// Direct call

event Call() "This block has been called directly from the script.";

// Looping

event LoopActors(ActorRef actor) "An actor loop is ready to process %0.";

event LoopTeams(TeamRef team) "A team loop is ready to process %0.";

event LoopPlatoons(PlatoonRef platoon) "A platoon loop is ready to process %0.";

event LoopCompanies(CompanyRef company) "A company loop is ready to process %0.";

event PreAction() "The simulation is initializing.";

event NoPlayersLeft() "All players have died or left the game.";

// Cinematics

event Black() "The display has completed a fade to black.";

event SkipCinematic() "The player has requested to skip the current cinematic.";

// More death

event DeathAnyActor(ActorRef actor) "%0 has been killed.";

event DeathCompanyMember(Company company) "A member of %0 has been killed.";

event DeathPlatoonMember(Platoon platoon) "A member of %0 has been killed.";

event Respawn(ActorRef old, ActorRef new) "%0 has respawned as %1.";

/*

---RESPONSES--- (always return void)

*/

// Timers, flags, and counters

void TimerSet(Timer timer, float duration) "Set %0 to expire in %1 second(s).";

void TimerKill(Timer timer) "Cancel %0.";

void FlagSet(Flag flag, bool state=true) "Set %0 to %1.";

void CounterSet(Counter counter, int value=0) "Set %0 to %1.";

void CounterIncrement(Counter counter) "Increment %0.";

void CounterDecrement(Counter counter) "Decrement %0.";

// Variables

void VariableSetTeam(TeamRef variable, Team team) "Set %0 to %1.";

void VariableSetPlatoon(PlatoonRef variable, Platoon platoon) "Set %0 to %1.";

void VariableSetCompany(CompanyRef variable, Company company) "Set %0 to %1.";

void VariableSetActor(ActorRef variable, Actor actor) "Set %0 to %1.";

void VariableSetVehicle(VehicleRef variable, Vehicle vehicle) "Set %0 to %1.";

// Conditionals

void StopIf(bool condition) "Skip the remaining responses if %0.";

void ContinueIf(bool condition) "Continue executing responses if %0.";

// Script management

void BlockPreserve() "Allow this block to be reactivated.";

void BlockRemove() "Prevent this block from being reactivated.";

void GroupEnable(Group group) "Enable the %0 script blocks.";

void GroupDisable(Group group) "Disable the %0 script blocks.";

// Messages

void DisplayMessageAll(string text) "Display %0 to all players.";

void DisplayMessagePlayer(string text, Actor player) "Display %0 to %1.";

void DisplayMessageCompany(string text, Company company) "Display %0 to all members of %1.";

// Mission termination

void DeclareMissionComplete(string text) "Display %0 and register mission completion.";

void DeclareMissionFailed(string text) "Display %0 and register mission failure.";

// Alternative action termination

void EndGameAll(string text) "End the game and display %0";

void _EndGamePlayerVictory(Actor victor, string wintext, string losetext) "End the game and display %1 to %0 and %2 to all others."; // obsolete

void EndGameCompanyVictory(Company victors, string wintext, string losetext) "End the game and display %1 to members of %0 and %2 to all others.";

// Trigger plans (Team AI)

void _ExecutePlanCamera(Plan plan) "Execute %0."; // obsolete

void ExecutePlanTeam(Plan plan, Team team) "Assign %0 to %1 and execute.";

void ExecutePlanVehicle(Plan plan, Vehicle vehicle) "Assign %0 to %1 and execute.";

void _AbortPlanCamera(Plan plan) "Cancel execution of %0."; // obsolete

void AbortPlanTeam(Team team) "Cancel execution of any plan assigned to %0.";

void AbortPlanVehicle(Vehicle vehicle) "Cancel execution of any plan assigned to %0.";

// Message boxes

void DisplayMessageBoxAll(string text, float time=3.0) "Display %0 to all players for %1 second(s).";

void DisplayMessageBoxPlayer(string text, float time=3.0, Actor player) "Display %0 to %2 for %1 second(s).";

void DisplayMessageBoxCompany(string text, float time=3.0, Company company) "Display %0 to all members of %2 for %1 second(s).";

void DisplayVoiceover(string text, string sound, float volume=1.0) "Display %0 while playing %1 at volume %2.";

// Cheats

void InvincibilityOnActor(Actor actor) "Make %0 invincible.";

void InvincibilityOffActor(Actor actor) "Make %0 vulnerable.";

void InvisibilityOnActor(Actor actor) "Make %0 undetectable.";

void InvisibilityOffActor(Actor actor) "Make %0 detectable.";

// Miscellaneous

void TeleportObject(Location object, Location destination) "Teleport %0 to %1.";

void KillActor(Actor actor) "Have %0 commit suicide.";

void Assert(bool condition, string message) "If %0 is false, add %1 to the error log.";

void SetActorKit(Actor actor, string kit) "Assign %1 to %0.";

// Hidden objects

void HideThing(Thing thing) "Hide %0 from the game world.";

void ShowThing(Thing thing) "Make %0 visible to the game world.";

// Company score

void CompanyScoreSet(Company company, int score=0) "Set the score for %0 to %1.";

void CompanyScoreIncrement(Company company) "Increment the score for %0.";

void CompanyScoreDecrement(Company company) "Decrement the score for %0.";

// Lighting

void _TurnLightsOn(int room) "Turn on all room lighting in %0."; // obsolete

void _TurnLightsOff(int room) "Turn off all room lighting in %0."; // obsolete

// Map object manipulation

void ResetMapObject(string object) "Reset of the state of %0.";

void OpenDoor(string door) "Open %0.";

void CloseDoor(string door) "Close %0.";

void DestroyMapObject(string object) "Destroy %0.";

// Objectives

void ObjectiveAdd(Objective objective) "Add %0 to the objective list.";

void ObjectiveRemove(Objective objective) "Remove %0 from the objective list.";

void ObjectiveComplete(Objective objective) "Mark %0 complete in the objective list.";

void ObjectiveFailed(Objective objective) "Mark %0 failed in the objective list.";

// Campaign rewards

void AwardDecoration(Decoration decoration, Actor actor) "Award %0 to %1.";

void UnlockHeroCharacter() "Unlock the next hero character in the campaign.";

// Toggle team AI

void TeamAIOn(Team team) "Turn on team AI for %0.";

void TeamAIOff(Team team) "Turn off team AI for %0.";

// Flee behavior

void PanicActor(Actor actor) "Force %0 to flee.";

void PanicTeam(Team team) "Force %0 to flee.";

void PanicPlatoon(Platoon platoon) "Force %0 to flee.";

void PanicCompany(Company company) "Force %0 to flee.";

// Group invincibility

void InvincibilityOnTeam(Team team) "Make all members of %0 invincible.";

void InvincibilityOffTeam(Team team) "Make all members of %0 vulnerable.";

void InvincibilityOnPlatoon(Platoon platoon) "Make all members of %0 invincible.";

void InvincibilityOffPlatoon(Platoon platoon) "Make all members of %0 vulnerable.";

void InvincibilityOnCompany(Company company) "Make all actors in %0 invincible.";

void InvincibilityOffCompany(Company company) "Make all actors in %0 vulnerable.";

// Group invisibility (undetectable, non-targetable)

void InvisibilityOnTeam(Team team) "Make all members of %0 undetectable.";

void InvisibilityOffTeam(Team team) "Make all members of %0 detectable.";

void InvisibilityOnPlatoon(Platoon platoon) "Make all members of %0 undetectable.";

void InvisibilityOffPlatoon(Platoon platoon) "Make all members of %0 detectable.";

void InvisibilityOnCompany(Company company) "Make all actors in %0 undetectable.";

void InvisibilityOffCompany(Company company) "Make all actors in %0 detectable.";

// Inventory

void AmmoUnlimited() "Give all actors infinite ammunition.";

void AmmoLimited() "Cancel infinite ammunition setting.";

void ReplenishInventory(Actor actor) "Replenish the inventory of %0.";

// Disable autoend

void DisableAutoendNoPlayers() "Do not end the game automatically when there are no players left.";

void DisableAutoendTimer() "Do not end the game automatically when the game timer expires.";

// Escortable states

void CaptiveActorOn(Actor actor) "Set %0 to captive behavior.";

void CaptiveActorOff(Actor actor) "Cancel captive behavior for %0.";

void CaptiveTeamOn(Team team) "Set all members of %0 to captive behavior.";

void CaptiveTeamOff(Team team) "Cancel captive behavior for all members of %0.";

void HostageActorOn(Actor actor) "Set %0 to hostage behavior.";

void HostageActorOff(Actor actor) "Cancel hostage behavior for %0.";

void HostageTeamOn(Team team) "Set all members of %0 to hostage behavior.";

void HostageTeamOff(Team team) "Cancel hostage behavior for all members of %0.";

// Fog

void FogOn(int red, int green, int blue, float near, float far) "Turn on fog with color %0,%1,%2 between %3 and %4 meter(s).";

void FogOff() "Turn off fog";

// Toggle avatar switching

void AvatarSwitchingOn() "Allow players to change avatars.";

void AvatarSwitchingOff() "Prevent players from changing avatars.";

// Sounds

void PlaySound(string sound, float volume=1.0) "Play %0 at volume %1.";

void PlaySound3D(string sound, Location location, float volume=1.0, float loop=0.0) "Play %0 at %1 with volume %2, looping for %3 second(s).";

void PlaySoundPlayer(string male1, string male2, string female) "Play %0, %1, or %2 based on the composition of the player's platoon.";

void EffectActivate(Effect effect) "Activate %0.";

void AwardDecorationTeam(Decoration decoration, Team team) "Award %0 to all members of %1.";

void AwardDecorationPlatoon(Decoration decoration, Platoon platoon) "Award %0 to all members of %1.";

// Map properties

void WeatherChange(Weather weather="clear") "Change the weather to %0.";

void SpottingDistanceChange(float distance) "Change the maximum spotting distance to %0.";

// Spawning - for startup only

void SpawnActor(ActorRef actor, Team team, string class, string kit, Location location) "Spawn %0 onto %1 with %2 and %3 at %4.";

void SpawnTeam(TeamRef team, Platoon platoon) "Spawn %0 onto %1.";

void SpawnPlatoon(PlatoonRef platoon, Company company) "Spawn %0 onto %1.";

void SpawnCompany(CompanyRef company) "Spawn %0.";

// Direct block calls

void QueueCall(Group group) "Call %0 after this block.";

void RedirectIf(bool condition, Group group) "If %0, stop and queue a call to %1.";

// Looping

void QueueLoopActorsInCompany(Company company, Group group) "Use %1 to loop over all actors in %0 after this block.";

void QueueLoopActorsInPlatoon(Platoon platoon, Group group) "Use %1 to loop over all actors in %0 after this block.";

void QueueLoopActorsInTeam(Team team, Group group) "Use %1 to loop over all actors in %0 after this block.";

void QueueLoopCompanies(Group group) "Use %0 to loop over all companies after this block.";

void QueueLoopPlatoonsInCompany(Company company, Group group) "Use %1 to loop over all platoons in %0 after this block.";

void QueueLoopTeamsInPlatoon(Platoon platoon, Group group) "Use %1 to loop over all teams in %0 after this block.";

// Toggle platoon AI

void PlatoonAIOn(Platoon platoon) "Turn on platoon AI for %0.";

void PlatoonAIOff(Platoon platoon) "Turn off platoon AI for %0.";

void ConsoleCommand(string command) "Execute %0.";

void SpawnOpposingPatrolForce(int size=30) "Spawn an opposing patrol force with %0 members.";

void VariableSetZone(ZoneRef variable, Zone zone) "Set %0 to %1.";

// Company objectives

void ObjectiveAddForCompany(Objective objective, Company company) "Add %0 to the objective list for %1.";

void ObjectiveRemoveForCompany(Objective objective, Company company) "Remove %0 from the objective list for %1.";

void ObjectiveCompleteForCompany(Objective objective, Company company) "Mark %0 complete in the objective list for %1.";

void ObjectiveFailedForCompany(Objective objective, Company company) "Mark %0 failed in the objective list for %1.";

// End game states

void MarkCompanyWin(Company company, string text) "Mark %0 as a winner and display %1 to its members";

void MarkCompanyLose(Company company, string text) "Mark %0 as a loser and display %1 to its members";

void MarkCompanyDraw(Company company, string text) "Mark %0 as tied and display %1 to its members";

void DestroyVehicle(Vehicle vehicle) "Destroy %0.";

void HideMapObject(string object) "Hide %0 from the game world.";

void ShowMapObject(string object) "Make %0 visible to the game world.";

void SetEndGameMovie(string file) "Show the movie %0 when the game ends.";

// Command map markers

void MapActorShow(Actor actor) "Show %0 on the command map for all players.";

void MapActorShowCompany(Actor actor, Company company) "Show %0 on the command map for members of %1.";

void MapActorHide(Actor actor) "Hide %0 on the command map for all players.";

void MapActorHideCompany(Actor actor, Company company) "Hide %0 on the command map for members of %1.";

void MapZoneShow(Zone zone, bool highlight=false) "Show %0 on the command map for all players, hightlight = %1.";

void MapZoneShowCompany(Zone zone, bool highlight=false, Company company) "Show %0 on the command map for members of %2, highlight = %1.";

void MapZoneHide(Zone zone) "Hide %0 on the command map for all players.";

void MapZoneHideCompany(Zone zone, Company company) "Hide %0 on the command map for members of %1.";

void MapZoneColor(Zone zone, CompanyColor color="neutral") "Mark %0 %1.";

void SpawnOpposingAssaultForce(int size=30) "Spawn an opposing assault force with %0 members.";

void VehicleLoadPlatoon(Vehicle vehicle, Platoon platoon) "Place all members of %1 in %0.";

void VehicleUnload(Vehicle vehicle) "Unload all actors from %0.";

// Cinematics

void FadeOut() "Fade to black.";

void CinematicModeOn() "Begin Cinematic Mode.";

void CinematicModeOff() "End Cinematic Mode.";

void CameraSwitch(Location position, Location target) "Place the camera at %0, facing %1.";

void CameraReturn() "Return the camera to the default viewpoint.";

void TorchActorOn(Actor actor) "Start torching %0.";

void TorchActorOff(Actor actor) "Stop torching %0.";

// Replay recording

void ReplayOverride() "Override default replay recording start.";

void ReplayBeginRecording() "Begin recording replay now.";

void ReplayEndRecording() "End recording replay now.";

void TeleportAirVehicle(Vehicle vehicle, Location position, Location target, float speed) "Teleport %0 to %1 facing %2 and moving at %3.";

void TeleportPlatoonToZone(Platoon platoon, Zone zone) "Teleport all members of %0 to %1.";

void SingleThreatModeOn(Actor actor) "Track %0 as the only threat.";

void SingleThreatModeOff() "Resume normal threat tracking.";

void MusicStart(string track) "Start playing %0.";

void MusicStop() "Stop playing music.";

void ActorStatsBoost(Actor actor) "Boost the stats for %0.";

void ActorStatsRestore(Actor actor) "Return %0 to normal stats.";

/*

---QUERIES--- (always return non-void)

*/

// Flags and counters

query bool GetFlagState(Flag flag) "The state of %0";

query int GetCounter(Counter counter) "The value of %0";

// Integer arithmetic

query int GetSum(int value1, int value2) "The result of %0 plus %1";

query int GetDifference(int value1, int value2) "The result of %0 minus %1";

query int GetProduct(int value1, int value2) "The result of %0 multiplied by %1";

query int GetQuotient(int value1, int value2) "The result of %0 divided by %1";

// Floating point arithmetic

query float GetSum(float value1, float value2) "The result of %0 plus %1";

query float GetDifference(float value1, float value2) "The result of %0 minus %1";

query float GetProduct(float value1, float value2) "The result of %0 multiplied by %1";

query float GetQuotient(float value1, float value2) "The result of %0 divided by %1";

// Type conversions

query float ConvertIntegerToNumber(int value) "The number %0";

query int ConvertNumberToInteger(float value) "%0 truncated to an integer";

// Equalities

query bool CompareIntegers(int value1, int value2, CompareOp equality="is equal to") "%0 %2 %1";

query bool CompareFloats(float value1, float value2, FloatCompareOp equality="is less than") "%0 %2 %1";

query bool CompareThings(Thing thing1, Thing thing2, EqualityOp equality="is equal to") "%0 %2 %1";

// Logical operations

query bool And(bool value1, bool value2) "%0 and %1";

query bool Or(bool value1, bool value2) "%0 or %1";

query bool Not(bool value) "The inverse of %0";

// Statistics

query int GetKillsActor(Actor actor) "The number of kills for %0";

query int GetKillsCompany(Company company) "The number of kills for %0";

query int _GetDeathsActor(Actor actor) "The number of deaths for %0"; // obsolete

query int _GetDeathsCompany(Company company) "The number of deaths for %0"; // obsolete

query ActorRef GetActorMostKills() "The actor with the most kills";

query CompanyRef GetCompanyMostKills() "The company with the most kills";

// Campaign difficulty settings

query bool DifficultyEasy() "The campaign difficulty is set to Easy";

query bool DifficultyNormal() "The campaign difficulty is set to Normal";

query bool DifficultyHard() "The campaign difficulty is set to Hard";

// Random number generation

query int RandomInteger(int low=1, int high=10) "A random integer between %0 and %1";

query float RandomNumber(float low=0.0, float high=1.0) "A random number between %0 and %1";

// Active objects

query bool ActorActive(Actor actor) "%0 is active";

query int GetActiveActors() "The number of active actors";

query ActorRef GetFirstActiveActor() "The first active actor";

query int GetActiveCompanies() "The number of active companies";

query CompanyRef GetFirstActiveCompany() "The first active company";

query int GetCurrentTeamSize(Team team) "The number of active actors on %0";

query int GetCurrentCompanySize(Company company) "The number of active actors on %0";

// Parent access

query TeamRef GetActorTeam(Actor actor) "The team including %0";

query CompanyRef GetActorCompany(Actor actor) "The company including %0";

query CompanyRef GetVehicleCompany(Vehicle vehicle) "The company including %0";

query ActorRef GetActorShooter(Actor target) "The shooter who killed %0";

query ActorRef GetVehicleShooter(Vehicle target) "The shooter who destroyed %0";

query CompanyRef _GetActorShooterCompany(Actor target) "The company that killed %0"; // obsolete

query CompanyRef _GetVehicleShooterCompany(Vehicle target) "The company that destroyed %0"; // obsolete

// Detection

query bool ActorSeenByCompany(Actor actor, Company observers) "%0 is being seen by %1";

query bool ActorHeardByCompany(Actor actor, Company listeners) "%0 is being heard by %1";

// Miscellaneous

query float GetRange(Location location1, Location location2) "The distance between %0 and %1";

query ActorRef GetNearestActor(Location location) "The actor nearest %0";

query bool ActorValid(ActorRef actor) "%0 is a valid reference";

// Player access

query ActorRef GetPlayerActor() "The player-controlled actor";

query PlatoonRef GetPlayerPlatoon() "The player-controlled platoon";

query CompanyRef GetPlayerCompany() "The player-friendly company";

query CompanyRef _GetPlayerCompanyBlue() "The first multiplayer company"; // obsolete

query CompanyRef _GetPlayerCompanyGold() "The second multiplayer company"; // obsolete

// Hidden objects

query bool IsHidden(Thing thing) "%0 is currently hidden";

query bool IsShown(Thing thing) "%0 is currently shown";

// Room lighting

query bool LightsOn(int room) "The lights are on in %0";

query bool LightsOff(int room) "The lights are off in %0";

query int GetRoom(Location location) "The room containing %0";

// Map object states

query bool MapObjectDestroyed(string object) "%0 has been destroyed";

query bool DoorOpen(string door) "%0 is open";

query bool DoorClosed(string door) "%0 is closed";

// Escort state

query bool IsBeingEscorted(Team team) "%0 is currently being escorted";

query CompanyRef GetEscortCompany(Team team) "The company currently escorting %0";

// Group detection

query bool TeamSeenByCompany(Team team, Company observers) "A member of %0 is being seen by %1";

query bool TeamHeardByCompany(Team team, Company listeners) "A member of %0 is being heard by %1";

query bool PlatoonSeenByCompany(Platoon platoon, Company observers) "A member of %0 is being seen by %1";

query bool PlatoonHeardByCompany(Platoon platoon, Company listeners) "A member of %0 is being heard by %1";

query bool CompanySeenByCompany(Company company, Company observers) "A member of %0 is being seen by %1";

query bool CompanyHeardByCompany(Company company, Company listeners) "A member of %0 is being heard by %1";

// Variable validation

query bool TeamValid(TeamRef team) "%0 is a valid reference";

query bool PlatoonValid(PlatoonRef platoon) "%0 is a valid reference";

query bool CompanyValid(CompanyRef company) "%0 is a valid reference";

query bool VehicleValid(VehicleRef vehicle) "%0 is a valid reference";

// String operations

query string ConvertIntegerToString(int value) "%0 as text";

query string ConvertNumberToString(float value) "%0 as text";

query string GetActorOwnerName(Actor actor) "The owner of %0";

query string ConcatenateStrings(string start, string end) "%0 + %1";

query int GetCurrentPlatoonSize(Platoon platoon) "The number of active actors on %0";

// Proximity

query int TeamMembersAtLocation(Team team, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1";

query int PlatoonMembersAtLocation(Platoon platoon, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1";

query int CompanyMembersAtLocation(Company company, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1";

// Platoon capabilities

query int PlatoonDemoChargeCount(Platoon platoon) "The number of demo charges available to %0";

query int PlatoonAntiTankRocketCount(Platoon platoon) "The number of anit-tank rockets available to %0";

// More detection

query bool ActorSeenByActor(Actor actor, Actor observer) "%0 is being seen by %1";

query bool ActorHeardByActor(Actor actor, Actor listener) "%0 is being heard by %1";

query bool PlatoonSeenByPlatoon(Platoon platoon, Platoon observers) "A member of %0 is being seen by %1";

query bool PlatoonHeardByPlatoon(Platoon platoon, Platoon listeners) "A member of %0 is being heard by %1";

query bool ActorWounded(Actor actor) "%0 is wounded";

// Zone access

query ZoneRef GetCentralArea() "The central area";

query ZoneRef GetReconInsertion() "The recon insertion zone";

query ZoneRef GetReconExtraction() "The recon extraction zone";

query ZoneRef GetBase(int index=0) "Base %0";

// Spotlights

query bool SpotlightHasTarget(string spotlight) "%0 has a target";

query ActorRef SpotlightGetTarget(string spotlight) "The target of %0";

query bool ZoneValid(ZoneRef zone) "%0 is a valid reference";

query int GetCompanyScore(Company company) "The score for %0";

query PlatoonRef GetActorPlatoon(Actor actor) "The platoon including %0";

query bool CompanyPresent(Company company) "A player on %0 is connected";

query CompanyColor GetCompanyColor(Company company) "The color of %0";

// Modes

query bool ModeSP() "The game mode is Single Player";

query bool ModeCoop() "The game mode is Coop";

query bool ModeSolo() "The game mode is Solo";

query bool ModeTeam() "The game mode is Team";

This is my DXdiag report

------------------

System Information

------------------

Time of this report: 3/21/2010, 16:33:21

Machine name: ANIL-LAPTOP

Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.091207-1941)

Language: English (Regional Setting: English)

System Manufacturer: LENOVO

System Model: INVALID

BIOS: TYF50X v0.00

Processor: Genuine Intel® CPU T2080 @ 1.73GHz (2 CPUs), ~1.7GHz

Memory: 1024MB RAM

Available OS Memory: 1014MB RAM

Page File: 838MB used, 1199MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 32bit Unicode

------------

DxDiag Notes

------------

Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Input Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (retail)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0)

Manufacturer: Intel Corporation

Chip type: Intel® GMA 950

DAC type: Internal

Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_380117AA&REV_03

Display Memory: 251 MB

Dedicated Memory: 0 MB

Shared Memory: 251 MB

Current Mode: 1280 x 800 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: unknown

Monitor Id: CMO1425

Native Mode: 1280 x 800(p) (59.910Hz)

Output Type: Internal

Driver Name: igdumd32.dll

Driver File Version: 8.15.0010.1749 (English)

Driver Version: 8.15.10.1749

DDI Version: 9Ex

Driver Model: WDDM 1.0

Driver Attributes: Final Retail

Driver Date/Size: 7/14/2009 06:45:31, 3805184 bytes

WHQL Logo'd: Yes

WHQL Date Stamp:

Device Identifier: {D7B78E66-64E2-11CF-CF72-0B18A3C2C535}

Vendor ID: 0x8086

Device ID: 0x27A2

SubSys ID: 0x380117AA

Revision ID: 0x0003

Driver Strong Name: igdlh.inf:Intel.Mfg.NTx86...1:i945GM0:8.15.10.1749:pci\ven_8086&dev_27a2

Rank Of Driver: 00F42001

Video Accel: ModeMPEG2_A ModeMPEG2_C

Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend

D3D9 Overlay: Supported

DXVA-HD: Not Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

-------------

Sound Devices

-------------

Description: Speakers (High Definition Audio Device)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0862&SUBSYS_17AA386B&REV_1000

Manufacturer ID: 1

Product ID: 65535

Type: WDM

Driver Name: HdAudio.sys

Driver Version: 6.01.7600.16385 (English)

Driver Attributes: Final Retail

WHQL Logo'd: Yes

Date and Size: 7/14/2009 05:21:47, 304128 bytes

Other Files:

Driver Provider: Microsoft

HW Accel Level: Basic

Cap Flags: 0xF1F

Min/Max Sample Rate: 100, 200000

Static/Strm HW Mix Bufs: 1, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

---------------------

Sound Capture Devices

---------------------

Description: Microphone (High Definition Audio Device)

Default Sound Capture: Yes

Default Voice Capture: No

Driver Name: HdAudio.sys

Driver Version: 6.01.7600.16385 (English)

Driver Attributes: Final Retail

Date and Size: 7/14/2009 05:21:47, 304128 bytes

Cap Flags: 0x1

Format Flags: 0xFFFFF

Description: Microphone (High Definition Audio Device)

Default Sound Capture: No

Default Voice Capture: Yes

Driver Name: HdAudio.sys

Driver Version: 6.01.7600.16385 (English)

Driver Attributes: Final Retail

Date and Size: 7/14/2009 05:21:47, 304128 bytes

Cap Flags: 0x1

Format Flags: 0xFFFFF

-------------------

DirectInput Devices

-------------------

Device Name: Mouse

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Device Name: Keyboard

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Poll w/ Interrupt: No

-----------

USB Devices

-----------

+ USB Root Hub

| Vendor/Product ID: 0x8086, 0x27CA

| Matching Device ID: usb\root_hub

| Service: usbhub

| Driver: usbhub.sys, 7/14/2009 05:22:09, 258560 bytes

| Driver: usbd.sys, 7/14/2009 05:21:05, 5888 bytes

----------------

Gameport Devices

----------------

------------

PS/2 Devices

------------

+ Standard PS/2 Keyboard

| Matching Device ID: *pnp0303

| Service: i8042prt

| Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes

| Driver: kbdclass.sys, 7/14/2009 06:50:36, 42576 bytes

|

+ Terminal Server Keyboard Driver

| Matching Device ID: root\rdp_kbd

| Upper Filters: kbdclass

| Service: TermDD

| Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes

| Driver: kbdclass.sys, 7/14/2009 06:50:36, 42576 bytes

|

+ PS/2 Compatible Mouse

| Matching Device ID: *pnp0f13

| Service: i8042prt

| Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes

| Driver: mouclass.sys, 7/14/2009 06:50:44, 41552 bytes

|

+ Terminal Server Mouse Driver

| Matching Device ID: root\rdp_mou

| Upper Filters: mouclass

| Service: TermDD

| Driver: termdd.sys, 7/14/2009 06:49:10, 51776 bytes

| Driver: sermouse.sys, 7/14/2009 05:15:08, 19968 bytes

| Driver: mouclass.sys, 7/14/2009 06:50:44, 41552 bytes

------------------------

Disk & DVD/CD-ROM Drives

------------------------

Drive: C:

Free Space: 9.0 GB

Total Space: 19.9 GB

File System: NTFS

Model: Hitachi HTS541680J9SA00 ATA Device

Drive: D:

Free Space: 8.4 GB

Total Space: 56.3 GB

File System: NTFS

Model: Hitachi HTS541680J9SA00 ATA Device

Drive: Z:

Free Space: 0.1 GB

Total Space: 0.1 GB

File System: NTFS

Model: Hitachi HTS541680J9SA00 ATA Device

Drive: E:

Model: Optiarc DVD RW AD-7560A ATA Device

Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), 7/14/2009 04:41:26, 108544 bytes

--------------

System Devices

--------------

Name: Intel® 82801 PCI Bridge - 2448

Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_380C17AA&REV_E2\3&33FD14CA&0&F0

Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes

Name: Intel® 82801G (ICH7 Family) SMBus Controller - 27DA

Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_380F17AA&REV_02\3&33FD14CA&0&FB

Driver: n/a

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C9

Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_380817AA&REV_02\3&33FD14CA&0&E9

Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes

Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes

Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes

Name: Broadcom 802.11g Network Adapter

Device ID: PCI\VEN_14E4&DEV_4311&SUBSYS_046514E4&REV_01\4&2FC7604C&0&00E1

Driver: C:\Windows\system32\DRIVERS\BCMWL6.SYS, 4.176.0075.0018 (English), 7/14/2009 03:32:48, 1131008 bytes

Driver: C:\Windows\system32\drivers\vwifibus.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:02, 19968 bytes

Name: High Definition Audio Controller

Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_380217AA&REV_02\3&33FD14CA&0&D8

Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7600.16385 (English), 7/14/2009 05:20:56, 108544 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C8

Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_380717AA&REV_02\3&33FD14CA&0&E8

Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes

Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes

Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes

Name: Broadcom NetLink Fast Ethernet

Device ID: PCI\VEN_14E4&DEV_1713&SUBSYS_386117AA&REV_02\4&2B7981E&0&00E2

Driver: n/a

Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D4

Device ID: PCI\VEN_8086&DEV_27D4&SUBSYS_380517AA&REV_02\3&33FD14CA&0&E2

Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes

Name: Intel® 82801GBM/GHM (ICH7-M Family) Serial ATA Storage Controller - 27C4

Device ID: PCI\VEN_8086&DEV_27C4&SUBSYS_383517AA&REV_02\3&33FD14CA&0&FA

Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:36, 15424 bytes

Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 06:49:03, 42560 bytes

Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 06:56:15, 21584 bytes

Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7600.16385 (English), 7/14/2009 06:56:15, 133200 bytes

Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D2

Device ID: PCI\VEN_8086&DEV_27D2&SUBSYS_380417AA&REV_02\3&33FD14CA&0&E1

Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes

Name: Intel® 82801GBM (ICH7-M/U) LPC Interface Controller - 27B9

Device ID: PCI\VEN_8086&DEV_27B9&SUBSYS_380D17AA&REV_02\3&33FD14CA&0&F8

Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:43, 13888 bytes

Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D0

Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_380317AA&REV_02\3&33FD14CA&0&E0

Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes

Name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0)

Device ID: PCI\VEN_8086&DEV_27A6&SUBSYS_380117AA&REV_03\3&33FD14CA&0&11

Driver: n/a

Name: Intel® 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC

Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_380B17AA&REV_02\3&33FD14CA&0&EF

Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:14, 41472 bytes

Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes

Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes

Name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0)

Device ID: PCI\VEN_8086&DEV_27A2&SUBSYS_380117AA&REV_03\3&33FD14CA&0&10

Driver: C:\Windows\system32\DRIVERS\igdkmd32.sys, 8.15.0010.1749 (English), 6/11/2009 02:49:30, 4756480 bytes

Driver: C:\Windows\system32\igdumd32.dll, 8.15.0010.1749 (English), 7/14/2009 06:45:31, 3805184 bytes

Driver: C:\Windows\system32\iglhxs32.vp, 6/11/2009 02:49:31, 39292 bytes

Driver: C:\Windows\system32\iglhxo32.vp, 6/11/2009 02:49:31, 59105 bytes

Driver: C:\Windows\system32\iglhxc32.vp, 6/11/2009 02:49:31, 58952 bytes

Driver: C:\Windows\system32\iglhxg32.vp, 6/11/2009 02:49:31, 60072 bytes

Driver: C:\Windows\system32\iglhxa32.vp, 6/11/2009 02:49:31, 1073 bytes

Driver: C:\Windows\system32\iglhxa32.cpa, 6/11/2009 02:49:31, 2584543 bytes

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CB

Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_380A17AA&REV_02\3&33FD14CA&0&EB

Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes

Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes

Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes

Name: Mobile Intel® 945GM/GU/PM/GMS/940GML/943GML and Intel® 945GT Express Processor to DRAM Controller - 27A0

Device ID: PCI\VEN_8086&DEV_27A0&SUBSYS_380017AA&REV_03\3&33FD14CA&0&00

Driver: n/a

Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CA

Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_380917AA&REV_02\3&33FD14CA&0&EA

Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes

Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes

Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes

------------------

DirectShow Filters

------------------

DirectShow Filters:

WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385

WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385

WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385

MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385

Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385

WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385

WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16385

Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385

Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385

DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385

Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490

WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385

Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385

AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490

VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490

SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16385

Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000

AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385

StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16385

Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.16385

MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490

CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7600.16385

MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490

SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16385

Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385

SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16385

Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385

Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490

MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490

_ VSO Preview Filter,0x00200000,0,1,VsoVprev.ax,3.00.0001.0043

DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385

Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490

Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385

ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490

Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490

MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16385

Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385

Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490

Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490

VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385

WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385

VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385

File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385

iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385

iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385

DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385

Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.16385

Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385

AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490

RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,

Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385

WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385

MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385

DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385

SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385

Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385

MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385

Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385

StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16385

Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385

Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385

AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490

NetBridge,0x00200000,2,0,netbridge.dll,6.01.7600.16385

AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490

Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490

Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000

StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16385

AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385

Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490

File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490

File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490

Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7600.16385

AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,

AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,

SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,

Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385

Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385

BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385

MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490

WDM Streaming Tee/Splitter Devices:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Video Compressors:

WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385

WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385

MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385

DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385

MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490

Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385

Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385

Audio Compressors:

WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385

WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385

IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490

CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490

CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490

MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490

Audio Capture Sources:

Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7600.16385

PBDA CP Filters:

PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16485

PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485

PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485

Midi Renderers:

Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490

Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490

WDM Streaming Capture Devices:

HD Audio Mixed capture,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

WDM Streaming Rendering Devices:

HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

BDA Network Providers:

Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16485

Multi-Instance Capable VBI Codecs:

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:

BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385

MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:

Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16385

Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16385

PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16385

XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16385

WDM Streaming Communication Transforms:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Audio Renderers:

Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7600.16490

Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490

Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490

DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7600.16490

---------------

EVR Power Information

---------------

Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced)

Quality Flags: 2576

Enabled:

Force throttling

Allow half deinterlace

Allow scaling

Decode Power Usage: 100

Balanced Flags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 50

PowerFlags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 0

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this my IKe log file

// Scripting Definition File for Ike

// This file is read by ScriptEd.dll via Igor

~

no, that is the ike.sdf file, not the ike.log

if you look in the root of your Ghost Recon folder you should see a file called Ike.log (make sure you have show file extensions on)

that is what we need to see (the first line of it should start "***** User's system configuration ***** ")

also please post the modsset.txt file and did you try copying the options.xml as per my last post ?

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here it is ike.log

***** User's system configuration *****

CPU: GenuineIntel 1730 MHz Recent Intel

RAM: 1015 MB

O/S: Microsoft Windows NT Family 6.1 build 7600

Ghost Recon (RELEASE) version = 1.4.0.0(0)

HAL (sw vp): Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0) X8R8G8B8

modsset.txt

// MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM

"\mods\mp1"

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modsset.txt

// MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM

"\mods\mp1"

mp1 is Desert siege. That should read :

"\mods\mp1"

"\mods\mp2"

mp2 being Island Thunder.

Start the game up, go to options, mods. Does it list Island Thunder as avaiable?

If not. Try your main windows search function for Mp2, may of Installed IT to a different location.

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Start the game up, go to options, mods. Does it list Island Thunder as avaiable?

If not. Try your main windows search function for Mp2, may of Installed IT to a different location.

Mate the game is not starting, whenever I try to run it black screen comes and it crashed to desktop saying that Ghostrecon.exe has stopped working

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Have you searched for Mp2 on your hard drive?

Check your main GR mods folder first. program files/red storm entertainment/ghost recon/mods

Then use windows search, if you installed it, it must be there somewere.

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modsset.txt

// MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM

"\mods\mp1"

This may not be the reason GR will not startup but it still confuses me. I'm fairly certain the above is a list of mods that have been activated from the options menu in the game.

Since GR never starts up for anilsehrawat, how did mp1(DS) get on this list?

I'm thinking his modsset.txt should read:

// MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM

I deactivated all the mods in my GR and that is how my modsset.txt reads now. :hmm:

Along the lines of Tinker, go to :

C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\Mods

You should have three folders

-MP1

-MP2

-Origmiss

If they are not there that is a problem.

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I have all the folders origmiss/MP1/MP2 in my mods folder, have updated all my drivers from Lenevo website, passed the windows 7 compitability test but still has the same issue idont know what to de next maybe suicide is a good idea

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here is my Ike crash report if this can help

GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:007bab98.

Exception handler called in Main Thread.

Error occurred at 3/23/2010 00:19:46.

C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Anil.

2 processor(s), type 586.

1015 MBytes physical memory.

Read from location 00000028 caused an access violation.

Registers:

EAX=00320000 CS=001b EIP=007bab98 EFLGS=00010293

EBX=0012fb48 SS=0023 ESP=0012fa60 EBP=00000003

ECX=00000000 DS=0023 ESI=00000001 FS=003b

EDX=00000000 ES=0023 EDI=02414e90 GS=0000

Bytes at CS:EIP:

ff 52 28 33 d2 5e 85 c0 0f 9d c2 8a c2 c2 04 00

Stack trace:

007BAB98: GhostRecon.exe! <no symbol>, <no file>, <no line>

Module list: names, addresses, sizes, time stamps and file times:

C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 3/21/2010 20:08:14

C:\Windows\system32\cryptnet.dll, loaded at 0x67e20000 - 103424 bytes - 4a5bda3c - file date is 7/14/2009 06:45:08

C:\Windows\AppPatch\AcGenral.DLL, loaded at 0x68850000 - 2175488 bytes - 4a5bd97a - file date is 7/14/2009 06:44:52

C:\Windows\system32\d3d8.dll, loaded at 0x68a70000 - 1036800 bytes - 4a5bd9a7 - file date is 7/14/2009 06:45:10

C:\Windows\system32\DSOUND.dll, loaded at 0x6af90000 - 453632 bytes - 4a5bd9fd - file date is 7/14/2009 06:45:14

C:\Windows\system32\DINPUT8.dll, loaded at 0x6b6a0000 - 145408 bytes - 4a5bd9c1 - file date is 7/14/2009 06:45:12

C:\Windows\system32\Cabinet.dll, loaded at 0x6ba20000 - 72704 bytes - 4a5bd987 - file date is 7/14/2009 06:45:02

C:\Windows\system32\avgrsstx.dll, loaded at 0x6c1b0000 - 12464 bytes - 4ab64d96 - file date is 3/22/2010 13:48:08

C:\Windows\system32\MSACM32.dll, loaded at 0x70bd0000 - 72192 bytes - 4a5bda4e - file date is 7/14/2009 06:45:44

C:\Windows\system32\SensApi.dll, loaded at 0x70df0000 - 10752 bytes - 4a5bdb11 - file date is 7/14/2009 06:46:14

C:\Windows\system32\sfc_os.DLL, loaded at 0x70fb0000 - 40960 bytes - 4a5bdb02 - file date is 7/14/2009 06:46:16

C:\Windows\system32\sfc.dll, loaded at 0x70fc0000 - 2560 bytes - 4a5bdb01 - file date is 7/14/2009 06:40:24

C:\Windows\system32\igdumd32.dll, loaded at 0x715d0000 - 3805184 bytes - 4a5bda16 - file date is 7/14/2009 06:45:32

C:\Windows\system32\WINMM.dll, loaded at 0x71c70000 - 194048 bytes - 4a5bdb42 - file date is 7/14/2009 06:46:20

C:\Windows\system32\MPR.dll, loaded at 0x71dc0000 - 64000 bytes - 4a5bda36 - file date is 7/14/2009 06:45:42

C:\Windows\system32\WSOCK32.dll, loaded at 0x72360000 - 15360 bytes - 4a5bdb63 - file date is 7/14/2009 06:46:22

C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10

C:\Windows\system32\d3d8thk.dll, loaded at 0x73a50000 - 11264 bytes - 4a5bd9a8 - file date is 7/14/2009 06:45:10

C:\Windows\system32\samcli.dll, loaded at 0x73e50000 - 50688 bytes - 4a5bdadb - file date is 7/14/2009 06:46:14

C:\Windows\system32\dwmapi.dll, loaded at 0x74040000 - 67072 bytes - 4a5bda07 - file date is 7/14/2009 06:45:14

C:\Windows\system32\POWRPROF.dll, loaded at 0x742b0000 - 145408 bytes - 4a5bdb0c - file date is 7/14/2009 06:46:14

C:\Windows\system32\UxTheme.dll, loaded at 0x744f0000 - 249856 bytes - 4a5bdb38 - file date is 7/14/2009 06:46:18

C:\Windows\system32\VERSION.dll, loaded at 0x74be0000 - 21504 bytes - 4a5bdb2b - file date is 7/14/2009 06:46:18

C:\Windows\system32\GPAPI.dll, loaded at 0x74d20000 - 79872 bytes - 4a5bd9e0 - file date is 7/14/2009 06:45:24

C:\Windows\system32\bcryptprimitives.dll, loaded at 0x74d40000 - 249680 bytes - 4a5bd987 - file date is 7/14/2009 06:47:56

C:\Windows\system32\USERENV.dll, loaded at 0x74d80000 - 79360 bytes - 4a5bdb31 - file date is 7/14/2009 06:46:18

C:\Windows\system32\rsaenh.dll, loaded at 0x74ed0000 - 242936 bytes - 4a5bdae0 - file date is 7/14/2009 06:47:56

C:\Windows\system32\DEVRTL.dll, loaded at 0x75100000 - 44544 bytes - 4a5bc036 - file date is 7/14/2009 06:45:12

C:\Windows\system32\CRYPTSP.dll, loaded at 0x75160000 - 78848 bytes - 4a5bda3d - file date is 7/14/2009 06:45:08

C:\Windows\system32\bcrypt.dll, loaded at 0x75240000 - 80384 bytes - 4a5bd986 - file date is 7/14/2009 06:45:00

C:\Windows\system32\ncrypt.dll, loaded at 0x75260000 - 219136 bytes - 4a5bda79 - file date is 7/14/2009 06:46:04

C:\Windows\system32\SspiCli.dll, loaded at 0x755c0000 - 99840 bytes - 4a5bdb3c - file date is 7/14/2009 06:46:16

C:\Windows\system32\apphelp.dll, loaded at 0x75680000 - 292864 bytes - 4b1e3784 - file date is 12/8/2009 17:02:04

C:\Windows\system32\CRYPTBASE.dll, loaded at 0x756d0000 - 36864 bytes - 4a5bbf41 - file date is 7/14/2009 06:45:08

C:\Windows\system32\profapi.dll, loaded at 0x75780000 - 31744 bytes - 4a5bbf41 - file date is 7/14/2009 06:46:14

C:\Windows\system32\MSASN1.dll, loaded at 0x757f0000 - 34816 bytes - 4a98d038 - file date is 8/29/2009 12:27:32

C:\Windows\system32\WINTRUST.dll, loaded at 0x75890000 - 172544 bytes - 4a5bdb52 - file date is 7/14/2009 06:46:20

C:\Windows\system32\CFGMGR32.dll, loaded at 0x758c0000 - 145920 bytes - 4a5bd9a6 - file date is 7/14/2009 06:45:04

C:\Windows\system32\DEVOBJ.dll, loaded at 0x758f0000 - 64512 bytes - 4a5bd9c5 - file date is 7/14/2009 06:45:12

C:\Windows\system32\KERNELBASE.dll, loaded at 0x75910000 - 288256 bytes - 4a5bdaae - file date is 7/14/2009 06:45:36

C:\Windows\system32\CRYPT32.dll, loaded at 0x75960000 - 1151488 bytes - 4a5bda39 - file date is 7/14/2009 06:45:08

C:\Windows\system32\iertutil.dll, loaded at 0x75a80000 - 2058240 bytes - 4a5bda0c - file date is 7/14/2009 06:45:30

C:\Windows\system32\LPK.dll, loaded at 0x75c80000 - 26624 bytes - 4a5bda19 - file date is 7/14/2009 06:45:38

C:\Windows\SYSTEM32\sechost.dll, loaded at 0x75c90000 - 92160 bytes - 4a5bdb04 - file date is 7/14/2009 06:46:14

C:\Windows\system32\SHELL32.dll, loaded at 0x75cc0000 - 12866560 bytes - 4a5bdb01 - file date is 7/14/2009 06:46:16

C:\Windows\system32\WLDAP32.dll, loaded at 0x76910000 - 268800 bytes - 4a5bdb62 - file date is 7/14/2009 06:46:20

C:\Windows\system32\RPCRT4.dll, loaded at 0x76960000 - 652288 bytes - 4a5bdade - file date is 7/14/2009 06:46:14

C:\Windows\system32\GDI32.dll, loaded at 0x76a10000 - 304640 bytes - 4a5bd9dd - file date is 7/14/2009 06:45:24

C:\Windows\system32\ole32.dll, loaded at 0x76a90000 - 1412608 bytes - 4a5bdac7 - file date is 7/14/2009 06:46:14

C:\Windows\system32\USP10.dll, loaded at 0x76bf0000 - 627200 bytes - 4a5bdb32 - file date is 7/14/2009 06:46:18

C:\Windows\system32\NSI.dll, loaded at 0x76c90000 - 8704 bytes - 4a5bdad9 - file date is 7/14/2009 06:46:12

C:\Windows\system32\IMM32.DLL, loaded at 0x76ca0000 - 118272 bytes - 4a5bda07 - file date is 7/14/2009 06:45:34

C:\Windows\system32\kernel32.dll, loaded at 0x76cc0000 - 857088 bytes - 4b1e3897 - file date is 12/8/2009 17:03:32

C:\Windows\system32\USER32.dll, loaded at 0x76da0000 - 811520 bytes - 4a5bdb2f - file date is 7/14/2009 06:46:18

C:\Windows\system32\SETUPAPI.dll, loaded at 0x76f00000 - 1668608 bytes - 4a5bdafe - file date is 7/14/2009 06:46:16

C:\Windows\system32\WS2_32.dll, loaded at 0x770a0000 - 206336 bytes - 4a5bdb4a - file date is 7/14/2009 06:46:22

C:\Windows\system32\SHLWAPI.dll, loaded at 0x770e0000 - 350208 bytes - 4a5bdb05 - file date is 7/14/2009 06:46:16

C:\Windows\system32\msvcrt.dll, loaded at 0x77140000 - 690688 bytes - 4a5bda6f - file date is 7/14/2009 06:45:52

C:\Windows\system32\OLEAUT32.dll, loaded at 0x772f0000 - 571904 bytes - 4a5bdaca - file date is 7/14/2009 06:46:14

C:\Windows\system32\MSCTF.dll, loaded at 0x77380000 - 828928 bytes - 4a5bda69 - file date is 7/14/2009 06:45:44

C:\Windows\system32\ADVAPI32.dll, loaded at 0x77450000 - 640000 bytes - 4a5bd97e - file date is 7/14/2009 06:44:54

C:\Windows\system32\urlmon.dll, loaded at 0x774f0000 - 1224704 bytes - 4b2c9600 - file date is 12/19/2009 14:32:54

C:\Windows\SYSTEM32\ntdll.dll, loaded at 0x77630000 - 1286144 bytes - 4a5bdadb - file date is 7/14/2009 06:47:52

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As i posted my IKE crash report here i googled it and got a link to one of ghostrecons.net forums link, in which a guy had same problem and there also no body was able to solve his problem and than he changed his color schme from 24bit to 16 bit and then it started working for him, i did the same and BINGOOOOOOOOOOOOOOOOOOOOOOOOOO so now i m not a rokeeeeeeeeeeeeeeeee

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