anilsehrawat 0 Posted March 11, 2010 Share Posted March 11, 2010 i know these are bit old threads but i m expecting an answer. i have ghost recon gold addition with GR+DS+IT, install GR again in my old laptop with 1.73 dual core, 1gb ram , windows 7 reatil 32 bit. GR runs good but as i install DS and IT it dont even start and carsheswith error message ghostrecon.exe has stoped working. please help me with it , i really dont want to miss this game one more thing i use to play GR+DS+IT on the same lapy with windows XP without any problems please help Quote Link to post Share on other sites
WhiteKnight77 1 Posted March 11, 2010 Share Posted March 11, 2010 There might be a problem with the way Windows is set up. Have you turned off the User Account Control yet? What folder is the game installed? First turn off the UAC and try running the game. If that fails, uninstall the game and install it to a different folder other than the :C\(x86)Program Files folder and try running the game then. Quote Link to post Share on other sites
anilsehrawat 0 Posted March 11, 2010 Author Share Posted March 11, 2010 First of all thanks for replying. but i m still not able to run DS and IT, i have done everything u told me to do, firts i turned off UAC(i have to google the way to do it) and then install the game first in C: drive but still its the same story and than i reinstalled and installed GR in D: but still the same error message is coming. Quote Link to post Share on other sites
Buehgler_AS 0 Posted March 11, 2010 Share Posted March 11, 2010 I suspect your problem comes from trying to play the intro movies at high-resolution. Please try the fix discussed in http://www.ghostrecon.net/forums/index.php?showtopic=51733 (if you have an options.xml already, you can disable fullscreen mode and the intro movies by editing that file with notepad). Quote Link to post Share on other sites
anilsehrawat 0 Posted March 12, 2010 Author Share Posted March 12, 2010 Nop mate still not working for me , it look that the game will start in a small window but than it crashes with same message "Ghostrecon.exe has stpped working" i have used the same game CD to install and play the game in my secon laptop with celron processor with 1.5 gb ram and 1.9o cpu with same windows 7 version, but i never had that problem earlier. Quote Link to post Share on other sites
anilsehrawat 0 Posted March 16, 2010 Author Share Posted March 16, 2010 i have tried every thing but its still not working please help Quote Link to post Share on other sites
Rocky 1,224 Posted March 16, 2010 Share Posted March 16, 2010 Can you post a dxdiag report? Quote Link to post Share on other sites
Pave Low 16 Posted March 16, 2010 Share Posted March 16, 2010 post the details from the Ike.Log file have you tried copying the options.xml from the working laptop onto the problem one and also post the modsset.txt file from the problem workstation what are the details of the graphics driver (have you updated to latest ones) and what are details of the graphics chip/card (presumably it's onboard ?) and have you made sure you have the latest version(s) of DirectX Quote Link to post Share on other sites
anilsehrawat 0 Posted March 21, 2010 Author Share Posted March 21, 2010 this my IKe log file // Scripting Definition File for Ike // This file is read by ScriptEd.dll via Igor /* ---ENUMERATED TYPES--- */ enum CompareOp {"is equal to", "is less than", "is greater than", "is less than or equal to", "is greater than or equal to", "is not equal to"}; enum FloatCompareOp {"is less than", "is greater than"}; enum EqualityOp {"is equal to", "is not equal to"}; enum Decoration {"Combat Infantry Badge", "Purple Heart", "Bronze Star", "Silver Star", "Distinguished Service Cross", "Medal of Honor", "Georgian Campaign Ribbon", "Lithuanian Campaign Ribbon", "Russian Campaign Ribbon"}; enum Weather {"clear", "rain", "snow"}; enum CompanyColor {"red", "blue", "green", "gold", "neutral"}; /* ---TAG TYPES--- */ tag Thing; tag Team : Thing; tag TeamRef : Team; tag Platoon : Thing; tag PlatoonRef : Platoon; tag Company : Thing; tag CompanyRef : Company; tag Location : Thing; tag Zone : Location; tag ZoneRef : Zone; tag Effect : Location; tag Object : Location; tag Actor : Location; tag ActorRef : Actor; tag Vehicle : Location; tag VehicleRef : Vehicle; tag Objective; tag Plan; tag Counter; tag Flag; tag Timer; /* ---TRIGGERS--- */ // Time-based event Startup() "The simulation is starting."; event TimeElapsed(float duration=10.0) "%0 second(s) elapsed."; event TimerExpired(Timer timer) "%0 has expired."; event TimerExpiredForGame() "The game timer has expired."; // Space-based event ProximityActor(Actor actor, Location location, float range=10.0) "%0 is within %2 meter(s) of %1."; event ProximityTeam(Team team, Location location, float range=10.0) "A member of %0 is within %2 meter(s) of %1."; event ProximityCompany(Company company, Location location, float range=10.0) "An actor in %0 is within %2 meter(s) of %1."; event ProximityVehicle(Vehicle vehicle, Location location, float range=10.0) "%0 is within %2 meter(s) of %1."; // Death event DeathActor(Actor actor) "%0 has been killed."; event DeathTeam(Team team) "All members of %0 have been killed."; event DeathTeamMember(Team team) "A member of %0 has been killed."; event DeathPlatoon(Platoon platoon) "All members of %0 have been killed."; event DeathCompany(Company company) "All actors in %0 have been killed."; event DeathVehicle(Vehicle vehicle) "%0 has been destroyed."; // Item usage event ActorFired(Actor actor) "%0 discharged a weapon."; event DemoChargePlaced(Location location, float range=10.0) "A demo charge was placed within %1 meter(s) of %0."; event ProximityPlatoon(Platoon platoon, Location location, float range=10.0) "A member of %0 is within %2 meter(s) of %1."; // Map object states event DoorOpened(string door) "%0 has opened."; event DoorClosed(string door) "%0 has closed."; event MapObjectDestroyed(string object) "%0 has been destroyed."; // UI actions, intended for tutorial event UICommandModeActivated() "The player activated Command Mode."; event UITeamSelected() "The player selected a fire team."; event UIWaypointSet() "The player set a waypoint."; event UIFireFieldSet() "The player set a field of fire."; event _UIActionSet() "The player set an action point."; // obsolete event UIROESet() "The player set an ROE."; // Escorting captives and hostages event EscortInitiated(Actor actor) "The escort of %0 has begun."; event EscortAborted(Actor actor) "The escort of %0 has been aborted."; event EscortCompleted(Actor actor) "The escort of %0 has been completed."; // Rout (actors fled or killed) event RoutActor(Actor actor) "%0 has fled or been killed."; event RoutTeam(Team team) "All members of %0 have fled or been killed."; event RoutPlatoon(Platoon platoon) "All members of %0 have fled or been killed."; event RoutCompany(Company company) "All actors in %0 have fled or been killed."; // Direct call event Call() "This block has been called directly from the script."; // Looping event LoopActors(ActorRef actor) "An actor loop is ready to process %0."; event LoopTeams(TeamRef team) "A team loop is ready to process %0."; event LoopPlatoons(PlatoonRef platoon) "A platoon loop is ready to process %0."; event LoopCompanies(CompanyRef company) "A company loop is ready to process %0."; event PreAction() "The simulation is initializing."; event NoPlayersLeft() "All players have died or left the game."; // Cinematics event Black() "The display has completed a fade to black."; event SkipCinematic() "The player has requested to skip the current cinematic."; // More death event DeathAnyActor(ActorRef actor) "%0 has been killed."; event DeathCompanyMember(Company company) "A member of %0 has been killed."; event DeathPlatoonMember(Platoon platoon) "A member of %0 has been killed."; event Respawn(ActorRef old, ActorRef new) "%0 has respawned as %1."; /* ---RESPONSES--- (always return void) */ // Timers, flags, and counters void TimerSet(Timer timer, float duration) "Set %0 to expire in %1 second(s)."; void TimerKill(Timer timer) "Cancel %0."; void FlagSet(Flag flag, bool state=true) "Set %0 to %1."; void CounterSet(Counter counter, int value=0) "Set %0 to %1."; void CounterIncrement(Counter counter) "Increment %0."; void CounterDecrement(Counter counter) "Decrement %0."; // Variables void VariableSetTeam(TeamRef variable, Team team) "Set %0 to %1."; void VariableSetPlatoon(PlatoonRef variable, Platoon platoon) "Set %0 to %1."; void VariableSetCompany(CompanyRef variable, Company company) "Set %0 to %1."; void VariableSetActor(ActorRef variable, Actor actor) "Set %0 to %1."; void VariableSetVehicle(VehicleRef variable, Vehicle vehicle) "Set %0 to %1."; // Conditionals void StopIf(bool condition) "Skip the remaining responses if %0."; void ContinueIf(bool condition) "Continue executing responses if %0."; // Script management void BlockPreserve() "Allow this block to be reactivated."; void BlockRemove() "Prevent this block from being reactivated."; void GroupEnable(Group group) "Enable the %0 script blocks."; void GroupDisable(Group group) "Disable the %0 script blocks."; // Messages void DisplayMessageAll(string text) "Display %0 to all players."; void DisplayMessagePlayer(string text, Actor player) "Display %0 to %1."; void DisplayMessageCompany(string text, Company company) "Display %0 to all members of %1."; // Mission termination void DeclareMissionComplete(string text) "Display %0 and register mission completion."; void DeclareMissionFailed(string text) "Display %0 and register mission failure."; // Alternative action termination void EndGameAll(string text) "End the game and display %0"; void _EndGamePlayerVictory(Actor victor, string wintext, string losetext) "End the game and display %1 to %0 and %2 to all others."; // obsolete void EndGameCompanyVictory(Company victors, string wintext, string losetext) "End the game and display %1 to members of %0 and %2 to all others."; // Trigger plans (Team AI) void _ExecutePlanCamera(Plan plan) "Execute %0."; // obsolete void ExecutePlanTeam(Plan plan, Team team) "Assign %0 to %1 and execute."; void ExecutePlanVehicle(Plan plan, Vehicle vehicle) "Assign %0 to %1 and execute."; void _AbortPlanCamera(Plan plan) "Cancel execution of %0."; // obsolete void AbortPlanTeam(Team team) "Cancel execution of any plan assigned to %0."; void AbortPlanVehicle(Vehicle vehicle) "Cancel execution of any plan assigned to %0."; // Message boxes void DisplayMessageBoxAll(string text, float time=3.0) "Display %0 to all players for %1 second(s)."; void DisplayMessageBoxPlayer(string text, float time=3.0, Actor player) "Display %0 to %2 for %1 second(s)."; void DisplayMessageBoxCompany(string text, float time=3.0, Company company) "Display %0 to all members of %2 for %1 second(s)."; void DisplayVoiceover(string text, string sound, float volume=1.0) "Display %0 while playing %1 at volume %2."; // Cheats void InvincibilityOnActor(Actor actor) "Make %0 invincible."; void InvincibilityOffActor(Actor actor) "Make %0 vulnerable."; void InvisibilityOnActor(Actor actor) "Make %0 undetectable."; void InvisibilityOffActor(Actor actor) "Make %0 detectable."; // Miscellaneous void TeleportObject(Location object, Location destination) "Teleport %0 to %1."; void KillActor(Actor actor) "Have %0 commit suicide."; void Assert(bool condition, string message) "If %0 is false, add %1 to the error log."; void SetActorKit(Actor actor, string kit) "Assign %1 to %0."; // Hidden objects void HideThing(Thing thing) "Hide %0 from the game world."; void ShowThing(Thing thing) "Make %0 visible to the game world."; // Company score void CompanyScoreSet(Company company, int score=0) "Set the score for %0 to %1."; void CompanyScoreIncrement(Company company) "Increment the score for %0."; void CompanyScoreDecrement(Company company) "Decrement the score for %0."; // Lighting void _TurnLightsOn(int room) "Turn on all room lighting in %0."; // obsolete void _TurnLightsOff(int room) "Turn off all room lighting in %0."; // obsolete // Map object manipulation void ResetMapObject(string object) "Reset of the state of %0."; void OpenDoor(string door) "Open %0."; void CloseDoor(string door) "Close %0."; void DestroyMapObject(string object) "Destroy %0."; // Objectives void ObjectiveAdd(Objective objective) "Add %0 to the objective list."; void ObjectiveRemove(Objective objective) "Remove %0 from the objective list."; void ObjectiveComplete(Objective objective) "Mark %0 complete in the objective list."; void ObjectiveFailed(Objective objective) "Mark %0 failed in the objective list."; // Campaign rewards void AwardDecoration(Decoration decoration, Actor actor) "Award %0 to %1."; void UnlockHeroCharacter() "Unlock the next hero character in the campaign."; // Toggle team AI void TeamAIOn(Team team) "Turn on team AI for %0."; void TeamAIOff(Team team) "Turn off team AI for %0."; // Flee behavior void PanicActor(Actor actor) "Force %0 to flee."; void PanicTeam(Team team) "Force %0 to flee."; void PanicPlatoon(Platoon platoon) "Force %0 to flee."; void PanicCompany(Company company) "Force %0 to flee."; // Group invincibility void InvincibilityOnTeam(Team team) "Make all members of %0 invincible."; void InvincibilityOffTeam(Team team) "Make all members of %0 vulnerable."; void InvincibilityOnPlatoon(Platoon platoon) "Make all members of %0 invincible."; void InvincibilityOffPlatoon(Platoon platoon) "Make all members of %0 vulnerable."; void InvincibilityOnCompany(Company company) "Make all actors in %0 invincible."; void InvincibilityOffCompany(Company company) "Make all actors in %0 vulnerable."; // Group invisibility (undetectable, non-targetable) void InvisibilityOnTeam(Team team) "Make all members of %0 undetectable."; void InvisibilityOffTeam(Team team) "Make all members of %0 detectable."; void InvisibilityOnPlatoon(Platoon platoon) "Make all members of %0 undetectable."; void InvisibilityOffPlatoon(Platoon platoon) "Make all members of %0 detectable."; void InvisibilityOnCompany(Company company) "Make all actors in %0 undetectable."; void InvisibilityOffCompany(Company company) "Make all actors in %0 detectable."; // Inventory void AmmoUnlimited() "Give all actors infinite ammunition."; void AmmoLimited() "Cancel infinite ammunition setting."; void ReplenishInventory(Actor actor) "Replenish the inventory of %0."; // Disable autoend void DisableAutoendNoPlayers() "Do not end the game automatically when there are no players left."; void DisableAutoendTimer() "Do not end the game automatically when the game timer expires."; // Escortable states void CaptiveActorOn(Actor actor) "Set %0 to captive behavior."; void CaptiveActorOff(Actor actor) "Cancel captive behavior for %0."; void CaptiveTeamOn(Team team) "Set all members of %0 to captive behavior."; void CaptiveTeamOff(Team team) "Cancel captive behavior for all members of %0."; void HostageActorOn(Actor actor) "Set %0 to hostage behavior."; void HostageActorOff(Actor actor) "Cancel hostage behavior for %0."; void HostageTeamOn(Team team) "Set all members of %0 to hostage behavior."; void HostageTeamOff(Team team) "Cancel hostage behavior for all members of %0."; // Fog void FogOn(int red, int green, int blue, float near, float far) "Turn on fog with color %0,%1,%2 between %3 and %4 meter(s)."; void FogOff() "Turn off fog"; // Toggle avatar switching void AvatarSwitchingOn() "Allow players to change avatars."; void AvatarSwitchingOff() "Prevent players from changing avatars."; // Sounds void PlaySound(string sound, float volume=1.0) "Play %0 at volume %1."; void PlaySound3D(string sound, Location location, float volume=1.0, float loop=0.0) "Play %0 at %1 with volume %2, looping for %3 second(s)."; void PlaySoundPlayer(string male1, string male2, string female) "Play %0, %1, or %2 based on the composition of the player's platoon."; void EffectActivate(Effect effect) "Activate %0."; void AwardDecorationTeam(Decoration decoration, Team team) "Award %0 to all members of %1."; void AwardDecorationPlatoon(Decoration decoration, Platoon platoon) "Award %0 to all members of %1."; // Map properties void WeatherChange(Weather weather="clear") "Change the weather to %0."; void SpottingDistanceChange(float distance) "Change the maximum spotting distance to %0."; // Spawning - for startup only void SpawnActor(ActorRef actor, Team team, string class, string kit, Location location) "Spawn %0 onto %1 with %2 and %3 at %4."; void SpawnTeam(TeamRef team, Platoon platoon) "Spawn %0 onto %1."; void SpawnPlatoon(PlatoonRef platoon, Company company) "Spawn %0 onto %1."; void SpawnCompany(CompanyRef company) "Spawn %0."; // Direct block calls void QueueCall(Group group) "Call %0 after this block."; void RedirectIf(bool condition, Group group) "If %0, stop and queue a call to %1."; // Looping void QueueLoopActorsInCompany(Company company, Group group) "Use %1 to loop over all actors in %0 after this block."; void QueueLoopActorsInPlatoon(Platoon platoon, Group group) "Use %1 to loop over all actors in %0 after this block."; void QueueLoopActorsInTeam(Team team, Group group) "Use %1 to loop over all actors in %0 after this block."; void QueueLoopCompanies(Group group) "Use %0 to loop over all companies after this block."; void QueueLoopPlatoonsInCompany(Company company, Group group) "Use %1 to loop over all platoons in %0 after this block."; void QueueLoopTeamsInPlatoon(Platoon platoon, Group group) "Use %1 to loop over all teams in %0 after this block."; // Toggle platoon AI void PlatoonAIOn(Platoon platoon) "Turn on platoon AI for %0."; void PlatoonAIOff(Platoon platoon) "Turn off platoon AI for %0."; void ConsoleCommand(string command) "Execute %0."; void SpawnOpposingPatrolForce(int size=30) "Spawn an opposing patrol force with %0 members."; void VariableSetZone(ZoneRef variable, Zone zone) "Set %0 to %1."; // Company objectives void ObjectiveAddForCompany(Objective objective, Company company) "Add %0 to the objective list for %1."; void ObjectiveRemoveForCompany(Objective objective, Company company) "Remove %0 from the objective list for %1."; void ObjectiveCompleteForCompany(Objective objective, Company company) "Mark %0 complete in the objective list for %1."; void ObjectiveFailedForCompany(Objective objective, Company company) "Mark %0 failed in the objective list for %1."; // End game states void MarkCompanyWin(Company company, string text) "Mark %0 as a winner and display %1 to its members"; void MarkCompanyLose(Company company, string text) "Mark %0 as a loser and display %1 to its members"; void MarkCompanyDraw(Company company, string text) "Mark %0 as tied and display %1 to its members"; void DestroyVehicle(Vehicle vehicle) "Destroy %0."; void HideMapObject(string object) "Hide %0 from the game world."; void ShowMapObject(string object) "Make %0 visible to the game world."; void SetEndGameMovie(string file) "Show the movie %0 when the game ends."; // Command map markers void MapActorShow(Actor actor) "Show %0 on the command map for all players."; void MapActorShowCompany(Actor actor, Company company) "Show %0 on the command map for members of %1."; void MapActorHide(Actor actor) "Hide %0 on the command map for all players."; void MapActorHideCompany(Actor actor, Company company) "Hide %0 on the command map for members of %1."; void MapZoneShow(Zone zone, bool highlight=false) "Show %0 on the command map for all players, hightlight = %1."; void MapZoneShowCompany(Zone zone, bool highlight=false, Company company) "Show %0 on the command map for members of %2, highlight = %1."; void MapZoneHide(Zone zone) "Hide %0 on the command map for all players."; void MapZoneHideCompany(Zone zone, Company company) "Hide %0 on the command map for members of %1."; void MapZoneColor(Zone zone, CompanyColor color="neutral") "Mark %0 %1."; void SpawnOpposingAssaultForce(int size=30) "Spawn an opposing assault force with %0 members."; void VehicleLoadPlatoon(Vehicle vehicle, Platoon platoon) "Place all members of %1 in %0."; void VehicleUnload(Vehicle vehicle) "Unload all actors from %0."; // Cinematics void FadeOut() "Fade to black."; void CinematicModeOn() "Begin Cinematic Mode."; void CinematicModeOff() "End Cinematic Mode."; void CameraSwitch(Location position, Location target) "Place the camera at %0, facing %1."; void CameraReturn() "Return the camera to the default viewpoint."; void TorchActorOn(Actor actor) "Start torching %0."; void TorchActorOff(Actor actor) "Stop torching %0."; // Replay recording void ReplayOverride() "Override default replay recording start."; void ReplayBeginRecording() "Begin recording replay now."; void ReplayEndRecording() "End recording replay now."; void TeleportAirVehicle(Vehicle vehicle, Location position, Location target, float speed) "Teleport %0 to %1 facing %2 and moving at %3."; void TeleportPlatoonToZone(Platoon platoon, Zone zone) "Teleport all members of %0 to %1."; void SingleThreatModeOn(Actor actor) "Track %0 as the only threat."; void SingleThreatModeOff() "Resume normal threat tracking."; void MusicStart(string track) "Start playing %0."; void MusicStop() "Stop playing music."; void ActorStatsBoost(Actor actor) "Boost the stats for %0."; void ActorStatsRestore(Actor actor) "Return %0 to normal stats."; /* ---QUERIES--- (always return non-void) */ // Flags and counters query bool GetFlagState(Flag flag) "The state of %0"; query int GetCounter(Counter counter) "The value of %0"; // Integer arithmetic query int GetSum(int value1, int value2) "The result of %0 plus %1"; query int GetDifference(int value1, int value2) "The result of %0 minus %1"; query int GetProduct(int value1, int value2) "The result of %0 multiplied by %1"; query int GetQuotient(int value1, int value2) "The result of %0 divided by %1"; // Floating point arithmetic query float GetSum(float value1, float value2) "The result of %0 plus %1"; query float GetDifference(float value1, float value2) "The result of %0 minus %1"; query float GetProduct(float value1, float value2) "The result of %0 multiplied by %1"; query float GetQuotient(float value1, float value2) "The result of %0 divided by %1"; // Type conversions query float ConvertIntegerToNumber(int value) "The number %0"; query int ConvertNumberToInteger(float value) "%0 truncated to an integer"; // Equalities query bool CompareIntegers(int value1, int value2, CompareOp equality="is equal to") "%0 %2 %1"; query bool CompareFloats(float value1, float value2, FloatCompareOp equality="is less than") "%0 %2 %1"; query bool CompareThings(Thing thing1, Thing thing2, EqualityOp equality="is equal to") "%0 %2 %1"; // Logical operations query bool And(bool value1, bool value2) "%0 and %1"; query bool Or(bool value1, bool value2) "%0 or %1"; query bool Not(bool value) "The inverse of %0"; // Statistics query int GetKillsActor(Actor actor) "The number of kills for %0"; query int GetKillsCompany(Company company) "The number of kills for %0"; query int _GetDeathsActor(Actor actor) "The number of deaths for %0"; // obsolete query int _GetDeathsCompany(Company company) "The number of deaths for %0"; // obsolete query ActorRef GetActorMostKills() "The actor with the most kills"; query CompanyRef GetCompanyMostKills() "The company with the most kills"; // Campaign difficulty settings query bool DifficultyEasy() "The campaign difficulty is set to Easy"; query bool DifficultyNormal() "The campaign difficulty is set to Normal"; query bool DifficultyHard() "The campaign difficulty is set to Hard"; // Random number generation query int RandomInteger(int low=1, int high=10) "A random integer between %0 and %1"; query float RandomNumber(float low=0.0, float high=1.0) "A random number between %0 and %1"; // Active objects query bool ActorActive(Actor actor) "%0 is active"; query int GetActiveActors() "The number of active actors"; query ActorRef GetFirstActiveActor() "The first active actor"; query int GetActiveCompanies() "The number of active companies"; query CompanyRef GetFirstActiveCompany() "The first active company"; query int GetCurrentTeamSize(Team team) "The number of active actors on %0"; query int GetCurrentCompanySize(Company company) "The number of active actors on %0"; // Parent access query TeamRef GetActorTeam(Actor actor) "The team including %0"; query CompanyRef GetActorCompany(Actor actor) "The company including %0"; query CompanyRef GetVehicleCompany(Vehicle vehicle) "The company including %0"; query ActorRef GetActorShooter(Actor target) "The shooter who killed %0"; query ActorRef GetVehicleShooter(Vehicle target) "The shooter who destroyed %0"; query CompanyRef _GetActorShooterCompany(Actor target) "The company that killed %0"; // obsolete query CompanyRef _GetVehicleShooterCompany(Vehicle target) "The company that destroyed %0"; // obsolete // Detection query bool ActorSeenByCompany(Actor actor, Company observers) "%0 is being seen by %1"; query bool ActorHeardByCompany(Actor actor, Company listeners) "%0 is being heard by %1"; // Miscellaneous query float GetRange(Location location1, Location location2) "The distance between %0 and %1"; query ActorRef GetNearestActor(Location location) "The actor nearest %0"; query bool ActorValid(ActorRef actor) "%0 is a valid reference"; // Player access query ActorRef GetPlayerActor() "The player-controlled actor"; query PlatoonRef GetPlayerPlatoon() "The player-controlled platoon"; query CompanyRef GetPlayerCompany() "The player-friendly company"; query CompanyRef _GetPlayerCompanyBlue() "The first multiplayer company"; // obsolete query CompanyRef _GetPlayerCompanyGold() "The second multiplayer company"; // obsolete // Hidden objects query bool IsHidden(Thing thing) "%0 is currently hidden"; query bool IsShown(Thing thing) "%0 is currently shown"; // Room lighting query bool LightsOn(int room) "The lights are on in %0"; query bool LightsOff(int room) "The lights are off in %0"; query int GetRoom(Location location) "The room containing %0"; // Map object states query bool MapObjectDestroyed(string object) "%0 has been destroyed"; query bool DoorOpen(string door) "%0 is open"; query bool DoorClosed(string door) "%0 is closed"; // Escort state query bool IsBeingEscorted(Team team) "%0 is currently being escorted"; query CompanyRef GetEscortCompany(Team team) "The company currently escorting %0"; // Group detection query bool TeamSeenByCompany(Team team, Company observers) "A member of %0 is being seen by %1"; query bool TeamHeardByCompany(Team team, Company listeners) "A member of %0 is being heard by %1"; query bool PlatoonSeenByCompany(Platoon platoon, Company observers) "A member of %0 is being seen by %1"; query bool PlatoonHeardByCompany(Platoon platoon, Company listeners) "A member of %0 is being heard by %1"; query bool CompanySeenByCompany(Company company, Company observers) "A member of %0 is being seen by %1"; query bool CompanyHeardByCompany(Company company, Company listeners) "A member of %0 is being heard by %1"; // Variable validation query bool TeamValid(TeamRef team) "%0 is a valid reference"; query bool PlatoonValid(PlatoonRef platoon) "%0 is a valid reference"; query bool CompanyValid(CompanyRef company) "%0 is a valid reference"; query bool VehicleValid(VehicleRef vehicle) "%0 is a valid reference"; // String operations query string ConvertIntegerToString(int value) "%0 as text"; query string ConvertNumberToString(float value) "%0 as text"; query string GetActorOwnerName(Actor actor) "The owner of %0"; query string ConcatenateStrings(string start, string end) "%0 + %1"; query int GetCurrentPlatoonSize(Platoon platoon) "The number of active actors on %0"; // Proximity query int TeamMembersAtLocation(Team team, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1"; query int PlatoonMembersAtLocation(Platoon platoon, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1"; query int CompanyMembersAtLocation(Company company, Location location, float range=10.0) "The number of members of %0 within %2 meter(s) of %1"; // Platoon capabilities query int PlatoonDemoChargeCount(Platoon platoon) "The number of demo charges available to %0"; query int PlatoonAntiTankRocketCount(Platoon platoon) "The number of anit-tank rockets available to %0"; // More detection query bool ActorSeenByActor(Actor actor, Actor observer) "%0 is being seen by %1"; query bool ActorHeardByActor(Actor actor, Actor listener) "%0 is being heard by %1"; query bool PlatoonSeenByPlatoon(Platoon platoon, Platoon observers) "A member of %0 is being seen by %1"; query bool PlatoonHeardByPlatoon(Platoon platoon, Platoon listeners) "A member of %0 is being heard by %1"; query bool ActorWounded(Actor actor) "%0 is wounded"; // Zone access query ZoneRef GetCentralArea() "The central area"; query ZoneRef GetReconInsertion() "The recon insertion zone"; query ZoneRef GetReconExtraction() "The recon extraction zone"; query ZoneRef GetBase(int index=0) "Base %0"; // Spotlights query bool SpotlightHasTarget(string spotlight) "%0 has a target"; query ActorRef SpotlightGetTarget(string spotlight) "The target of %0"; query bool ZoneValid(ZoneRef zone) "%0 is a valid reference"; query int GetCompanyScore(Company company) "The score for %0"; query PlatoonRef GetActorPlatoon(Actor actor) "The platoon including %0"; query bool CompanyPresent(Company company) "A player on %0 is connected"; query CompanyColor GetCompanyColor(Company company) "The color of %0"; // Modes query bool ModeSP() "The game mode is Single Player"; query bool ModeCoop() "The game mode is Coop"; query bool ModeSolo() "The game mode is Solo"; query bool ModeTeam() "The game mode is Team"; This is my DXdiag report ------------------ System Information ------------------ Time of this report: 3/21/2010, 16:33:21 Machine name: ANIL-LAPTOP Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.091207-1941) Language: English (Regional Setting: English) System Manufacturer: LENOVO System Model: INVALID BIOS: TYF50X v0.00 Processor: Genuine Intel® CPU T2080 @ 1.73GHz (2 CPUs), ~1.7GHz Memory: 1024MB RAM Available OS Memory: 1014MB RAM Page File: 838MB used, 1199MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0) Manufacturer: Intel Corporation Chip type: Intel® GMA 950 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_380117AA&REV_03 Display Memory: 251 MB Dedicated Memory: 0 MB Shared Memory: 251 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: CMO1425 Native Mode: 1280 x 800(p) (59.910Hz) Output Type: Internal Driver Name: igdumd32.dll Driver File Version: 8.15.0010.1749 (English) Driver Version: 8.15.10.1749 DDI Version: 9Ex Driver Model: WDDM 1.0 Driver Attributes: Final Retail Driver Date/Size: 7/14/2009 06:45:31, 3805184 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-64E2-11CF-CF72-0B18A3C2C535} Vendor ID: 0x8086 Device ID: 0x27A2 SubSys ID: 0x380117AA Revision ID: 0x0003 Driver Strong Name: igdlh.inf:Intel.Mfg.NTx86...1:i945GM0:8.15.10.1749:pci\ven_8086&dev_27a2 Rank Of Driver: 00F42001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0862&SUBSYS_17AA386B&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 05:21:47, 304128 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: No Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/14/2009 05:21:47, 304128 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Microphone (High Definition Audio Device) Default Sound Capture: No Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/14/2009 05:21:47, 304128 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x27CA | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 7/14/2009 05:22:09, 258560 bytes | Driver: usbd.sys, 7/14/2009 05:21:05, 5888 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes | Driver: kbdclass.sys, 7/14/2009 06:50:36, 42576 bytes | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes | Driver: kbdclass.sys, 7/14/2009 06:50:36, 42576 bytes | + PS/2 Compatible Mouse | Matching Device ID: *pnp0f13 | Service: i8042prt | Driver: i8042prt.sys, 7/14/2009 04:41:24, 80896 bytes | Driver: mouclass.sys, 7/14/2009 06:50:44, 41552 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 7/14/2009 06:49:10, 51776 bytes | Driver: sermouse.sys, 7/14/2009 05:15:08, 19968 bytes | Driver: mouclass.sys, 7/14/2009 06:50:44, 41552 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 9.0 GB Total Space: 19.9 GB File System: NTFS Model: Hitachi HTS541680J9SA00 ATA Device Drive: D: Free Space: 8.4 GB Total Space: 56.3 GB File System: NTFS Model: Hitachi HTS541680J9SA00 ATA Device Drive: Z: Free Space: 0.1 GB Total Space: 0.1 GB File System: NTFS Model: Hitachi HTS541680J9SA00 ATA Device Drive: E: Model: Optiarc DVD RW AD-7560A ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), 7/14/2009 04:41:26, 108544 bytes -------------- System Devices -------------- Name: Intel® 82801 PCI Bridge - 2448 Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_380C17AA&REV_E2\3&33FD14CA&0&F0 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes Name: Intel® 82801G (ICH7 Family) SMBus Controller - 27DA Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_380F17AA&REV_02\3&33FD14CA&0&FB Driver: n/a Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C9 Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_380817AA&REV_02\3&33FD14CA&0&E9 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes Name: Broadcom 802.11g Network Adapter Device ID: PCI\VEN_14E4&DEV_4311&SUBSYS_046514E4&REV_01\4&2FC7604C&0&00E1 Driver: C:\Windows\system32\DRIVERS\BCMWL6.SYS, 4.176.0075.0018 (English), 7/14/2009 03:32:48, 1131008 bytes Driver: C:\Windows\system32\drivers\vwifibus.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:02, 19968 bytes Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_380217AA&REV_02\3&33FD14CA&0&D8 Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7600.16385 (English), 7/14/2009 05:20:56, 108544 bytes Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27C8 Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_380717AA&REV_02\3&33FD14CA&0&E8 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes Name: Broadcom NetLink Fast Ethernet Device ID: PCI\VEN_14E4&DEV_1713&SUBSYS_386117AA&REV_02\4&2B7981E&0&00E2 Driver: n/a Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D4 Device ID: PCI\VEN_8086&DEV_27D4&SUBSYS_380517AA&REV_02\3&33FD14CA&0&E2 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes Name: Intel® 82801GBM/GHM (ICH7-M Family) Serial ATA Storage Controller - 27C4 Device ID: PCI\VEN_8086&DEV_27C4&SUBSYS_383517AA&REV_02\3&33FD14CA&0&FA Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:36, 15424 bytes Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 06:49:03, 42560 bytes Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 06:56:15, 21584 bytes Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7600.16385 (English), 7/14/2009 06:56:15, 133200 bytes Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D2 Device ID: PCI\VEN_8086&DEV_27D2&SUBSYS_380417AA&REV_02\3&33FD14CA&0&E1 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes Name: Intel® 82801GBM (ICH7-M/U) LPC Interface Controller - 27B9 Device ID: PCI\VEN_8086&DEV_27B9&SUBSYS_380D17AA&REV_02\3&33FD14CA&0&F8 Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:43, 13888 bytes Name: Intel® 82801G (ICH7 Family) PCI Express Root Port - 27D0 Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_380317AA&REV_02\3&33FD14CA&0&E0 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 06:50:45, 153680 bytes Name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0) Device ID: PCI\VEN_8086&DEV_27A6&SUBSYS_380117AA&REV_03\3&33FD14CA&0&11 Driver: n/a Name: Intel® 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_380B17AA&REV_02\3&33FD14CA&0&EF Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:14, 41472 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes Name: Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0) Device ID: PCI\VEN_8086&DEV_27A2&SUBSYS_380117AA&REV_03\3&33FD14CA&0&10 Driver: C:\Windows\system32\DRIVERS\igdkmd32.sys, 8.15.0010.1749 (English), 6/11/2009 02:49:30, 4756480 bytes Driver: C:\Windows\system32\igdumd32.dll, 8.15.0010.1749 (English), 7/14/2009 06:45:31, 3805184 bytes Driver: C:\Windows\system32\iglhxs32.vp, 6/11/2009 02:49:31, 39292 bytes Driver: C:\Windows\system32\iglhxo32.vp, 6/11/2009 02:49:31, 59105 bytes Driver: C:\Windows\system32\iglhxc32.vp, 6/11/2009 02:49:31, 58952 bytes Driver: C:\Windows\system32\iglhxg32.vp, 6/11/2009 02:49:31, 60072 bytes Driver: C:\Windows\system32\iglhxa32.vp, 6/11/2009 02:49:31, 1073 bytes Driver: C:\Windows\system32\iglhxa32.cpa, 6/11/2009 02:49:31, 2584543 bytes Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CB Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_380A17AA&REV_02\3&33FD14CA&0&EB Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes Name: Mobile Intel® 945GM/GU/PM/GMS/940GML/943GML and Intel® 945GT Express Processor to DRAM Controller - 27A0 Device ID: PCI\VEN_8086&DEV_27A0&SUBSYS_380017AA&REV_03\3&33FD14CA&0&00 Driver: n/a Name: Intel® 82801G (ICH7 Family) USB Universal Host Controller - 27CA Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_380917AA&REV_02\3&33FD14CA&0&EA Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:10, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 05:21:15, 284160 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 05:22:09, 258560 bytes ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16385 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16385 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16385 Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.16385 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490 CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7600.16385 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16385 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16385 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490 _ VSO Preview Filter,0x00200000,0,1,VsoVprev.ax,3.00.0001.0043 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16385 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385 File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385 Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.16385 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16385 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490 NetBridge,0x00200000,2,0,netbridge.dll,6.01.7600.16385 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16385 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490 Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7600.16385 AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll, AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll, SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll, Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7600.16385 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16485 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490 WDM Streaming Capture Devices: HD Audio Mixed capture,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 WDM Streaming Rendering Devices: HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16485 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16385 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16385 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16385 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16385 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7600.16490 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7600.16490 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Quote Link to post Share on other sites
Pave Low 16 Posted March 21, 2010 Share Posted March 21, 2010 this my IKe log file // Scripting Definition File for Ike // This file is read by ScriptEd.dll via Igor ~ no, that is the ike.sdf file, not the ike.log if you look in the root of your Ghost Recon folder you should see a file called Ike.log (make sure you have show file extensions on) that is what we need to see (the first line of it should start "***** User's system configuration ***** ") also please post the modsset.txt file and did you try copying the options.xml as per my last post ? Quote Link to post Share on other sites
anilsehrawat 0 Posted March 21, 2010 Author Share Posted March 21, 2010 here it is ike.log ***** User's system configuration ***** CPU: GenuineIntel 1730 MHz Recent Intel RAM: 1015 MB O/S: Microsoft Windows NT Family 6.1 build 7600 Ghost Recon (RELEASE) version = 1.4.0.0(0) HAL (sw vp): Mobile Intel® 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0) X8R8G8B8 modsset.txt // MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM "\mods\mp1" Quote Link to post Share on other sites
Tinker 1 Posted March 21, 2010 Share Posted March 21, 2010 modsset.txt // MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM "\mods\mp1" mp1 is Desert siege. That should read : "\mods\mp1" "\mods\mp2" mp2 being Island Thunder. Start the game up, go to options, mods. Does it list Island Thunder as avaiable? If not. Try your main windows search function for Mp2, may of Installed IT to a different location. Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 Start the game up, go to options, mods. Does it list Island Thunder as avaiable? If not. Try your main windows search function for Mp2, may of Installed IT to a different location. Mate the game is not starting, whenever I try to run it black screen comes and it crashed to desktop saying that Ghostrecon.exe has stopped working Quote Link to post Share on other sites
Tinker 1 Posted March 22, 2010 Share Posted March 22, 2010 Have you searched for Mp2 on your hard drive? Check your main GR mods folder first. program files/red storm entertainment/ghost recon/mods Then use windows search, if you installed it, it must be there somewere. Quote Link to post Share on other sites
wombat50 545 Posted March 22, 2010 Share Posted March 22, 2010 modsset.txt // MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM "\mods\mp1" This may not be the reason GR will not startup but it still confuses me. I'm fairly certain the above is a list of mods that have been activated from the options menu in the game. Since GR never starts up for anilsehrawat, how did mp1(DS) get on this list? I'm thinking his modsset.txt should read: // MODS SETTINGS - LIST OF MODS ACTIVE ON THIS SYSTEM I deactivated all the mods in my GR and that is how my modsset.txt reads now. Along the lines of Tinker, go to : C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\Mods You should have three folders -MP1 -MP2 -Origmiss If they are not there that is a problem. Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 I have all the folders origmiss/MP1/MP2 in my mods folder, have updated all my drivers from Lenevo website, passed the windows 7 compitability test but still has the same issue idont know what to de next maybe suicide is a good idea Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 here is my Ike crash report if this can help GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:007bab98. Exception handler called in Main Thread. Error occurred at 3/23/2010 00:19:46. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Anil. 2 processor(s), type 586. 1015 MBytes physical memory. Read from location 00000028 caused an access violation. Registers: EAX=00320000 CS=001b EIP=007bab98 EFLGS=00010293 EBX=0012fb48 SS=0023 ESP=0012fa60 EBP=00000003 ECX=00000000 DS=0023 ESI=00000001 FS=003b EDX=00000000 ES=0023 EDI=02414e90 GS=0000 Bytes at CS:EIP: ff 52 28 33 d2 5e 85 c0 0f 9d c2 8a c2 c2 04 00 Stack trace: 007BAB98: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 3/21/2010 20:08:14 C:\Windows\system32\cryptnet.dll, loaded at 0x67e20000 - 103424 bytes - 4a5bda3c - file date is 7/14/2009 06:45:08 C:\Windows\AppPatch\AcGenral.DLL, loaded at 0x68850000 - 2175488 bytes - 4a5bd97a - file date is 7/14/2009 06:44:52 C:\Windows\system32\d3d8.dll, loaded at 0x68a70000 - 1036800 bytes - 4a5bd9a7 - file date is 7/14/2009 06:45:10 C:\Windows\system32\DSOUND.dll, loaded at 0x6af90000 - 453632 bytes - 4a5bd9fd - file date is 7/14/2009 06:45:14 C:\Windows\system32\DINPUT8.dll, loaded at 0x6b6a0000 - 145408 bytes - 4a5bd9c1 - file date is 7/14/2009 06:45:12 C:\Windows\system32\Cabinet.dll, loaded at 0x6ba20000 - 72704 bytes - 4a5bd987 - file date is 7/14/2009 06:45:02 C:\Windows\system32\avgrsstx.dll, loaded at 0x6c1b0000 - 12464 bytes - 4ab64d96 - file date is 3/22/2010 13:48:08 C:\Windows\system32\MSACM32.dll, loaded at 0x70bd0000 - 72192 bytes - 4a5bda4e - file date is 7/14/2009 06:45:44 C:\Windows\system32\SensApi.dll, loaded at 0x70df0000 - 10752 bytes - 4a5bdb11 - file date is 7/14/2009 06:46:14 C:\Windows\system32\sfc_os.DLL, loaded at 0x70fb0000 - 40960 bytes - 4a5bdb02 - file date is 7/14/2009 06:46:16 C:\Windows\system32\sfc.dll, loaded at 0x70fc0000 - 2560 bytes - 4a5bdb01 - file date is 7/14/2009 06:40:24 C:\Windows\system32\igdumd32.dll, loaded at 0x715d0000 - 3805184 bytes - 4a5bda16 - file date is 7/14/2009 06:45:32 C:\Windows\system32\WINMM.dll, loaded at 0x71c70000 - 194048 bytes - 4a5bdb42 - file date is 7/14/2009 06:46:20 C:\Windows\system32\MPR.dll, loaded at 0x71dc0000 - 64000 bytes - 4a5bda36 - file date is 7/14/2009 06:45:42 C:\Windows\system32\WSOCK32.dll, loaded at 0x72360000 - 15360 bytes - 4a5bdb63 - file date is 7/14/2009 06:46:22 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\Windows\system32\d3d8thk.dll, loaded at 0x73a50000 - 11264 bytes - 4a5bd9a8 - file date is 7/14/2009 06:45:10 C:\Windows\system32\samcli.dll, loaded at 0x73e50000 - 50688 bytes - 4a5bdadb - file date is 7/14/2009 06:46:14 C:\Windows\system32\dwmapi.dll, loaded at 0x74040000 - 67072 bytes - 4a5bda07 - file date is 7/14/2009 06:45:14 C:\Windows\system32\POWRPROF.dll, loaded at 0x742b0000 - 145408 bytes - 4a5bdb0c - file date is 7/14/2009 06:46:14 C:\Windows\system32\UxTheme.dll, loaded at 0x744f0000 - 249856 bytes - 4a5bdb38 - file date is 7/14/2009 06:46:18 C:\Windows\system32\VERSION.dll, loaded at 0x74be0000 - 21504 bytes - 4a5bdb2b - file date is 7/14/2009 06:46:18 C:\Windows\system32\GPAPI.dll, loaded at 0x74d20000 - 79872 bytes - 4a5bd9e0 - file date is 7/14/2009 06:45:24 C:\Windows\system32\bcryptprimitives.dll, loaded at 0x74d40000 - 249680 bytes - 4a5bd987 - file date is 7/14/2009 06:47:56 C:\Windows\system32\USERENV.dll, loaded at 0x74d80000 - 79360 bytes - 4a5bdb31 - file date is 7/14/2009 06:46:18 C:\Windows\system32\rsaenh.dll, loaded at 0x74ed0000 - 242936 bytes - 4a5bdae0 - file date is 7/14/2009 06:47:56 C:\Windows\system32\DEVRTL.dll, loaded at 0x75100000 - 44544 bytes - 4a5bc036 - file date is 7/14/2009 06:45:12 C:\Windows\system32\CRYPTSP.dll, loaded at 0x75160000 - 78848 bytes - 4a5bda3d - file date is 7/14/2009 06:45:08 C:\Windows\system32\bcrypt.dll, loaded at 0x75240000 - 80384 bytes - 4a5bd986 - file date is 7/14/2009 06:45:00 C:\Windows\system32\ncrypt.dll, loaded at 0x75260000 - 219136 bytes - 4a5bda79 - file date is 7/14/2009 06:46:04 C:\Windows\system32\SspiCli.dll, loaded at 0x755c0000 - 99840 bytes - 4a5bdb3c - file date is 7/14/2009 06:46:16 C:\Windows\system32\apphelp.dll, loaded at 0x75680000 - 292864 bytes - 4b1e3784 - file date is 12/8/2009 17:02:04 C:\Windows\system32\CRYPTBASE.dll, loaded at 0x756d0000 - 36864 bytes - 4a5bbf41 - file date is 7/14/2009 06:45:08 C:\Windows\system32\profapi.dll, loaded at 0x75780000 - 31744 bytes - 4a5bbf41 - file date is 7/14/2009 06:46:14 C:\Windows\system32\MSASN1.dll, loaded at 0x757f0000 - 34816 bytes - 4a98d038 - file date is 8/29/2009 12:27:32 C:\Windows\system32\WINTRUST.dll, loaded at 0x75890000 - 172544 bytes - 4a5bdb52 - file date is 7/14/2009 06:46:20 C:\Windows\system32\CFGMGR32.dll, loaded at 0x758c0000 - 145920 bytes - 4a5bd9a6 - file date is 7/14/2009 06:45:04 C:\Windows\system32\DEVOBJ.dll, loaded at 0x758f0000 - 64512 bytes - 4a5bd9c5 - file date is 7/14/2009 06:45:12 C:\Windows\system32\KERNELBASE.dll, loaded at 0x75910000 - 288256 bytes - 4a5bdaae - file date is 7/14/2009 06:45:36 C:\Windows\system32\CRYPT32.dll, loaded at 0x75960000 - 1151488 bytes - 4a5bda39 - file date is 7/14/2009 06:45:08 C:\Windows\system32\iertutil.dll, loaded at 0x75a80000 - 2058240 bytes - 4a5bda0c - file date is 7/14/2009 06:45:30 C:\Windows\system32\LPK.dll, loaded at 0x75c80000 - 26624 bytes - 4a5bda19 - file date is 7/14/2009 06:45:38 C:\Windows\SYSTEM32\sechost.dll, loaded at 0x75c90000 - 92160 bytes - 4a5bdb04 - file date is 7/14/2009 06:46:14 C:\Windows\system32\SHELL32.dll, loaded at 0x75cc0000 - 12866560 bytes - 4a5bdb01 - file date is 7/14/2009 06:46:16 C:\Windows\system32\WLDAP32.dll, loaded at 0x76910000 - 268800 bytes - 4a5bdb62 - file date is 7/14/2009 06:46:20 C:\Windows\system32\RPCRT4.dll, loaded at 0x76960000 - 652288 bytes - 4a5bdade - file date is 7/14/2009 06:46:14 C:\Windows\system32\GDI32.dll, loaded at 0x76a10000 - 304640 bytes - 4a5bd9dd - file date is 7/14/2009 06:45:24 C:\Windows\system32\ole32.dll, loaded at 0x76a90000 - 1412608 bytes - 4a5bdac7 - file date is 7/14/2009 06:46:14 C:\Windows\system32\USP10.dll, loaded at 0x76bf0000 - 627200 bytes - 4a5bdb32 - file date is 7/14/2009 06:46:18 C:\Windows\system32\NSI.dll, loaded at 0x76c90000 - 8704 bytes - 4a5bdad9 - file date is 7/14/2009 06:46:12 C:\Windows\system32\IMM32.DLL, loaded at 0x76ca0000 - 118272 bytes - 4a5bda07 - file date is 7/14/2009 06:45:34 C:\Windows\system32\kernel32.dll, loaded at 0x76cc0000 - 857088 bytes - 4b1e3897 - file date is 12/8/2009 17:03:32 C:\Windows\system32\USER32.dll, loaded at 0x76da0000 - 811520 bytes - 4a5bdb2f - file date is 7/14/2009 06:46:18 C:\Windows\system32\SETUPAPI.dll, loaded at 0x76f00000 - 1668608 bytes - 4a5bdafe - file date is 7/14/2009 06:46:16 C:\Windows\system32\WS2_32.dll, loaded at 0x770a0000 - 206336 bytes - 4a5bdb4a - file date is 7/14/2009 06:46:22 C:\Windows\system32\SHLWAPI.dll, loaded at 0x770e0000 - 350208 bytes - 4a5bdb05 - file date is 7/14/2009 06:46:16 C:\Windows\system32\msvcrt.dll, loaded at 0x77140000 - 690688 bytes - 4a5bda6f - file date is 7/14/2009 06:45:52 C:\Windows\system32\OLEAUT32.dll, loaded at 0x772f0000 - 571904 bytes - 4a5bdaca - file date is 7/14/2009 06:46:14 C:\Windows\system32\MSCTF.dll, loaded at 0x77380000 - 828928 bytes - 4a5bda69 - file date is 7/14/2009 06:45:44 C:\Windows\system32\ADVAPI32.dll, loaded at 0x77450000 - 640000 bytes - 4a5bd97e - file date is 7/14/2009 06:44:54 C:\Windows\system32\urlmon.dll, loaded at 0x774f0000 - 1224704 bytes - 4b2c9600 - file date is 12/19/2009 14:32:54 C:\Windows\SYSTEM32\ntdll.dll, loaded at 0x77630000 - 1286144 bytes - 4a5bdadb - file date is 7/14/2009 06:47:52 Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 Finally got it working so no suicide and thanks for your supports Quote Link to post Share on other sites
Rocky 1,224 Posted March 22, 2010 Share Posted March 22, 2010 What did you do? Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 As i posted my IKE crash report here i googled it and got a link to one of ghostrecons.net forums link, in which a guy had same problem and there also no body was able to solve his problem and than he changed his color schme from 24bit to 16 bit and then it started working for him, i did the same and BINGOOOOOOOOOOOOOOOOOOOOOOOOOO so now i m not a rokeeeeeeeeeeeeeeeee Quote Link to post Share on other sites
Rocky 1,224 Posted March 22, 2010 Share Posted March 22, 2010 Changing the color scheme from 24bit to 16bit done it? Did you change that in a config file before launching the game? Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 thats how i changed it right click on desktop then clik screen resolutions and the click advanced settings than in adapter tab ther is an option "list all modes" and then i changed it to 16bit Quote Link to post Share on other sites
Rocky 1,224 Posted March 22, 2010 Share Posted March 22, 2010 Ah, okay, thanks for that, I will add it to the FAQ for future reference. Glad you got going eventually, enjoy the game! Quote Link to post Share on other sites
anilsehrawat 0 Posted March 22, 2010 Author Share Posted March 22, 2010 i will thanks Quote Link to post Share on other sites
CR6 0 Posted March 23, 2010 Share Posted March 23, 2010 Looks like you are running Win7 and this is possibly a Win7 issue. Did you mention if you are running 32 or 64 bit Win7? Quote Link to post Share on other sites
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