Lightspeed Posted June 30, 2010 Author Share Posted June 30, 2010 well this are the things we need to work out - im inclined not to use Ace2 when i think about it - might be something to add later. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted July 2, 2010 Author Share Posted July 2, 2010 Kit Loadouts for 9 player coop (default) - All players get Night Vision goggles and M9SD. Team Leader - x 1 M4A1 M203 RCO 6 MAGS @ 30rds ea 6 M203HE SHELLS 2 FRAGS 1 GREEN SMOKE 1 RED SMOKE BINOCULARS Rifleman - x 1 M4A1 M203 RCO 6 MAGS @ 30 rds ea 6 M203HE SHELLS 2 FRAGS 3 SMOKE Machinegunner - x 1 MK48 6 MAGS @ 100rds ea Engineer (demolitions) - x 2 M16A4 ACOG 6 MAGS @ 30 rd ea 2 FRAGS 2 SATCHEL CHARGES BINOCULARS Designated Marksman - x 1 MK12 SPR 7 MAGS @ 20 rds ea 4 FRAGS Laser Designator AT Specialist - x 2 M16A4 ACOG 6 MAGS @ 30 rd ea SMAW with 3 rds Corpsman (medic) - x 1 M16A4 ACOG 6 MAGS @ 30 rd ea 2 SMOKE thoughts? Quote Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted July 2, 2010 Share Posted July 2, 2010 Corpsman should have alot of smokes so he can toss then heal under the smoke. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted July 3, 2010 Author Share Posted July 3, 2010 New GR mission - an Arma2 remake of GRs castle day. http://www.filefront.com/16946341/co8_castle_day.Chernarus.pbo Uses vanilla Arma and its ready for testing now - if someone can host I would join in. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted July 3, 2010 Author Share Posted July 3, 2010 updated file - you can test it if you like but will be testing on sparta servers anyway. http://www.filefront.com/16949197/co9_OGR_witch_fire.Chernarus.pbo/ Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted July 11, 2010 Author Share Posted July 11, 2010 had a few issues with the Dedicated Server so rewriting some of the mission stuff - otherwise, its working nicely in SP and MP on my server. Mission is working well - so getting closer to completion. Also using a Revive script (Norrins) with Respawns set to 0, 1, or 2 to be confirmed. Shouldnt be too much longer. Quote Link to comment Share on other sites More sharing options...
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