-{BH}-Mezmerizer Posted December 29, 2009 Share Posted December 29, 2009 (edited) hate to bring up an old topic, but in most custom Ghost Recon maps there are more than 1 armor threat in the level... this gets agrivating because we can only take one at weapon per person... if there is a way to mod the ZEUS to have more ammo that would be sufficient, anyone have any idea how to go about this? or is the ZEUS a permanent 1 shot and dispose weapon? [Post split into a new thread - Please don't dig up a 3 year old single post thread] Edited December 29, 2009 by Pave Low Quote Link to comment Share on other sites More sharing options...
AmEyeBlind Posted January 1, 2010 Share Posted January 1, 2010 (edited) an buddy of mine was trying arround to give the zeus ammo, but he never managed to get it working. i guess its not doable. but he had a mod that drops the tanks out of a map when i remember right, i'll ask him bout that when i see him. Edited January 1, 2010 by AmEyeBlind Quote Link to comment Share on other sites More sharing options...
-{BH}-Mezmerizer Posted January 3, 2010 Author Share Posted January 3, 2010 i suppose that would be great... I wouldn't even mind having tanks be destroyable by 40mm rounds lol... It's just a pain in the butt when your team is doing excellent in a Ghost Recon coop map and you have to tell your AT to take out a tank, run out and get killed on purpose, spawn back in with another AT round, and take out the next tank.... and so on... When if my AT had 10 AT rounds or a means of supply, I wouldn't have to order my man to kill himself for ammo... lol Quote Link to comment Share on other sites More sharing options...
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