Brettzies Posted December 13, 2009 Share Posted December 13, 2009 (edited) This is really just a reference mod for a working aimpoint on the saw and shotgun for people that want to put this in their mods. All that's really required is the modded anims folder, the lib folder and weapon.xml is pretty standard, just has the aimpoint as an attachment for both weapons. There are no addtional kits for mp, coop, etc. This is pretty much a stock mod, no new weapons, textures, helmets, etc. The zoom for each weapon uses a different set of anims, since none exist for them, so it might look strange in from a 3rd person perspective, but hopefully not too bad. It took a while to get replacement anims working on my last mod, and it's just easier to add to them, then try an explain the whole process. Downloads: ---------------------------------------------- bp aimpoint extra mod - Link Feel free to add this to your mods, just please provide a little credit in your readme or something for me. On the surface, this appears to be a simple mod, but getting it to work was no easy task when you're just hunting through xmls and long code entries. Edited December 13, 2009 by Brettzies Quote Link to comment Share on other sites More sharing options...
rahnman Posted December 14, 2009 Share Posted December 14, 2009 Brettzie, Thanks for responding to my PM's. These will definitely be in my mod. I was running into a roadblock because I had no idea how to do the animations for the zoom in. Once I get these scopes in I'll be able to start working on the kits. BTW, I would love it if you would be able to throw me a bone every so often and explain the process of how to go about creating weapons/weaponsights and getting them in game. I've PM'ed just about everyone I can think of in order to keep people from getting irritated with me and you are the only one who can always give me definitive answers. Thanks so much. Rahn (TAW_Rahnman) Quote Link to comment Share on other sites More sharing options...
davros Posted December 14, 2009 Share Posted December 14, 2009 YEAH BABY! Aimpoint on the MG! I know a team member who is going to be sooooo happy when he plays this! Now I just need to tweak the accuracy and presto..a usable MG in GRAW 2..unheard of! Thanks guys. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted December 14, 2009 Author Share Posted December 14, 2009 It's not too complicated, but it is involved. Basically you are just telling the game to use a different animation when it zooms in which is based on whether it's a steelsight(their term), combatsight, or scope. Getting it all setup is kind of a pain, but once it was done, it's fairly easy to try out different things. Figuring it all out was the tricky part. If I find some time to write it down I will explain how to do it. Quote Link to comment Share on other sites More sharing options...
rahnman Posted December 14, 2009 Share Posted December 14, 2009 I just downloaded the files and put them in my mod........ To quote Anakin Skywalker......"It's working, IT'S WORKING!!!!!!" Simply AWESOME!!!! Thanks Brettzie!! Rahnman Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.