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is Ghost Recon much different to GR:AW ?


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Well, they're both first person shooters ;)

On a more serious note, yes there are some differences. GR is of course a much older game and therefore not as pretty to look at. Plus, you don't get the weapon in view, but only the crosshairs. How much that matters is of course a matter of taste and differ from one gamer to another (personally, GR is plenty pretty).

In GRAW you get to customize your weapons and equipment (to an extent) while in GR you have to choose between pre-made kits. As you progress in GR, your troops are awarded "points", and you can choose to spend these points on improving specific skills for each team mate. You also unlock "specialists" that have access to special weapons and are generally more skilled than your regular team members.

I don't play MP so I can't comment on that, but for single-player and co-op (i.e. playing against computer opponents) there are a number of differences.

GR is rather more open-ended, meaning that you have more freedom to move around the map as you like and complete the objectives in the order you prefer. There are no "you are leaving the mission area" messages.

This has a profound influence on gameplay. In GRAW, where your freedom of movement is more restricted, the mission designer can predict where you will be on the map at any given time. And thus the AI can be programmed with greater detail and fidelity. Like a vehicle pulling up and troops jumping out and engaging you. Also, the AI soldiers are better at moving from cover to cover, and popping out from cover to fire at you. This makes for more intense firefights.

In GR, where you can move about freely, the mission designers have no such luxuries (actually, they do have a few, since there are choke points like gates and bridges), and the AI pretty much have to react to whatever you're doing. It often makes the behavior of the AI troops somewhat more "wooden" and robotic.

However, you have probably noticed that playing the same missions in GRAW is somewhat repetitive: The enemy soldiers mostly do the same thing and are located at the same spots every time. GR missions are rather more unpredictable, and the AI soldiers are, sometimes, pretty good at doing things differently each time and throw you a nasty surprise.

This does not mean that GR missions are totally random, and you will certainly learn the "tricks" of each mission as you play them again, but very often you will experience enemies doing things they haven't done before.

GR enemies tend to be better shots than those in GRAW, and GR will punish you harder with reduced accuracy if you fire while on the move. You're also less bullet proof in GR and time and again you will be killed by a single shot. On the up side, dying doesn't mean that the mission is over; instead, you switch to another soldier in your squad. You can also freely "soul-switch" between any team member (in single player, of course).

In GR, you can have up to three squads, with between one and four (I think) soldiers in each squad, though the maximum total number of soldiers is six. You command the squads (via the 2D command map) rather than individual soldiers as you do in GR. You are automatically the leader of whatever squad you are in, and the other squad members follow you around (unless you tell them to "hold"). One feature that GR lacks compared to GRAW is the "execute" command that lets you set up orders and then have them executed simultaneously; in GR, the soldiers take off as soon as you click on the command map.

Fortunately, the AI controlled team mates are fairly smart, and you can (apart from setting waypoints for them to move at) give some basic orders (recon, assault, hold fire, fire at will).

The lobby for co-op games in GR is probably one of the best you will ever see, with a huge number of options for customizing your mission.

Finally, GR - again in part because of its age - is awash with mods, ranging from some new maps and weapons to total conversions (like the Vietnam War, Afghanistan and many others). Many mods require GR as well as the two expansions to be installed, which is why getting the GR Gold Edition is a really great idea :thumbsup:

To make a long story short, GRAW is prettier and more fast-paced while GR is a slower paced, requires a more thoughtful/careful play style and is less spectacular.

Personally, I prefer GR, though I do much better when playing GRAW :D

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Well, That is a superb reply and tells me everything I wanted to know. Extremely well constructed answer!

thank you.

Are there any AI enemies in the Co-op missons? ! This is one thing I'm not sure about!

I don't always have an option to be online so I would be playing them solo!

I shall buy 'Ghost Recon' Gold while back in the UK for Christmas

gavain2

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Buy two, and order the mod-DVDs from Rocky (presuming he is still packaging/shipping them). There are just so many outstanding mods and missions available for GR that ypu can play it over and over again with so many different options that you are unlikely to tire of it anytime soon.

The only objection/correction I would make to "krise madsen" review is that GR missions can in fact have well triggered "local events" (e.g. truck full of tangos driving up and hoping out to engage you, it just takes a bit more effort on the part of the mission maker. Few of the original missions had this type of feature, but there are quite a few out there in mod/mission packs that do it quite well. You just need to look carefully through them to find missions that suite your preferences and gameplay style.

Good luck and enjoy

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Buy two, and order the mod-DVDs from Rocky (presuming he is still packaging/shipping them). There are just so many outstanding mods and missions available for GR that ypu can play it over and over again with so many different options that you are unlikely to tire of it anytime soon.

:yes: The mods alone could keep you in battle for the next 10 years or so. :o=

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GR missions can in fact have well triggered "local events" (e.g. truck full of tangos driving up and hoping out to engage you, it just takes a bit more effort on the part of the mission maker. Few of the original missions had this type of feature, but there are quite a few out there in mod/mission packs that do it quite well.

Indeed. Good point. Modders can, and have indeed, done all sorts of impressive things with GR. And a lot of the mods out here are really AAA quality.

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:unsure:

"One feature that GR lacks compared to GRAW is the "execute" command that lets you set up orders and then have them executed simultaneously; in GR, the soldiers take off as soon as you click on the command map."

I think you will find that if you put your squade on "Hold"you can then set there way points on the commandmap while there in cover. When your done you can then send them on there way when your ready, either in recon mode (low and slow) or assault mod. At a run or at a walk :yes: and have them set to cover different fire arcs when they get there. and unlike GRAW if you send a team mate to an objective like demo a vehical or bridge they will do when they get there not stand around well you make your way there to do it for them :yes:

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To all Who answered my query. Wow!! Such a lot and all of it very positive, Thanks to all of you who bothered to reply.

I have queried Rocky as to his having a stock I can purchase when I'm back in Manchester UK. I hope so, It will give me something to look forward back home here in Germany

gavain2

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