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Patch 1.4 is out


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* Mouse controls: Improved mouse handling and responsivness

* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems

* Sound: Fixed speed of sould simulation and other improvements

* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements




show spoiler



* New: Added mouse smoothing to game options.

* New: Enabled multiple parameters for MP missions.

* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.

* New: Command line argument -cpuCount=NNN to override cpu count detection.

* Improved: Mouse smoothing disabled for fast movement.

* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;

* Improved: Audio volume settings.

* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.

* Fixed: Autocoordination caused rudder oscillation in high speed flight.

* Fixed: Crashes in VoN when many players were speaking simultaneously.

* Fixed: Immortal freezed soldiers occured in MP.

* Fixed: Broken kill scoring in MP (two points for unit kill).

* Fixed: Input key actions are no longer active while chat mode.

* Fixed: Diag_log used with long text argument caused crash.

* Fixed: Mouse scrolling in diary.

* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.

* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.

* Fixed: Time of day synchronized on client after connection to server.

* Fixed: Speed of sound simulation.

* Fixed: Fire from rifle distort sound.

* Fixed: Crash by malformed input to a diag_log scripting function.

* Fixed: Dark muzzle flash in some of the weapon optics.

* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.

* Fixed: Players are no longer forced to reconnect after MP Load on server.

* Fixed: Bike rider can be no longer healed.

* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.



* Improved: Communication menu updated to work with the new menu systems.

* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.

* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.

* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.

* Fixed: Possible appearance of immortal non-player characters in campaign.

* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.

* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.

* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.

* Fixed: (Into the Storm) MP: Bad position of client players during converation.

* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.

* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.

* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.

* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.

* Fixed: (Manhattan) Escort chopper often shot down.

* Fixed: (Manhattan) Palyer stuck in the animation after first scene.

* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.

* Fixed: (Badlands) Non-fucntional ending in campaign scenario.

* Fixed: (Missing in Action) Redundant random sentences from Razor.



* Improved: Ambient Civilians module caused lag in MP due to window lights.

* Fixed: Undefined variables in Ambient Civilians module.

* Fixed: High Command could behave strange when someone added his own display event handler.

* Fixed: Wrong positions of objects/logics.

* Fixed: Performance problems related to Animals module in MP.



* Improved: Some of the vehicle HUDs now contain missing info.

* Fixed: Alignment issues on several wrapper UI screens.

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* Mouse controls: Improved mouse handling and responsivness

Sounds good. Lack of responsive controls is one major issue I have with ArmA2. Guess I'll have to give it another try some time.

Thanks a lot for the heads-up, Tinker. :thumbsup:

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