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Patch 2.600 Released on June 10th


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Patch 2.600 Update

Our work on the upcoming patch for Company of Heroes is progressing well. We are currently in the final stages of testing and we plan to be as thorough as we possibly can here so as not to let any major issues slip by. We will keep you updated as best we can on our continued march towards release.

and the earlier info in case anyone hasn't seen it yet:

Patch 2.600 Overview

As we have previously mentioned, work on a new patch is underway. The main objective of patch 2.600 is to fix some key bugs, not to make wide sweeping changes to the game. The key bugs we’re looking to fix are:

* Heavy Machine Guns. We will be introducing a fix to the current delay for an HMG switching windows when in a building and return proper operation for British emplacements and other units that were affected by patch 2.502.

* Fix the Pak 38 camouflage stacking bonus modifier that increases the gun’s damage beyond the intended effect.

* Commonly known as the ‘burst fire bug’, we will address an issue that allowed some units to ignore their weapon cooldowns.

* We are introducing a new map for Panzerkrieg along with a fix for the free defensive infantry bug. Some balance changes will also be incorporated for the Panzerkrieg tanks.

There are further bug fixes and changes in the patch, such as a reduction to the effectiveness of the T17, but these are the main points.

Please stay tuned for more updates on patch 2.600 including a first look at the new Panzerkrieg map. We will of course be posting the full patch notes here on the community site once the patch is near release.

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further details of the imminent 2.600 patch have been posted:

Patch 2.600 Notes

The current build of patch 2.600 is proceeding well through our final testing process. We have gone through a few release candidates, having to go back and fix bugs found by the test team, rebuild the patch, and start testing over again. That is to be expected. We'll post an ETA soon, but until then here is the final list of patch notes with a few additional notes at the bottom. The additional notes are fixes that are in patch 2.600 but these items weren't in the patch notes at the time we had them localized into all of the languages that the game supports. We're posting them here on our community site so you're all aware of the additional fixes:

Patch 2.600 Notes

Bug Fixes

* Fixed an issue where Bergetiger audio volume was lower than intended.

* Fixed an issue with speech mixing.

* Fixed an issue with the game crashing while trying to exit from cinematic mode.

* Fixed a number of issues with the World Builder.

* Updated the help text for a few units.

* Fixed an issue with incompatibility between save games and version.

* Fixed a bug with long scenario descriptions.

* Cool-downs are now working properly for all weapons.

* HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.

* Squads will no longer rush at an undeployed weapons crew when ordered to attack.

* Fixed an issue where Pak38s could stack their first-strike modifiers.

* Fixed an issue with the lobby and front-end slowing down and operating slowly. This makes joining games and automatch teams much more reliable.

* Fixed a networking issue that caused a player's stats to appear as all zeroes.

* Fixed an issue that caused the last played map to be forgotten when starting a game of the same type.

* Fixed an issue where a host's game would crash when both host and client would try to move to an empty slot simultaneously.

* Fixed a few issues with players swapping slots and gameplay types within the lobby.

* Fixed an issue with "Swap Starting Location" functionality.

* Fixed a usability issue with the Autopatcher error messages.

* Fixed an issued that caused the game to crash upon loading the Mission 4 from Invasion of Normandy.

* The help text for the British Staghound has been updated to correctly reflect its role.

* Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.

* SCAR Bug reporting has been turned off while players are running with -dev.

* Purple box no longer appears when trying to place British emplacements next to each other.

* Panzerkrieg: Fixed exploit that let players create Defensive Infantry for free ignoring the cool down timer.

* Repair bunker pioneers now repair engine criticals when repairing damaged vehicles.

Maps

* Added a new map called Panzerkrieg: Hébécrevon.

* 2p Sturzdorf has been updated to its proper version.

* 2p Beaux Lowlands has been updated to its proper version.

* 2p Wrecked Train has been updated to its proper version.

* 2p Langres has been updated to its proper version.

* 6p The Scheldt has been updated to its proper version.

Gameplay

* Improved the reliability and effectiveness of the American's Strafing Run.

* The T17 armored car's damage output has been reduced.

* Penetration of the T17 armored car has been reduced.

* The Panzer Elite's Schwimmwagen Scorched Earth ability has been replaced with an "Incendiary Trap" ability.

* The British Command Truck's mobile ability will no longer be available while the Truck is setting up.

* Panzergrenadier's Suppression Volley can properly target weapon crews that are set-up.

* Infantry sections with Bren upgrades can now use 'Button Enemy Vehicle' when garrisoned inside a building.

Panzerkrieg

* Recon flight will now detect camouflaged vehicles and infantry (Panzerkrieg only).

* Panther health decreased by 11%.

* Panther Damage Multiplier reduced by 7%.

* Panther Range Multiplier reduced by 7%.

* Hellcat weapon reload modifier decreased by 11%.

* Hellcat damage multiplier increased by 9%.

* Hotchkiss health decreased by 10%.

* Churchill range increased by 7%.

* Stealth infantry units now cost 35 Manpower.

* Stealth infantry sticky bomb damage reduced by 27%.

Additional fixes not in the patch notes due to localization:

Gameplay

* Panzer Elite Infantry Halftrack suppression lowered.

Bug Fixes

* Fixed an issue where British Howitzers could use their barrage ability when it should be disabled.

* Fixed an issue where British MG nests would not open fire at targets within range.

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I played a few matches with the 2.6 patch now and there is some changes noticable.

The pak38/camouflage-bug did not appear and we could clearly notice the difference now in the T17.

Usually you could take out an opposite tank with 3 T17s stunning the enemy tank.

Now they are pretty much useless against armored units, but still mighty effective against infantry - fair deal to hold your ground against enemy infantry in the beginning!

Can't get more into it, didn't notice anything else besides slight changes to some maps here and there.

Good stuff though Relic...now get on CoH 2 in a modern theme!

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