[SPH]Galor Posted May 30, 2009 Share Posted May 30, 2009 Crash in application version: 30899.3048 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D does not have enough display memory to perform the operation. Renderer: threaded Physics : threaded Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted May 30, 2009 Share Posted May 30, 2009 I think that Davros had the same problem with one of my missions. From what I remember if the map has a lot of textures you will get this error, as far as I know it's caused by the graphics card running out of memory. The solution that Dav mentioned on one of my posts was to lower the texture settings in game. Hope this helps, someone correct me if I'm wrong. John Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 30, 2009 Share Posted May 30, 2009 Topic of interest. Quote Link to comment Share on other sites More sharing options...
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