davros Posted April 11, 2009 Share Posted April 11, 2009 Hi Folks, Radiator has been working very hard on his new map, and I had the pleasure to get a walkthrough of it by him today. It's an absolute cracker! It's a player vs player map and is a worthy sequel to his Heavy Down map/mission. It combines a number of elements from the different game types into one. It's really great and has many elements that have never been done in GRAW ...but I won't spoil the surprise. He'll post the details and perhaps a beta in a week or so once the current round of testing is complete. What I (we) do want to show you is the insertion method. He's using heicopters and trucks to insert the teams...and it works a treat. Take a look at the following short video and you'll get an idea how it works. Heli Insertions on Radiators new map Note that I have added the AI for effect ...this is a PvP map, so ordinarily there would be other players...and added just a few too many so I died alot making this video! Dav PS. Rad, I decided to use heli_event_a after all...as I wanted to keep the clip short and save some surprises re. the map layout and heli routes for later. Hope that's ok. Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 11, 2009 Share Posted April 11, 2009 Too cool, looks awesome. Is there a game with better looking heli insertions, cause I've not seen it. Two thumbs up Quote Link to comment Share on other sites More sharing options...
[SPH]Galor Posted April 11, 2009 Share Posted April 11, 2009 WOW! Rad, this is awesome! Now just need to take control of the player who handles the machinegun, and it would be amazing Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted April 11, 2009 Share Posted April 11, 2009 Yes, that looks very interesting! I would imagine that if this works well in TvT and Coop, that this code could be configured for us to be able to use Panhards or Hemtts as transport devices. Great work, guys!! Quote Link to comment Share on other sites More sharing options...
pagey Posted April 11, 2009 Share Posted April 11, 2009 Amazing!!! Is this can be used in a coop map as well? Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 11, 2009 Share Posted April 11, 2009 Good vid Davros. Have some vehicle descriptions that maybe wrong , only had a quick run through them? These all seem to work: pickup_loy_vehicle pickup_merc_vehicle blackhawk Cannot fit in / Fall to death on insert. mi28 Crash using these: Hemtt: data\lib\units\types\beings\mods_human\ghostaidriver.dsf(0) data\lib\units\types\beings\human.dsf(0) data\lib\units\extensions\transport.dsf(0) data\lib\units\extensions\transport.dsf(0) data\lib\units\extensions\groupunit.dsf(0) m1078_resupply data\lib\units\extensions\groupunit.dsf(-1): cant find member: transport in type <Unit> SCRIPT STACK: data\lib\units\extensions\groupunit.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\managers\briefingmanager.dsf(0) To be avoided / Issues with these: Panhard will transport, but unable to exit vehicle. Added <addon name="enter_exit"/> to the unit but still no luck. Maybe teleport players to a location soon as vehicle stops? abrams_us loads you into mission, but non functional from there. mi17 loads you into mission, but non functional from there. Quote Link to comment Share on other sites More sharing options...
davros Posted April 11, 2009 Author Share Posted April 11, 2009 Thanks for the research Tinker. Good to know which ones to use and which to avoid. Re. the Mi17... Can you explain more about what you mean by "mi17 loads you into mission, but non functional from there." I wonder if I could add some sort of collision to the inside floor of the chopper to allow you to stand on it if that's the issue? The great thing about the M17 is that it's big enough to fit more than 4 ghosts....hmmmm...worth a go I think. Galor, my thoughts exactly re. mini-gun. But this would be a mod. and not sure yet how to do this...but will take a look. Bogie, not to spoil the surprise, but this is the most simple of things to do. No custom code or anything fancy...just get in and fly Ah, I do love the way this game continues to surprise and delight.... Pagey, yes, I am confident it'll work in coop. Dav. Quote Link to comment Share on other sites More sharing options...
Marcinko Posted April 12, 2009 Share Posted April 12, 2009 Now only if it could simulate the hell of Helo infil/exfil when rocks and sand are smacking you in the face while youre trying to keep your balance from prop blast and pull security, and GTFO. Quote Link to comment Share on other sites More sharing options...
TAW_Zero Posted April 12, 2009 Share Posted April 12, 2009 how bout a heli delivering a mule into the map? that would be nice on upcomin maps Quote Link to comment Share on other sites More sharing options...
Traveler Posted April 12, 2009 Share Posted April 12, 2009 That is nice. good work. Quote Link to comment Share on other sites More sharing options...
Radiator Posted April 14, 2009 Share Posted April 14, 2009 Ready For A Test, Dav Just add some cool no, nice no, a absolute cracker to the map I ll finish them tonight. I ll ring you tonight. Rad... Quote Link to comment Share on other sites More sharing options...
davros Posted April 14, 2009 Author Share Posted April 14, 2009 Excellent. Thanks mate...chat tonight. Dav. Quote Link to comment Share on other sites More sharing options...
oz-ares Posted April 16, 2009 Share Posted April 16, 2009 (edited) Incredible. Awesome. I hope i can be patient to the release. Thx for making Graw2 so interesting. Now the fun is back ! Edited April 16, 2009 by oz-ares Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted April 20, 2009 Share Posted April 20, 2009 Bogie, not to spoil the surprise, but this is the most simple of things to do. No custom code or anything fancy...just get in and fly Ah, I do love the way this game continues to surprise and delight.... Pagey, yes, I am confident it'll work in coop. Dav. So how is it coming along? I do have a great way to utilize the Blackhawk Transport in an upcoming coop mission if the coding is ready. Any chance that I can get a hold of the coding to test it out with the coop mission? Thanks, Bogie Quote Link to comment Share on other sites More sharing options...
davros Posted April 20, 2009 Author Share Posted April 20, 2009 Hi Bogie, the real "trick" with this is that there is no trick There is no coding for this above the "normal" ie. making the heli land and take off/return. It's just that Radiator has done it. I'd suggest you PM radiator and perhaps he can send you the code segment he used to script the takeoff/landing to make it even easier....he's done a great job of making it look realistic when it lands and flies about. Also, I'll PM you a link with a sneak peak at his vehicle insertion using pickups...it's almost as cool as the heli's....has some great ingame mood music too. Dav Quote Link to comment Share on other sites More sharing options...
[SPH]Galor Posted April 20, 2009 Share Posted April 20, 2009 Great work guys. Congratulations to all Quote Link to comment Share on other sites More sharing options...
Ronbo Posted April 20, 2009 Share Posted April 20, 2009 (edited) G'day all, As my first comment on RECON.net, just would like to thank him, Davros, Bogie, Brettzy, etc for their stirling effort in making me arrive at work with bloodshot eyes. Awesome work! You may notice that this is a copy of a blog I placed on Dav's wiki, and he requested that I repost it here. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Nothing has excited me more though recently than Radiator's work in getting some chopper action into the game. I can see some excellent fun in the combination of Davro's switches in the spawn room, allocating a chopper flyby and insertion of... well... as many sites as can be realistically done. (Heaven help the flyboys if the troops on the ground don't stop the incoming Shilka's arriving over the ridge) {I will be mighty peeved though if I find any Davro's mines in the cabin however, damn critters get everywhere} So there you have it, my first submission (and subtle wishlist request) - Chopper Insertions at 3 or more locations (with suitable flyby time), maybe some Ride of the Valkyrie music over the NARCOM, and let's go Apocolyptic Now on their sorry arses. Ronbo Edited April 20, 2009 by Ronbo Quote Link to comment Share on other sites More sharing options...
MarkAm_i Posted August 4, 2009 Share Posted August 4, 2009 I recall reading about this when it was first posted. Can anyone tell me what's been created along the lines of helicopter missions? I have only downloaded one GRAW 2 mod as of yet as I tend to play GRAW 1 more. But between brettzies weapon mod, the 3rd person weapon view, and the interesting possibilities of choppers that I imagine...GRAW 2 seems like a game I need to explore more. PS Is it me or is that weapon view in GRAW 1 without a zoom? every time I zoom out the reticule disappears. Also, are there any clans that use teamspeak for TDM, RVSA, coop etc? I'd like to find a good group, the game isn't nearly as fun without comms and teamwork. Quote Link to comment Share on other sites More sharing options...
Radiator Posted August 5, 2009 Share Posted August 5, 2009 Hi MarkAm_i, The heli mission is still in the works, why it's taking so long is that I've add some new props, usable computers, keypads, defcon lights, etc.. and I fine tune Dav's button switch. plus new sounds, the biggest time user was me, working out how the props work or what I can make the props do and the sounds. the sounds was the hardest, tying to make the sounds work as a player sound not a world sound and working out how or the different ways the sounds can be used. All in all, the whole map was hard timers, Ai's, heli's that shoot missiles, computers, keypads , 24 vehicles that transport you to the fight zone and the heli's. It's like Dav said "the real "trick" with this is that there is no trick There is no coding for this above the "normal" ie. making the heli land and take off/return. It's just that Radiator has done it." Yes, their was no real tricks , the trick was working around the problem or for me making the game real. instead of walking up to a computer to trigger a heli attack,for me thats not real.but if I walked up to a computer and used the computer, it would be more real. so I made the computer work, the same with the lights. I wanted the lights to be white, push a button and defcon was activated. lights went from white to red. many hours to work out the lights, but at the end, it was so simple. the same for all the props in the map. It should be soon for the release. Rad.. Quote Link to comment Share on other sites More sharing options...
MarkAm_i Posted August 5, 2009 Share Posted August 5, 2009 It should be soon for the release. Rad.. Very cool, it sounds awesome. Whenever it hits me, the amount of work and effort in all of the GR maps and mods. I begin to enjoy them more than before. I'm really looking forward to seeing what you come up with and no doubt, it can be something for others to build further upon. The wiki system is so cool..GRAWs would be dead without it I imagine. Quote Link to comment Share on other sites More sharing options...
Rocky Posted August 5, 2009 Share Posted August 5, 2009 This sounds amazing, cannot wait to get my hands on it! Quote Link to comment Share on other sites More sharing options...
AnzioB Posted October 26, 2009 Share Posted October 26, 2009 Anyone know how this is going? Quote Link to comment Share on other sites More sharing options...
davros Posted October 29, 2009 Author Share Posted October 29, 2009 Unfortunately it had issues when played on a dedicated server...so afaik, it's not going. Quote Link to comment Share on other sites More sharing options...
Radiator Posted October 29, 2009 Share Posted October 29, 2009 BUT I found a way. Sorry for leaving all you in the dark. Work's been a real pain in the back, the wife too. We just sold off 2 of our businesses, so I've been spending most of my time with the money sucking lawyers. And very little time with the map. The good news is, I can make all the props work ( Heli's , workable key pads, computers and the magic sounds ). The bad news is they all have a glitch or there is a glitch with another prop. eg.(for the heli to work, played on a dedicated server, you can't enter a vehicle or open any doors???) and ( for the sounds, when I set it up as a player sound , that means if I play a sound and just want a player or a side to hear a sound, it takes out all the original player sounds.) The way around all of the problems was not making them work properly, but make them work in a different way. That means for eg.. Sounds - instead of have it work as a player sound (one player can hear it) I change the sound to a world sound that everyone can hear it, but changed the sounds value to play in a 1, 5 or a 10 metre radius and in 2d or 3d and so on. The big problem with this was 1. you can't have one off mod (so modder just have to add sounds in there sound folder) 2. making the sound play in a location. eg. I have 6 phone boxes that you have to walk up to, but only one will be working. you make communication with head office, and they talk back with a random of 2 different code words (two different sounds) and when you fire your gun the sounds stop half way through play. I found a way that fault and the others. I can go on and on. I 've spent over 1000's of hours just on one thing ( key pads or sounds etc..) and I have found a balance for most of my new toys. So everyone can use them. All in all, yes, the map is so close for a test. I am disappointed Dav, that you gave up on me. Rad...... Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 29, 2009 Share Posted October 29, 2009 Really looking forward to seeing this..... Quote Link to comment Share on other sites More sharing options...
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