CaptainMitchell365 Posted April 3, 2009 Share Posted April 3, 2009 (edited) Been a long time since an update. I have had luck with the sig556 and the Springfield Xd by getting them in game but the texture problems they have are just too much of a headache. I'm not an expert at troubleshooting texture errors. For instance the whole weapon was perfect but, like the little cracks under the scrope rail that connect the rail to the upper reciever were always shiny and had lines all over them. Then the springfield xd had silly lines in the tiny nooks and crannys everywhere. So lately i designed a M14 Dmr stock and have had tremendous luck. Looking forward to realeasing this one real soon. Then later on throwing in the guns (i've stopped working on) to update this sniper mod. And to keep it real simple i was just going to use the M99 scope for the M14's optics and there is already an M14 mag in game. There was some trial with the m99 scope but you just have to sike the game into thinking it is a aimpoint by altering the aimpoint files just a little bit (units category to be specific) and it can virtually go on any gun with a scar animation. M14 Dmr 7.62x51mm Leupold Bipod. Be honest what do you think about the stock?! ugly or pretty? Edited April 3, 2009 by CaptainMitchell365 Quote Link to comment Share on other sites More sharing options...
CaptainMitchell365 Posted April 7, 2009 Author Share Posted April 7, 2009 (edited) You guys are gonna like this one. I did the whole upper and lower reciever today, grip trigger everything. Kind of cheated by taking the stock and forearm of my M16 off and putting them where it needs to be but turned out as a nice weapon SR25 Now comes the scary part, uv maps Edited April 7, 2009 by CaptainMitchell365 Quote Link to comment Share on other sites More sharing options...
DerRelient Posted April 10, 2009 Share Posted April 10, 2009 Can you post a screenshot of the 556 and Springfield, along with the UV map and textures? Quote Link to comment Share on other sites More sharing options...
seiken05 Posted April 10, 2009 Share Posted April 10, 2009 (edited) Captain, both weapons are really really good. I wish that you can released it soon. I always think that DMR and Stoner must form part of the GRAW 2 staff weapons. Edited April 13, 2009 by seiken05 Quote Link to comment Share on other sites More sharing options...
CaptainMitchell365 Posted April 14, 2009 Author Share Posted April 14, 2009 There is a UV for the sig556 but there is no UV for the Springfield, i'm still working on getting a Map for that gun. Also im working on getting a stern UV map for that sr25 and M14 Dmr. I know there is this program for maya and max 2008/09 but i use 2007. Anyway it's called umbrella and it is supposed to automatically unwrap 3d models. I'm researching this and im probally gonna download a trial for maya. So if this works out we'll have a decent weapons pack. If you do have some texturing experience Derrelient, please feel free to send me a pm and i'll include you in this weapons mod. I can use all the help i can get. I'll post some screens soon. Quote Link to comment Share on other sites More sharing options...
sandersh Posted April 14, 2009 Share Posted April 14, 2009 how long does it take to make of this a mod its very good stuff can you make a p90 ±P Quote Link to comment Share on other sites More sharing options...
davros Posted April 14, 2009 Share Posted April 14, 2009 Yeah, they do look great. Well done mate...wish I could help with skinning but it's above my pay grade Keep it up. Dav. Quote Link to comment Share on other sites More sharing options...
CaptainMitchell365 Posted April 15, 2009 Author Share Posted April 15, 2009 sadly sandersh none of the weapon animations fit the p90. It would'nt look right in the ghosts hands in other words. As soon as i get a hold of a good unwrapping program i'll be on the road. Thanks for all the support, it is what keeps me modding! Quote Link to comment Share on other sites More sharing options...
DerRelient Posted April 16, 2009 Share Posted April 16, 2009 As soon as i get a hold of a good unwrapping program I know that it's really boring, frustrating, and... boring, but the best UVs come out after you make it by hand. Programs are good and all, but by an experienced hand is always much better. Try looking online for tutorials on unwrapping for whatever modeling program you use. Quote Link to comment Share on other sites More sharing options...
CaptainMitchell365 Posted April 16, 2009 Author Share Posted April 16, 2009 Yeah i've looked at so many tutorials and got so many pointers from people i'm just about to put a help wanted sign out and see if anyone wants to join me for this mod. I can do textures i just cant uv unwrap if my life depended on it. So if anyone wants to help me unwrap two 3d models, please let me know. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted September 12, 2009 Share Posted September 12, 2009 Hi captain, That such your models? it's will be ready soon? Quote Link to comment Share on other sites More sharing options...
COLWcF Posted September 17, 2009 Share Posted September 17, 2009 That M14 is wonderful. Looks like it's out of Crysis, and I mean that in a good way. Quote Link to comment Share on other sites More sharing options...
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