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HAWX Modding inicache


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XVi32 , completely free... should have the 2 Skin Plane Mod fully complete by Thursday, just got to tweak all the dat files etc

you working on a mod at the moment?

I'm trying to add the usused FA18C skin to the YF-17 Cobra (It was originally meant for the Yf-17). I don't know how to add an entry to the entities.mdl file.

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I will get it done for you in the next release, can you just confirm which texture it is full path + name

The skin is FA-18C_Hornet_P02.dds

Its in data2>textures>geoms

So you're just adding second skin entry for every fighter in the game in the entities file?

Make sure you are using the same naming patterns thats the fighter's with skins use.

Ex: if you are adding another entry to the harv make sure its like this"

dem_F-18_HARV_skin2_player

Edited by Mig-29
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Yep, every plane will be able to have a 2nd selectable skin

adding relevant entities.mdl entries, ini file entries, mission playable models entries, dummy textures, default_planes.lua update and modifying mainmenu.lua

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Yep, every plane will be able to have a 2nd selectable skin

adding relevant entities.mdl entries, ini file entries, mission playable models entries, dummy textures, default_planes.lua update and modifying mainmenu.lua

So basically you're creating simple to use template for those who want an extra skin on their fighter?

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ok i tried your mod.

what scripts did u use to enable the extra planes?

which file did you place them in? i saw an entry in the mainmenu.lua file.

how did you figure them out.

your like way ahead of me. lol

Edited by Mig-29
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The "Ini Cache with Extra Camera Mode" file doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. :(

Any ideas?

Oh btw. I'm using Vista and WinRar to open/encrypt the file. :)

Edited by Vth_F_Smith
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The "Ini Cache with Extra Camera Mode" doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. :(

Any ideas?

Oh btw. I'm using Vista and WinRar to open/encrypt the file. :)

I can upload an inicache with the change in for you to try if you want?

http://www.mediafire.com/?tnmymgnztin try that

rename inicache.bin to inicache.bin.bak drop in the DataExtraCamera.pak file

(Mig-29 @ Apr 10 2009, 03:23 AM) *

ok i tried your mod.

what scripts did u use to enable the extra planes?

which file did you place them in? i saw an entry in the mainmenu.lua file.

how did you figure them out.

your like way ahead of me. lol

1. Just modified the MainMenu.lua file

RefreshPlaneSelectList()

PlaneSelect_PlaneStatusBlade1_OnShow()

PlayerNeedsLevelFor()

select_plane_model()

action_plane_model()

OnWeaponPackSelectionOpenPage()

select_weapon_pack()

2. MainMenu.lua and plane2skins.lua (custom file, to check for the extra planes before enabling to keep locks etc in place)

isExtraPlayablePlane() function I dropped in, 3 cheers for the monster if statement smile.gif

3. To much time on my hands smile.gif + trial and error

Edited by bBurn
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The "Ini Cache with Extra Camera Mode" doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. :(

Any ideas?

Oh btw. I'm using Vista and WinRar to open/encrypt the file. :)

I can upload an inicache with the change in for you to try if you want?

http://www.mediafire.com/?tnmymgnztin try that

rename inicache.bin to inicache.bin.bak drop in the DataExtraCamera.pak file

Thank you, it works like a charme now. :thumbsup: Edited by Vth_F_Smith
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1. Just modified the MainMenu.lua file

RefreshPlaneSelectList()

PlaneSelect_PlaneStatusBlade1_OnShow()

PlayerNeedsLevelFor()

select_plane_model()

action_plane_model()

OnWeaponPackSelectionOpenPage()

select_weapon_pack()

2. MainMenu.lua and plane2skins.lua (custom file, to check for the extra planes before enabling to keep locks etc in place)

isExtraPlayablePlane() function I dropped in, 3 cheers for the monster if statement smile.gif

3. To much time on my hands smile.gif + trial and error

So you just guessed the script?

I just want to be sure, how did you learn these scripts? I don't think I understood

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..to start with I searched for anything releating to plane/lock/unlock etc to find out where stuff gets called from .. I do a fair bit of programming so I can follow most of what is in the LUA files

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