Mig-29 Posted April 5, 2009 Share Posted April 5, 2009 The crashes were caused by some missing Hex Values in the entities.mdl (must learn to count..), will do a bit more testing but should be able to get a mod with a couple of 2-skin-planes out tomorrow EA6B 2nd Skin Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 5, 2009 Author Share Posted April 5, 2009 Just trying to finish the extra plane stuff and I will put the Mod up, will only do the extra skin for the EA-6B to start with, need to make sure it works for others Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 6, 2009 Share Posted April 6, 2009 I just need to be 100% sure, here. Are you certain that the stock INI files are unmodified? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 6, 2009 Author Share Posted April 6, 2009 If you mean the inicache stock file I put up then yes they are untouched If you mean the 2nd Skin Mod then I have added extra inis. Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 7, 2009 Share Posted April 7, 2009 What hex editor are you using? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 7, 2009 Author Share Posted April 7, 2009 XVi32 , completely free... should have the 2 Skin Plane Mod fully complete by Thursday, just got to tweak all the dat files etc you working on a mod at the moment? Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 7, 2009 Share Posted April 7, 2009 XVi32 , completely free... should have the 2 Skin Plane Mod fully complete by Thursday, just got to tweak all the dat files etc you working on a mod at the moment? I'm trying to add the usused FA18C skin to the YF-17 Cobra (It was originally meant for the Yf-17). I don't know how to add an entry to the entities.mdl file. Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 7, 2009 Author Share Posted April 7, 2009 (edited) I will get it done for you in the next release, can you just confirm which texture it is full path + name Edited April 7, 2009 by bBurn Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 7, 2009 Share Posted April 7, 2009 (edited) I will get it done for you in the next release, can you just confirm which texture it is full path + name The skin is FA-18C_Hornet_P02.dds Its in data2>textures>geoms So you're just adding second skin entry for every fighter in the game in the entities file? Make sure you are using the same naming patterns thats the fighter's with skins use. Ex: if you are adding another entry to the harv make sure its like this" dem_F-18_HARV_skin2_player Edited April 7, 2009 by Mig-29 Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 7, 2009 Author Share Posted April 7, 2009 Yep, every plane will be able to have a 2nd selectable skin adding relevant entities.mdl entries, ini file entries, mission playable models entries, dummy textures, default_planes.lua update and modifying mainmenu.lua Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 7, 2009 Share Posted April 7, 2009 Yep, every plane will be able to have a 2nd selectable skin adding relevant entities.mdl entries, ini file entries, mission playable models entries, dummy textures, default_planes.lua update and modifying mainmenu.lua So basically you're creating simple to use template for those who want an extra skin on their fighter? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 7, 2009 Author Share Posted April 7, 2009 yep, plus allowing people to use the extra planes Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 10, 2009 Share Posted April 10, 2009 (edited) ok i tried your mod. what scripts did u use to enable the extra planes? which file did you place them in? i saw an entry in the mainmenu.lua file. how did you figure them out. your like way ahead of me. lol Edited April 10, 2009 by Mig-29 Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 10, 2009 Share Posted April 10, 2009 (edited) The "Ini Cache with Extra Camera Mode" file doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. Any ideas? Oh btw. I'm using Vista and WinRar to open/encrypt the file. Edited April 10, 2009 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 10, 2009 Author Share Posted April 10, 2009 (edited) The "Ini Cache with Extra Camera Mode" doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. Any ideas? Oh btw. I'm using Vista and WinRar to open/encrypt the file. I can upload an inicache with the change in for you to try if you want? http://www.mediafire.com/?tnmymgnztin try that rename inicache.bin to inicache.bin.bak drop in the DataExtraCamera.pak file (Mig-29 @ Apr 10 2009, 03:23 AM) * ok i tried your mod. what scripts did u use to enable the extra planes? which file did you place them in? i saw an entry in the mainmenu.lua file. how did you figure them out. your like way ahead of me. lol 1. Just modified the MainMenu.lua file RefreshPlaneSelectList() PlaneSelect_PlaneStatusBlade1_OnShow() PlayerNeedsLevelFor() select_plane_model() action_plane_model() OnWeaponPackSelectionOpenPage() select_weapon_pack() 2. MainMenu.lua and plane2skins.lua (custom file, to check for the extra planes before enabling to keep locks etc in place) isExtraPlayablePlane() function I dropped in, 3 cheers for the monster if statement smile.gif 3. To much time on my hands smile.gif + trial and error Edited April 10, 2009 by bBurn Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 10, 2009 Share Posted April 10, 2009 (edited) The "Ini Cache with Extra Camera Mode" doesn't seem to work on my rig. The game starts, skips quite a few intro movies (I got rid of most of them) but it never switches to the menue, instead it seems to be in a constant loop at the loading screen. Any ideas? Oh btw. I'm using Vista and WinRar to open/encrypt the file. I can upload an inicache with the change in for you to try if you want? http://www.mediafire.com/?tnmymgnztin try that rename inicache.bin to inicache.bin.bak drop in the DataExtraCamera.pak fileThank you, it works like a charme now. Edited April 10, 2009 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 10, 2009 Author Share Posted April 10, 2009 your welcome Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 10, 2009 Share Posted April 10, 2009 But I'm still wondering why it didn't when I created the package. May I ask, which program you're using to create the archive file? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 10, 2009 Author Share Posted April 10, 2009 I just used 7Zip added a password of rF4hfGe1PfrzGe3IbaRtWsIn , when creating it I just set it to create the archive as a .zip file not a .7z .. left the compression level at normal and that is it http://www.7-zip.org/download.html, completely free works fine on Vista Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 10, 2009 Share Posted April 10, 2009 I see. Thanks again for the help, I think I'll try it with that one again - there are some things in my mind I'd like to try. Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 10, 2009 Author Share Posted April 10, 2009 if you work out any more from the inis please post here, only really looked into the unlocks etc so far Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 10, 2009 Share Posted April 10, 2009 1. Just modified the MainMenu.lua file RefreshPlaneSelectList() PlaneSelect_PlaneStatusBlade1_OnShow() PlayerNeedsLevelFor() select_plane_model() action_plane_model() OnWeaponPackSelectionOpenPage() select_weapon_pack() 2. MainMenu.lua and plane2skins.lua (custom file, to check for the extra planes before enabling to keep locks etc in place) isExtraPlayablePlane() function I dropped in, 3 cheers for the monster if statement smile.gif 3. To much time on my hands smile.gif + trial and error So you just guessed the script? I just want to be sure, how did you learn these scripts? I don't think I understood Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 10, 2009 Author Share Posted April 10, 2009 ..to start with I searched for anything releating to plane/lock/unlock etc to find out where stuff gets called from .. I do a fair bit of programming so I can follow most of what is in the LUA files Quote Link to comment Share on other sites More sharing options...
f22_raptorrr Posted August 2, 2009 Share Posted August 2, 2009 He im new in the forums and my englllish is suck... i need the extra camera mode please re-upload the mod because in mediafare is not longer available,please i need it! please! Quote Link to comment Share on other sites More sharing options...
Pave Low Posted August 2, 2009 Share Posted August 2, 2009 Did you try the existing link that's in post # 40 in this thread ? Quote Link to comment Share on other sites More sharing options...
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