Lightspeed Posted March 15, 2009 Share Posted March 15, 2009 I want a guy to try to escape at all costs - if you fire on him though he turns and decides to get all aggressive. I just want him to keep on running - the only way to stop him is to get close to him. How so? thanx Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 15, 2009 Share Posted March 15, 2009 -Alertness, set and combat -Combat ROE, Assault -Movement ROE, All costs -Pace, set, run -Path, once I'd try it in that order. I made a cigarette/sensor kit for him but maybe a noWeapon.kit would work. Seems I had him carrying an M249 but switched for some reason. Been awhile and I didn't retest for this post. But he would run like hell with me chasing and shooting. I made him invincible for this bit also. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted March 15, 2009 Author Share Posted March 15, 2009 yeh just realised my post wasnt well written. i think you're on the right track but just to clarify. i want guy to run and not stop and turn to shoot - just keep running. i have a good fix anyway but for future reference. i think i tried that wombat but he stopped. Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted April 8, 2009 Share Posted April 8, 2009 turning AI off after he's been running may work? of course, it should be a linear path. or setting timer to keep giving him the "run" team plan, maybe. You can check civilians ROE and so in M15 in [GR] russian campaign. I would add...set stance fixed to "stand". Quote Link to comment Share on other sites More sharing options...
migryder Posted April 8, 2009 Share Posted April 8, 2009 yea check the ref1-6 trigger plans for refugees in Embassy mission...also start up blocks.. mig Quote Link to comment Share on other sites More sharing options...
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