bogiegraphics Posted February 27, 2009 Share Posted February 27, 2009 Hello Everyone. I've completed the first Bogie Missions Campaign bundle for beta testing. This is different than what we typically test as this works for Single Player and LAN Server Campaign (haven't tested web server). Here is what to expect from every campaign mission: - Custom Briefings that include objectives, tactical, strategic, tips as well as a custom tactical map. - Insertion location and time when entering the map - Added Narcom video & audio that makes sense throughout each mission - Location text that will appear in the lower left corner when you enter that particular area. IE: the City Hall GUI Text will appear when you get close to the City Hall in Operation Evicted Occupation - Since there is no respawning, these spots are now where the game is saved (SP Only). Added a few additional save spots. - Added mood and\or memorable music at the beginning and end of each mission. The missions that didn't have occasional sound efx now have them. - Removed quite a few AI from most maps. General Challenges: -Need to come up with a way to create our own "actor_manager" so we can piece together video\audio briefings. -Need to balance the gameplay challenge between too hard and too easy. -Limitation: Cannot remove the underscores in the name as this would take a modification of the system's menu.xml. -Limitation: Cannot use colons, quotations or apostaphes in any text or titles -Do not believe that you can add just music to the briefing menu, you have to use an Actor from the actor_manager. Which is why I need to figure out how to create or append our own actor_manager.xml. Note that I spend several hours on just this alone and have hit some significant brick walls. I may post this issue soon as I just may be incorporating the xml wrong. Here are the adjusted maps: TRAINING Bogie Training Grounds Small Fog Mission. - Ran new lightmaps and streamlined them to DDS format. - Assured that the AI did not storm the spawning point during the briefing Bogie Training Grounds Large Day Mission - Ran new lightmaps and streamlined them to DDS format. - Assured that the AI did not storm the spawning point during the briefing - Added new F15 Flyby and video\audio to indicate the clearing of the Panhards into Stage 2 of the map ACT I Operation: Evicted Occupation Day Map - Assured that the AI did not storm the spawning point during the briefing - Reduced the amount of AI in the first area - Loyalist Militia are now in 3 groups of 4 AI each. These Loyalists are now controlable by the player (Player 1 on the network) - Several (16) AI spawn in at the extration point to surround you prior to the next mission. This is to indicate more clearly your capture setting up the next mission. - Removed both Panhards Escape from Juarez Day Map - Not much different, just new messages, video\audio and reduced quite a bit of the AI including sneaky snipers and two 50 cal mounted MGs Operation: Hostile Oasis Night Map - Pretty much the same as well. Most of the AI have been left in on this map. Operation: Oceanic Suppression Night Fog Map - Redid the lighmaps and streamlined. - Kept both Havocs - Reduced the amount of AI considerably. Probably need to reduce even more. ACT II (Released at a future date) will consist of Relative Sanctuary, Mercenary Village, Sanchez City ACT III (bundled with ACT II) will consist of Mercenary Revolutionaries Parts I & II and a Bonus Mission TBD. Here is the first beta for the Training & Act I Bogie Missions Campaign -> http://www.diverecovery.com/graw2/campaign..._act01_ver2.zip {Link Updated to most recent beta} Please let me know how I can improve the overall game play experience. Thanks so much, Bogie Link to comment Share on other sites More sharing options...
TAW_Zero Posted February 27, 2009 Share Posted February 27, 2009 will this work with co op missions? Link to comment Share on other sites More sharing options...
bogiegraphics Posted February 27, 2009 Author Share Posted February 27, 2009 No it will not work as a typical coop mission, but a campaign coop with up to 4 players. If you have three or less players, you can use the Ghost Bots to fill in the empty slots. All of these maps originated from the coop maps that were already released and have been conformed to the campaign coding rules. Even though you've already played the coop versions, there are a few extra sfx, voices, music, narcom video, etc. in these versions that work well with the campaign story. Hope this helps. Bogie Link to comment Share on other sites More sharing options...
davros Posted February 28, 2009 Share Posted February 28, 2009 Sweet. Perfect for those occasions I just want to play with myself...um, I mean play by myself Five bananas for this one Link to comment Share on other sites More sharing options...
porterslug Posted March 2, 2009 Share Posted March 2, 2009 Well Done Link to comment Share on other sites More sharing options...
bogiegraphics Posted March 3, 2009 Author Share Posted March 3, 2009 Well Done Hello Porter, Did you have an opportunity to play every map? If so, what did you like and what could be changed? Too hard; too easy? I personally had difficulties in Escape from Juarez coming out of the bunker and Operation: Oceanic Suppression towards the end of the container section just before the bridge. Too many AI. Evicted Occupation and Oasis seemed just right for my tastes but I'm trying to get some good, diverse feedback. Thanks, Bogie Link to comment Share on other sites More sharing options...
Rocky Posted March 3, 2009 Share Posted March 3, 2009 Cannot WAIT to get home and try this tonight. Link to comment Share on other sites More sharing options...
Yorkshire Sniper Posted March 3, 2009 Share Posted March 3, 2009 Whats the password to unpack it? Link to comment Share on other sites More sharing options...
Rocky Posted March 4, 2009 Share Posted March 4, 2009 Played some tonight, very nice, save games all worked great, it was cool to use AI as backup playing your missions. You're really doing some great stuff here.... Link to comment Share on other sites More sharing options...
wombat50 Posted March 5, 2009 Share Posted March 5, 2009 Whats the password to unpack it? I tthink you have to request it via PM from bogiegraphics. Link to comment Share on other sites More sharing options...
TAW_Zero Posted March 5, 2009 Share Posted March 5, 2009 nicely done all maps are great ai does need to be reduced on oceanic and i got a crash trying to use hud onthis as well Crash in application version: 30899.3048 data\lib\managers\worldmanager.dsf(-1): cant find member: inside_pos in type <void> SCRIPT STACK: data\lib\managers\worldmanager.dsf(0) data\lib\units\extensions\hud\hudorders.dsf(0) data\lib\units\extensions\hud\hudorders.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) Renderer: normal Physics : threaded i give 5 bruce lee's as well Link to comment Share on other sites More sharing options...
bogiegraphics Posted March 10, 2009 Author Share Posted March 10, 2009 Thanks Yorkshire Sniper for finding the issues that links the entire campain together. http://www.diverecovery.com/graw2/campaign..._act01_ver2.zip Here is the updated TRAINING and ACTI I maps that allows you to progress to Act II beta maps. Unless there is any major issues, this set will probably be the final version. This update includes: - reduced AI on most maps (especially Escape from Juarez & Oceanic Suppression) - rearranged some placement of the AI - Increased Save Points (SP Only) - Fixed several Audio\Narcom segments that were not playing properly - Fixed the music on a few maps as the General Occasional was not playing. - I'm sure there is something else that I'm missing, so it might be fixed. Thanks, Bogie Link to comment Share on other sites More sharing options...
JohnTC02 Posted July 21, 2009 Share Posted July 21, 2009 Beta Phase concluded, Thanks to all the beta testers that have contributed to the release. Link to the public release thread: The Bogie Campaign. John Link to comment Share on other sites More sharing options...
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