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I have seen some fair amount of talk in concerning weapon modding about poly counts. Some seem to prefer higher counts and some lower. Why does there seem to be no real uniformity on this? Do higher poly counts drain resources on lower end machines? Is this something of just personal preferences?

Stout Hearts

Warhawk

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Basically:

Evrey time you look in some direction in GR, there are a certain num,ber of polys in that scene. The less polys, the easier it is for that scene to render; thus making your game run smoother.

But if you have a lower end system, than this will slow it up significantly.

The lower poly count makes it so that way the new guns still look good, but aren't a system hog. thus making it more appealing for download and use in MP.

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what he is saying is that for some people that have a slow computer the lower the polys the better it will run.so the lower the polys the faster and less detailed it is.more polys slower and more detailed it is....but thats only if you have a slow computer../sorry Ruin it got be alittle mixed up,so i thought if it got me mixed up it mixed it probably got someone else mixed up ;):D:D

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What Ruin said, basically for my rifles, i try to keep em under 2500, sometimes they will go up to 3, then i delet more polies, i have 380 mhgz proccesor, in this pc anyway, and it's really slow, i usually dont have a prob with weps up to 3 grand. But weps arent the only things with polies, most everything has polies, so its a poly-poly world :D

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My gripe with some weapons over 2000 is that I can't tell the difference between that and my weapons at 1000 polys. Sorry if that sounds a little arrogant, but if people were to make the effort to do low poly work, they would learn a lot of little tricks to get the most out of every triangle. I have no problem with high poly weapons (up to and over 2000 triangles) if it's an extremely accurate model.

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Yeah,I agree Earl,but when you don't know so much about deleting these hidden face,using ngons instead of cylinders,it's all down to trial and error,that's why you're like the GOD of weapon making and why folks like me are trying to improve on .and I speak for myself here,very limited Max experience,and weapon modding in General!!

As I've said before in previous posts I just do this fon,and all the stuff I made was for my own use,and when I put it into a showcase ,folks got interested,and I'm delighted that other community members would want my stuff,we modders look up to you guys such as yourself,and Bajabravo as the Guru's of this superb game!!!!

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I don't see the need to go much over 1000 poly on GR weapons as you don't see them that up close. No need to make their moels more detailed then the other stuff in the game. Textures will help you out a lot to compensate for low poly count.

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Well, Earl, i try as much as possible to get low polies, makin sure theres not one xtra segement, deleting every possible unseen face, etc. the thing is i did my weps, folowing ur tutorial. Maybe if u were to finish that tut, i could get low poly weps as well. Ohhh well. Guess u will have to live with it. U made a m4/m203/anpeq-2/acog/risflash, tell me what ur poly count is, i'd be interested in seein how close(or far, lol) i am. the thing is, my weps, the base anyway, are below 1000, or just above it, as far as poly's go. but when i add atachments, well, it skyrockets.

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I didn't mean it as an attack guys. I think the problem is that everybody posts the model here before it's in-game, so they want it to look perfect in the 3dsm render. It's amazing what passes in-game though. I agree with Wolfsong that 1000 is a pretty good cap. You can do almost anything with 1000 and decent texturing and it will look great in Ghost Recon. Here's my SOPMOD M4 from SU:

sopmod_wire.jpg

Edited by Earl
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Depends. If I need a taper, I use a cylinder because I can pull the center vertex out on the cap. If it's just a regular cylinder like on the barrels, I use an nGon, because the cap vertices aren't there, so I guess it saves a bit of time. End result is the same. I use 6-sided cylinders (or nGons) normally, unless it's an obvious feature like the supressor, where I now prefer 8 sides. I'll probably change the SOPMOD suppressor when I update Standard Upgrade. 6 sides is a little too blocky for such a big part.

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Jesus,when you see it like that it makes you want to weep,looks so simple and basic,but yet a mastercraftsman in its spendour!!,gives me a little more incentive to reduce the polys in the future!!

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