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Well, I decided tonight to do a little foray into character modelling. Cool thing, checked out Piggyson's tutorial, read, followed it. Okay, did the exporting, and the character turned into something out of Half-Life. Now, was it because I molded another character's head onto another? Because for giggles I took the Old Woman's head, and put it on the Jodie Hallie's (sp?) body. Is that the reason?

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If you are seeing a stretching effect while in animation in legs, biceps and ###### it may be a lost vertice problem. This is a rework of Piggy's tutorial by ShadowFTG the tutorial goes in greater detail about lost vertice.

http://www.midnightmods.myby.co.uk/3d-char.htm

If it is only the head distorted, may just be some issue with the head not being attached etc. Did you remove Jodi's head before attaching the old woman's head?

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Yup, I definitely did that. But we're talking about stretching of the WHOLE body, into something worthy of Half-Life (hell, they may contact me after this pic). Also checked out the tutorial, and stupid question, will apply for Max 3.1?

http://562.50megs.com/GR/it.jpg

Ain't it a beaut?

Edited by EricJ
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Hehehe, yeah, though everytime I turn to it, I shoot it. Funny thing is that the blood comes from all parts, so it's a sight to see. But who knows? Something like that Game from The Thing. One thing you're chilling rescuing somebody, and then turns into that.

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Nope, I definitely followed Piggyson's tutorial, and definitely left it in the T pose. I saved it in the same manner. I guess it could be the lost vertices....

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After export.

I'm also going to have to say thanks for the time being. I'm moving out tonight, so I won't be around (my work comp doesn't allow access to the site, but hopefully I can get DSL hooked up) to answer anymore. I've downloaded the tutorials (Ruin's, MM) so once I get it figured out, I'll see if I can't get some shots up, or whatnot...

Edited by EricJ
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