EricJ 0 Posted May 14, 2003 Share Posted May 14, 2003 Well, I decided tonight to do a little foray into character modelling. Cool thing, checked out Piggyson's tutorial, read, followed it. Okay, did the exporting, and the character turned into something out of Half-Life. Now, was it because I molded another character's head onto another? Because for giggles I took the Old Woman's head, and put it on the Jodie Hallie's (sp?) body. Is that the reason? Quote Link to post Share on other sites
Ruin 17 Posted May 14, 2003 Share Posted May 14, 2003 What does it look like? So we can get an idea as to what the problem is. Quote Link to post Share on other sites
Argyll 1 Posted May 14, 2003 Share Posted May 14, 2003 sounds like the old "lost vertice"problem!! Quote Link to post Share on other sites
Ruin 17 Posted May 14, 2003 Share Posted May 14, 2003 That's mt thoughts, but I doubt he could have missed an entire section on it. Quote Link to post Share on other sites
spalvl 1 Posted May 15, 2003 Share Posted May 15, 2003 If you are seeing a stretching effect while in animation in legs, biceps and ###### it may be a lost vertice problem. This is a rework of Piggy's tutorial by ShadowFTG the tutorial goes in greater detail about lost vertice. http://www.midnightmods.myby.co.uk/3d-char.htm If it is only the head distorted, may just be some issue with the head not being attached etc. Did you remove Jodi's head before attaching the old woman's head? Quote Link to post Share on other sites
EricJ 0 Posted May 15, 2003 Author Share Posted May 15, 2003 (edited) Yup, I definitely did that. But we're talking about stretching of the WHOLE body, into something worthy of Half-Life (hell, they may contact me after this pic). Also checked out the tutorial, and stupid question, will apply for Max 3.1? http://562.50megs.com/GR/it.jpg Ain't it a beaut? Edited May 15, 2003 by EricJ Quote Link to post Share on other sites
Whisper_44 0 Posted May 15, 2003 Share Posted May 15, 2003 LOL, I think Chems could use that in his Starship Trooper Mod? Quote Link to post Share on other sites
EricJ 0 Posted May 15, 2003 Author Share Posted May 15, 2003 Hehehe, yeah, though everytime I turn to it, I shoot it. Funny thing is that the blood comes from all parts, so it's a sight to see. But who knows? Something like that Game from The Thing. One thing you're chilling rescuing somebody, and then turns into that. Quote Link to post Share on other sites
Marcinko 1 Posted May 15, 2003 Share Posted May 15, 2003 I myself would suggest using Ruins tutorial, good help, i used it, just dont have a lot of patience getting the points in the right envelope Quote Link to post Share on other sites
Russub2 0 Posted May 16, 2003 Share Posted May 16, 2003 I had a guess, did some testing and was right. You need to export with the animation slider at frame 0. Hope that helps, -r Quote Link to post Share on other sites
EricJ 0 Posted May 16, 2003 Author Share Posted May 16, 2003 Nope, I definitely followed Piggyson's tutorial, and definitely left it in the T pose. I saved it in the same manner. I guess it could be the lost vertices.... Quote Link to post Share on other sites
spalvl 1 Posted May 16, 2003 Share Posted May 16, 2003 Does it look distorted in 3dsm too? Or is it only distorted after you export? Quote Link to post Share on other sites
EricJ 0 Posted May 16, 2003 Author Share Posted May 16, 2003 (edited) After export. I'm also going to have to say thanks for the time being. I'm moving out tonight, so I won't be around (my work comp doesn't allow access to the site, but hopefully I can get DSL hooked up) to answer anymore. I've downloaded the tutorials (Ruin's, MM) so once I get it figured out, I'll see if I can't get some shots up, or whatnot... Edited May 16, 2003 by EricJ Quote Link to post Share on other sites
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