davros Posted December 22, 2008 Share Posted December 22, 2008 Hi folks, me again! As per my other thread I have been thinking of how to make things a little more interesting in GRAW. one of the suggestions has been to make life more valuable in the games. After thinking about how this might be done I decided to introduce a sin bin. The concept here is that time is valuable to the players and if they lose time every time they die they will be more likely to pay attention in the game and not treat it as a run and gun. The sin bin is a bullet preoof glass enclosure on the map in which the player spends up to 2 minutes (I can adjust this) waiting to spawn out into the main map. The player can be released early by one of his team activating a spawn point - in this example/map "olayer selectable spawn points" are maked by a phone booth. This adds to the danger and delema - does the team member risk his own life going to the spawn point to release him - or leave the errant player to wait it out in the sin-bin? I first suggested this idea 6 months ago and no one even replied to my post about it...so hopefully a video will inspire you to comment on the idea. I imagine (almost hope) it will be unpopular with some of the run and gun crowd. All feedback welcome. THE SIN BIN - A Quick Demo Video Dav. Quote Link to comment Share on other sites More sharing options...
legacywork Posted December 22, 2008 Share Posted December 22, 2008 Hi Dav Watched the video ..... I think its a great idea .... will certainly keep the run n gunners down a bit. Could also be used as a tactical observation post when the "errant" player is in there to pass on details of where the enemy are Like it Legacy Quote Link to comment Share on other sites More sharing options...
Radiator Posted December 22, 2008 Share Posted December 22, 2008 Very very nice When in the box, can you remove the tags, so you don't know player from player ?? Quote Link to comment Share on other sites More sharing options...
dporter Posted December 22, 2008 Share Posted December 22, 2008 I like it. You're not stuck waiting out the entire match until your team ends the game and you're also not just put right back into the action with no consequences. Here's my suggestion though for an alternate way to present this. Take out the time limit on the box so that the player remains there until his team can hold out and make it to a booth. This will make the phone booths become a mini mission within the mission. You could make 3 to 4 phone booth locations on the map and place them in between objectives, so that if you loose a team member taking out an objective the rest of the team has to fight their way to the booth so that they can get their reinforcements back. It could create some tense moments when you're down to the last guy and he's trying to release the rest of his team with them watching him from above trying to call out enemy positions. That's just the flavor I'd like, but you're the creator so go with your gut instincts. Cool map by the way. I don't think I've seen that one before. Can't wait to play it. Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 22, 2008 Share Posted December 22, 2008 That is too cool. Quote Link to comment Share on other sites More sharing options...
davros Posted December 23, 2008 Author Share Posted December 23, 2008 Very very nice thumbsup.gif When in the box, can you remove the tags, so you don't know player from player ?? hmm.gif I don't think so...but be interested to know if it's possible? Here's my suggestion though for an alternate way to present this. Take out the time limit on the box so that the player remains there until his team can hold out and make it to a booth. This will make the phone booths become a mini mission within the mission. You could make 3 to 4 phone booth locations on the map and place them in between objectives, so that if you loose a team member taking out an objective the rest of the team has to fight their way to the booth so that they can get their reinforcements back. It could create some tense moments when you're down to the last guy and he's trying to release the rest of his team with them watching him from above trying to call out enemy positions. Yeah, I did think of this...and so I am glad you suggested it 'cos I was hoping people might warm to this idea of conequences. Tell you what, why don't I make a map "lobby" so people can choose. The players start in the lobby (spawn into at the start) and can then choose options for the map from a range of presets (or just go to the "launch" area and start with defaults). I am thinking a closed room with triggers on the wall (and text explainging it) where the players can customise the map options...Things like... 1) Number of enemy in map 2) Toughness of enemy 3) Number of snipers 4) Sin-Bin off/on 5) Sin-Bin timer/no timer - ie. stuch until released Note that the Sin Bin does not operate if there is just one player on the map...that would be a bit nasty! What else might be in the lobby? Dav. Quote Link to comment Share on other sites More sharing options...
dporter Posted December 23, 2008 Share Posted December 23, 2008 Wow, if you are able to do all that, that would be awesome. Everyone loves options. I noticed you were asking about player stamina or health increase in another thread, so that could be another lobby option. If the sin-bin works out you could try to make a map pack of your favorite coop missions and release a coop sin-bin collection. Quote Link to comment Share on other sites More sharing options...
Viper714 Posted January 2, 2009 Share Posted January 2, 2009 Dav, This is a real interesting concept. I understand that using this method you eliminate the proverbial "Run n' Gun" however this concept would make the game more like America's Army except for the delayed spawn. This is one of the reasons why we like GRAW best. If the server config file could be altered to allow, change the length of time, or eliminate the Sin-bin all together then that would be great. That is my two cents!! Viper Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted January 2, 2009 Share Posted January 2, 2009 Just playing devils advocate here but considering that those awaiting respawn are able to serve as a stationary recon satellite, have you looked into disabling text/VOIP chat for those in the box? And if it's not possible to cut the comms, wouldn't just extending the respawn time in the server options accomplish the same thing, but without the heads up, or for that matter, the bin? Quote Link to comment Share on other sites More sharing options...
davros Posted January 2, 2009 Author Share Posted January 2, 2009 Hey guys, thanks for the feedback...interesting to get others points of view. Viper, g'day mat. You know your 2c is always worth $2. re. Arma, I'm aiming for more like Left4Dead I'll definitely make it an optional mod. not sure if I can do this at a server level...interesting idea...perhaps an optional config. file hmmm, but most likely it will be set by a player at the start of the map - ie. stand here for 5 seconds to de-activate the sin-bin. NoQ, devil away. Yes they can...just as in [GR] (I think) you had ghost mode and could move freely about the map and tell everyone where everything was...but most people do play dead men do not speak. And that would be the idea here. The idea is to keep them interested/active in the game but penallise them for dying...ie. you can see it, you just can't play it until released. It seems to work ok in Left 4 Dead...so thought I'd give it a go...and see how it plays. Dav. Quote Link to comment Share on other sites More sharing options...
twcrash Posted January 3, 2009 Share Posted January 3, 2009 All I can say i s awesome I love the idea. Great job. dropping links to this in our forums for the guys to check out. Quote Link to comment Share on other sites More sharing options...
davros Posted January 3, 2009 Author Share Posted January 3, 2009 Ta Matrix...appreciate the feedback. I might just release a quick mission in the next week or so...for people to test out the concept. Dav Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.