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Sin Bin Video...comments Please :)


davros
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Hi folks, me again!

As per my other thread I have been thinking of how to make things a little more interesting in GRAW. one of the suggestions has been to make life more valuable in the games. After thinking about how this might be done I decided to introduce a sin bin.

The concept here is that time is valuable to the players and if they lose time every time they die they will be more likely to pay attention in the game and not treat it as a run and gun.

The sin bin is a bullet preoof glass enclosure on the map in which the player spends up to 2 minutes (I can adjust this) waiting to spawn out into the main map. The player can be released early by one of his team activating a spawn point - in this example/map "olayer selectable spawn points" are maked by a phone booth.

This adds to the danger and delema - does the team member risk his own life going to the spawn point to release him - or leave the errant player to wait it out in the sin-bin?

I first suggested this idea 6 months ago and no one even replied to my post about it...so hopefully a video will inspire you to comment on the idea. I imagine (almost hope) it will be unpopular with some of the run and gun crowd.

All feedback welcome.

sinbin2.jpg

THE SIN BIN - A Quick Demo Video

Dav.

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I like it.

You're not stuck waiting out the entire match until your team ends the game and you're also not just put right back into the action with no consequences.

Here's my suggestion though for an alternate way to present this. Take out the time limit on the box so that the player remains there until his team can hold out and make it to a booth. This will make the phone booths become a mini mission within the mission. You could make 3 to 4 phone booth locations on the map and place them in between objectives, so that if you loose a team member taking out an objective the rest of the team has to fight their way to the booth so that they can get their reinforcements back.

It could create some tense moments when you're down to the last guy and he's trying to release the rest of his team with them watching him from above trying to call out enemy positions.

That's just the flavor I'd like, but you're the creator so go with your gut instincts.

Cool map by the way. I don't think I've seen that one before. Can't wait to play it.

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Very very nice thumbsup.gif

When in the box, can you remove the tags, so you don't know player from player ?? hmm.gif

I don't think so...but be interested to know if it's possible?

Here's my suggestion though for an alternate way to present this. Take out the time limit on the box so that the player remains there until his team can hold out and make it to a booth. This will make the phone booths become a mini mission within the mission. You could make 3 to 4 phone booth locations on the map and place them in between objectives, so that if you loose a team member taking out an objective the rest of the team has to fight their way to the booth so that they can get their reinforcements back.

It could create some tense moments when you're down to the last guy and he's trying to release the rest of his team with them watching him from above trying to call out enemy positions.

Yeah, I did think of this...and so I am glad you suggested it 'cos I was hoping people might warm to this idea of conequences.

Tell you what, why don't I make a map "lobby" so people can choose.

The players start in the lobby (spawn into at the start) and can then choose options for the map from a range of presets (or just go to the "launch" area and start with defaults).

I am thinking a closed room with triggers on the wall (and text explainging it) where the players can customise the map options...Things like...

1) Number of enemy in map

2) Toughness of enemy

3) Number of snipers

4) Sin-Bin off/on

5) Sin-Bin timer/no timer - ie. stuch until released

Note that the Sin Bin does not operate if there is just one player on the map...that would be a bit nasty!

What else might be in the lobby?

Dav.

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Wow, if you are able to do all that, that would be awesome. Everyone loves options.

I noticed you were asking about player stamina or health increase in another thread, so that could be another lobby option.

If the sin-bin works out you could try to make a map pack of your favorite coop missions and release a coop sin-bin collection.

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  • 2 weeks later...

Dav,

This is a real interesting concept. :hmm:

I understand that using this method you eliminate the proverbial "Run n' Gun" however this concept would make the game more like America's Army except for the delayed spawn. :x This is one of the reasons why we like GRAW best.

If the server config file could be altered to allow, change the length of time, or eliminate the Sin-bin all together then that would be great. :thumbsup:

That is my two cents!! :blink:

Viper

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Just playing devils advocate here but considering that those awaiting respawn are able to serve as a stationary recon satellite, have you looked into disabling text/VOIP chat for those in the box? And if it's not possible to cut the comms, wouldn't just extending the respawn time in the server options accomplish the same thing, but without the heads up, or for that matter, the bin?

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Hey guys, thanks for the feedback...interesting to get others points of view.

Viper, g'day mat. You know your 2c is always worth $2.

re. Arma, I'm aiming for more like Left4Dead :)

I'll definitely make it an optional mod. not sure if I can do this at a server level...interesting idea...perhaps an optional config. file hmmm, but most likely it will be set by a player at the start of the map - ie. stand here for 5 seconds to de-activate the sin-bin.

NoQ, devil away. Yes they can...just as in [GR] (I think) you had ghost mode and could move freely about the map and tell everyone where everything was...but most people do play dead men do not speak. And that would be the idea here.

The idea is to keep them interested/active in the game but penallise them for dying...ie. you can see it, you just can't play it until released.

It seems to work ok in Left 4 Dead...so thought I'd give it a go...and see how it plays.

Dav.

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