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On 22/09/2020 at 02:55, ApexMods said:

New VRAM budgeting will lead to various changes. So much more to consider now. Characters and equipment gobble up a huge amount of video memory, due to their sheer number in some missions and game types.

I applied patch to gr.exe now I 4GB RAM  can be used instead of 2GB (this will work just for Windows 10)

User's system configuration

CPU: GenuineIntel 2710 MHz Recent Intel

RAM: 4096 MB

O/S: Microsoft Windows NT Family 6.2 build 9200

Take it from here

 

Edited by die7
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Download Ghost Recon: Heroes Unleashed (Version 1.0.0 Beta 9)   Spread the word, folks. Long live Ghost Recon!   PS: A huge thanks goes out to Wombat50 for doing weeks of

And to give you a better idea how this works...

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  • 2 months later...

Hello! Sorry to bother everyone, but I have a question. I don't have any mod manager of any sort or special launcher.

I installed Heroes Unleashed and the main campaign seemed to contain only two actual custom missions (against rebels), but that wasn't so much a bother. However when I tried to play one of the two-hundred-fifty custom missions, I selected Mission, pressed continue — and the game just crashes to desktop. Is there some way to fix this? Thank you!

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16 hours ago, Rocky said:

The HU readme has good instructions for launching the mod that can identify issues such as this.

I just perused through the readme, and I found no real answer to 'game crashes solely when I'm trying to play the new missions when I go to the character screen', could you be more precise? Thank you.

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I am not certain but in most cases having both expansion packs(Desert Siege and Island Thunder) patched to 1.4 is helpful if not required. Does it crash for every mission or only one?

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If you have installed the mod and have launched it as per the readme file you should not experience the described issue.

Quote

However when I tried to play one of the two-hundred-fifty custom missions, I selected Mission, pressed continue — and the game just crashes to desktop. 

Which mission is this and I can try to replicate.

Please also confirm which mods are listed in the options screen and in which order.

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So I reinstalled the mod thinking there might be an issue with that, no such luck. In fact, after experimentation, I have come to the realisation that even the 'regular' missions don't seem to work. So out of curiosity I decided to try unmounting Heroes Unleashed to see if they function without Heroes Unleashed activated — only I have come to a little problem.

My Ghost Recon is now categorically refusing to launch without HU, I had to download a mod manager to reactivate HU for it to launch, otherwise it just wouldn't budge. Haven't tried to start the PC yet, will do that in a second.

This is honestly borking crazy.

My mod order is normally.

Desert Siege

Island Thunder

Heroes Unleashed (in that order)

 

Thanks for the help.

 

Note: Going to try reinstalling the entire game to see if it functions better, keep you notified.

 

 

SECOND NOTE: I have fixed it, it seems to have been caused by Desert Siege and Tropic Thunder - with the reinstalling of the game without the expacs, and simply Heroes Unleashed, the game runs smoother than ever with no crashes and no issues whatsoever. Thank you regardless for the help!

Edited by Khazrim
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  • 1 month later...
4 hours ago, Yorgee said:

Is there a server, discord, or some sort of location with people still playing multiplayer of this game/mod?

Yes

server overview is here dedicated HU server is die7.

We have also discord channel Ghost Recon Hideout here

Edited by die7
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Thank you kindly. 

I have been experiencing an issue over the last day or so.  I decided to play the original campaign through.  No issue there when trying to do quick missions afterwards.  I then started playing the desert siege campaign.  Now if I try to play any other level in any sort of mode, the game crashes when I click the arrow to go to the select team page.  If I continue the desert campaign, or play the last again level of the original campaign, the game plays just fine.  If I try to play the level that I am currently on from the quick mission select, the game crashes yet again on when trying to load the team selection page.  The idea for me to play through the campaign was to unlock the specialists.  Now that I have specialists unlocked from two different campaigns, is this what is causing the game to crash when trying to load players on the team selection page?   

Thank you in advance 

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7 hours ago, Yorgee said:

Now that I have specialists unlocked from two different campaigns, is this what is causing the game to crash when trying to load players on the team selection page?   

This is not the reason it is crashing.
I have not heard this issue before so I probably won't be much help.

Check your ike.log(not ikeCrash.log) after a game crash. This must be done immediately after a crash because re-starting the game will erase any clues as to why GR crashed.

Ignore any references to:
Unable to find ike_fx_fire_type2.tga anywhere.
Unable to find lighthalo_effect3.rsb anywhere.
These are  never the cause of a crash

Usually any clues for the crash are in the last 4-5 lines of the ike.log(found in the main GR directory)
For convenience, you can rename the ike.log to keep it from being overwritten. Some crashes are due to missing files and the ike.log will name these sometimes.

-Are you playing the Steam version or a version you installed using discs?
-Check that your game version reads: v1.4.0.0(found in the lower right-hand corner of the splash screen of the game.)
 This means the game is fully patched.
-What mods are you using? Try the game with only Desert Siege and Island Thunder activated to see if it plays. You can  play all the missions in MP but without being able to save. (unlocking missions only applies to single player)

Edited by wombat50
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On 18/04/2021 at 18:11, wombat50 said:

This is not the reason it is crashing.
I have not heard this issue before so I probably won't be much help.

Check your ike.log(not ikeCrash.log) after a game crash. This must be done immediately after a crash because re-starting the game will erase any clues as to why GR crashed.

Ignore any references to:
Unable to find ike_fx_fire_type2.tga anywhere.
Unable to find lighthalo_effect3.rsb anywhere.
These are  never the cause of a crash

Usually any clues for the crash are in the last 4-5 lines of the ike.log(found in the main GR directory)
For convenience, you can rename the ike.log to keep it from being overwritten. Some crashes are due to missing files and the ike.log will name these sometimes.

-Are you playing the Steam version or a version you installed using discs?
-Check that your game version reads: v1.4.0.0(found in the lower right-hand corner of the splash screen of the game.)
 This means the game is fully patched.
-What mods are you using? Try the game with only Desert Siege and Island Thunder activated to see if it plays. You can  play all the missions in MP but without being able to save. (unlocking missions only applies to single player)

I am not sure how to check the ike.org.  I'm not the most tech savvy The event viewer says:

Faulting application name: GhostRecon.exe, version: 0.0.0.0, time stamp: 0x73655965
Faulting module name: GhostRecon.exe, version: 0.0.0.0, time stamp: 0x73655965
Exception code: 0xc0000005
Fault offset: 0x00173da9
Faulting process id: 0x28cc
Faulting application start time: 0x01d73a366bc6f70e
Faulting application path: C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\GhostRecon.exe
Faulting module path: C:\Program Files (x86)\Red Storm Entertainment\Ghost Recon\GhostRecon.exe
Report Id: d183bd57-2ff0-47da-9b96-3000a93c9dd3
Faulting package full name: 
Faulting package-relative application ID: 

I am playing the disc version, though I have patched the game and the two mods.  I no longer have the discs.  I have updated the game to v1.4.0.0, though it does not appear on the home screen anymore.

When I deactivated hero's unleashed, I was unable to play anything, including the saved campaign.  When I reactivated it, the v1.4.0.0 appeared on the home screen until it crashed the first time again.  I delated the campaigns, still crashes on the soldier select page on the quick mission only.

I can play and start any campaign, including the hero's unleashed campaign.  I was able to enter mp and play any level or mission type.  I notice that the game autosaved every 2 minutes on the quick missions.  I can load these autosaves and play.  If I finish/abort to the end screen, and click the reselect team, the game crashes.  

The problem started after I finished the first level of the desert siege campaign. 

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  • 2 months later...

After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen.
When you are in the mission selection menu, the fixed missions are marked with fix. 

Download HU_101_Fix

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5 hours ago, Eisenhauer said:

After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs...

Download HU_101_Fix

Thanks for this. As soon as I can resolve some issues with the GR downloads system I will add this fix to the downloads.

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  • 1 month later...

Hey y'all. Pretty new to the mod here. Maybe a weird question, but I'm a little confused about the multiplayer potential with this mod. I wanted to play through the main 300 or so missions in coop with a friend of mine, but it seems like this isn't possible. Would it be accurate to say that this is the case, and that no such coop type game mode exists? I did see a "coop" option, but it had a ton of different settings, and it seemed like none of them gave access to the first mission of the game or whatever in the traditional way, with selecting soldiers/starting in the same starting point. I may be missing something though, haven't experimented much.

Pardon the stupidity, just wanted to play some of this with a mate, slowly sneaking through, taking out enemies, accomplishing objectives in a huge array of missions, together, but it seems like that hope may be have been for naught.

Edited by Neonetik
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Cheers for the answer! wombat50 also gave a great detailed answer in another thread I posted, regarding the workings of coop in the mod. I did have one other point to ask, which I guess I'll just copy paste here from there, in hopes for as much detail as possible.

When I figured out how this stuff works, I saw something in the Operators Manuel that caught my eye.

"When playing multiplayer missions, the server may abort launching a game if a player is not equipped with the demo charges or antitank weapons required to complete the mission.  This also happens when any of the AI backup characters have the required weapons equipped, as the server unfortunately does not take their kits into account when it checks for mission requirements.  This seems impossible to fix through soft modding and limits the effectiveness of potential changes to AI backup equipment in mods."

Well that sucks! So if any mission has requirements for those types of weapons, at least one person (either myself or my friend) would need to equip it ourselves, and that there's no way for us to actually select what equipment AI soldiers take with them if we want Reinforcements.

I suppose the best workaround for this would be to pick maps where demolition isn't required (or just dealing with it and both picking Demo), and maybe instead of having AI teammates to command, we just have a few respawns each?

Any idea how much people work around this sort of thing, or is what I'm saying pretty much how things go with this issue?

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Just another point of view - you could weave the fact that only the squad leads can carry certain weapons into your narrative so you don’t lose any immersion. 
 

probably a lot easier than trying to code out this limitation haha. 

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  • 2 weeks later...

Yeah, my friend and I had a go the other day. After a lot of fiddling, we managed to get MP working with each other. Fun stuff.

I do want to ask about something though. I was looking at the Weapon info PDF in the XTRAS folder, trying to see the main differences between all the guns and stuff, and I saw a gun that apparently had a 32.0 zoom called the HK417 16” (and a few other variants of it), but despite searching through all soldier weapon kits for it in game, wanting to try it out, I couldn't seem to find it. Am I missing something here, or is this document just out of date, and that gun no longer exists in the game?

Speaking of missing something, I wanted to ask and clarify something.

Each soldier has like 350 kits or whatever, but it honestly feels like, in a game like this, anything without a scope is just straight up inferior to stuff that does have a scope and can magnify. Enemies notice you from so far away and basically instakill with one shot. Enemies can be such a far distance away, and trying to fight the equivalent of 3 pixels in the distance with a weapon that doesn't have a scope seems like an awfully foolish idea, but these distances are common.

Can I ask, what am I doing wrong here? I figure there's no way that this creator of this mod put in all that effort to make so many kits and add so many weapons usable only to have 90% of them be worthless comparatively, so I need to know, in what situations would I use the other kits that only have weapons WITHOUT these high powered scopes? I honestly can't really see any meaningful difference between all the various assault rifles (all fire bullets quickly and accurately), so why wouldn't I just pick the option that actually lets me see what I'm shooting? Same applies to all the kits with primary weapons that AREN'T assault rifles. Like, why choose anything with a shotgun/grenade launcher as a primary if I can get it as a secondary and have a far, FAR more generally effective weapon in my primary slot? Everything dies in one shot regardless most of the time, so like, why not always have the primary choice be a weapon that has a higher clip, far more range, and faster firing speed, ESPECIALLY when the other choices can still be taken as secondaries anyway?

I feel like I must be strongly missing a point here. I see small weapons that can be chosen as primaries like the Z-84 or whatever (I sadly know nothing about real guns), but I'm not really seeing any meaningful difference between stuff like that, and other larger weapons, which I would assume are more powerful, at least from a cursory glance, no extensive testing as of yet. I believe the operator manual mentioned something about having better handing and stuff, but I'd appreciate it if anyone here could clarify if there really is any meaningful difference between the hundreds of possible options here, as well as a comment on my other questions, if anyone actually can. Was there any attempt at balance here, or is it simply a case of trying to be very realistic, and thus, for people who just wanna play the game/mod effectively, using most of these tools would be a form of gimping yourself over other particular options? I'm not saying that's a bad thing if that was the intention, but I just wanna know for sure.

Thanks again for all the help so far.

Edited by Neonetik
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