wombat50 Posted November 14, 2016 Share Posted November 14, 2016 Many times WinRAR works but years ago a team mate unpacked the P2.7Z with WinRAR and it was a total mess. He d/l'ed and used 7Z and made it right. I D/L'ed version 9 yesterday and and it appears to have unpacked OK with 7Z when I took V9 for a spin. I used the "Main Server". 1 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted November 14, 2016 Share Posted November 14, 2016 used winrar. no issues what so ever. Anyway i'd like to write a review for HU after i complete the campaign and sink some hours into black ops mode. So far I'm blown away at not only the gameplay improvements but how well done this mod is. A couple issues ive encountered so far: 1) suppressed weapons, now i don't usually play with them nor do i know all their noise reducing specs. but i thought they were almost too quiet. I lost a team because i couldn't hear the other team engaging enemies. it was between a fairly small distance but i heard nothing. 2) Defend mode. maybe this was re scripted, but ive noticed waves of enemies standing out in the open not attacking the smoke. huddled up and facing the wrong direction too. but to end with a positive note random enemy locations is 100% pure brilliance. Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted November 14, 2016 Share Posted November 14, 2016 Quick question: If I eliminate all Mac related files (sounds, videos Xtras) after I extracted the mod, how much size the mod will lose? Even if it is a minimal 50 Mb reduction. Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted November 14, 2016 Share Posted November 14, 2016 (edited) 19 hours ago, TJbrena said: Wait, so which add-on approximates Level III or IV armor? I'd rather not run around with some dinky IIIA soft armor. The HU - Heavy Armor Addon. I checked the cmbtmodl.xml from that addon and it seems to change: Light Armor: Level I to Level II Medium Armor: Level IIa (I think) to Level III Heavy Armor: Level IIIa to Level IV Edited November 14, 2016 by Jose21crisis Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 14, 2016 Author Share Posted November 14, 2016 1 hour ago, shakealeg1212 said: used winrar. no issues what so ever. Anyway i'd like to write a review for HU after i complete the campaign and sink some hours into black ops mode. So far I'm blown away at not only the gameplay improvements but how well done this mod is. A couple issues ive encountered so far: 1) suppressed weapons, now i don't usually play with them nor do i know all their noise reducing specs. but i thought they were almost too quiet. I lost a team because i couldn't hear the other team engaging enemies. it was between a fairly small distance but i heard nothing. 2) Defend mode. maybe this was re scripted, but ive noticed waves of enemies standing out in the open not attacking the smoke. huddled up and facing the wrong direction too. but to end with a positive note random enemy locations is 100% pure brilliance. Thanks for the nice words, Shake! As I've outlined before, the AI's detection range for player shots is directly correlated to the "rolloff" value for the used weapon in the game's sound database XML, which at the same time controls the human-audible properties of that sound. Sadly, the game does not differentiate between the AI hearing a sound and localizing its origin, so whenever you fire your weapon within "rolloff" range of an NPC, they will not only notice the shot, but know exactly where it came from. To avoid potential frustration resulting from this game engine shortcoming, I opted to set the rolloff values to the lower end of the acceptable range, which in turn has the sound of suppressed weapons drop off over relatively short distances. The game issues the "Assault Force" AI plan to NPC teams with a time delay to create "waves" of attackers, meaning all NPC teams not yet triggered with that plan actually don't have one at all, until it's their turn to attack. With the randomization of player and enemy positions in GRHU, you may occasionally be able to see some of those non-triggered teams casually hanging out. They will react to "stimuli" like being attacked, however. 1 Quote Link to comment Share on other sites More sharing options...
kothen Posted November 14, 2016 Share Posted November 14, 2016 Still looking through the mod, so much content! If only more game devs put this much time and love into their work. one feature I'm in love with is the MP units. I love being able to play as other SF units. 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 14, 2016 Author Share Posted November 14, 2016 Thank you, kothen! Glad you like it. For a future release, I'd love to include extra add-on mods that allow enabling all the different units in single player, but this will require creating new textures and models for over 1,680 additional individual characters (each with default, desert, and jungle varieties, so it's really 5,040), and there's still a lot of work to be done. For the moment, at least there's add-on mods that give your standard team members access to other units' weapon selection in single player (unlockable specialists already have an extended choice available that contains weapons from other units). Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted November 14, 2016 Share Posted November 14, 2016 (edited) I like how you managed to include MP06 - Castle into the main campaign. Also, friendly AI seems a bit faster than what I remember. But......you (literally) killed my CQB tactic of double tapping torso, then triple tapping the head of the targets with the 330 RPM single shot rate of fire, I'm forced to full auto my way through CQB, which is a good way, but I'm not used to it. I though the CheyTac M200 was an Anti Material Rifle, guess I was wrong. Finally.....how the new stats work compared to the old 8 points system from the base game? 225 points is like 6 on base or something? Edit: Not enough russians equipped with SMGs. No 9A-91 or Bizons. No Ethiopians with SA25s or Colombians with Z84s. Why SMGs are neglected? Edited November 14, 2016 by Jose21crisis Quote Link to comment Share on other sites More sharing options...
LeBaron Posted November 14, 2016 Share Posted November 14, 2016 (edited) Thanks ApexMods for you answers to my questions! =D I gotta say, no lie: I have DOOM (2016), Fallout 4 with all DLC, Project Cars, COD BO3, R6: Siege, FIFA 17, all installed and ready on my PC.... ...and all I can play and think of is GR + HU. It's just AWESOME! Edited November 14, 2016 by LeBaron 4 Quote Link to comment Share on other sites More sharing options...
Jeza Posted November 15, 2016 Share Posted November 15, 2016 All fixed, SSD was running low on space so caused issues. Vid creating now! 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 15, 2016 Author Share Posted November 15, 2016 Good to hear! Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted November 15, 2016 Share Posted November 15, 2016 Is there an easy way to clean up kits for SP? i'd like to remove all the kits i dont use (looking at you lame SMGs) and have the kits i use organized. and possibly add some kits from the USMC add on Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 15, 2016 Author Share Posted November 15, 2016 Define "easy". The equipment setup is not completely trivial, and even the included add-on mods to switch SP kits break e.g. some multiplayer restrictions (marked as "incompatible" in the menu). But if you have a look at those add-ons and the way equipment selection works in HU, I think you can work out how to create your own add-on mod to customize available kits, and that's what I'd suggest, rather than deleting or editing stuff in HU. 1 Quote Link to comment Share on other sites More sharing options...
Jeza Posted November 15, 2016 Share Posted November 15, 2016 4K Team shot 7 Quote Link to comment Share on other sites More sharing options...
Jeza Posted November 15, 2016 Share Posted November 15, 2016 And castle re imagine in the campaign looks glorious: 6 Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 Hey Jeza could would you mind getting a shot of the Caves level? The ground texture upgrade looks really nice on that map! 1 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted November 16, 2016 Share Posted November 16, 2016 I must confess, I've never played GR online in anyway, not even Coop mode. Been 100% single player for all 12 years of GR. With the new HUb9 I'd like to start playing online or doing Coop missions with all you crazy GR nuts. I know nothing about servers and hosting for this game and it seems most of us are all in different time zones, but It'd be awesome if we could all have a reoccurring GR session. 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 16, 2016 Author Share Posted November 16, 2016 We'll be getting there, shortly. 1 Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 (edited) Decided to do a little screenshot photography of my own! From the bank map. Edited November 16, 2016 by Proximity_13 3 Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 And one from the train. The awesome, awesome train 5 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 16, 2016 Author Share Posted November 16, 2016 Love it! More hires HU screenies, please! Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 From a variation of the gas plant 3 Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 Another one over the shoulder of a sniper 3 Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted November 16, 2016 Share Posted November 16, 2016 And one from downtown 2 Quote Link to comment Share on other sites More sharing options...
Rocky Posted November 16, 2016 Share Posted November 16, 2016 Keep them coming Proximity... 2 Quote Link to comment Share on other sites More sharing options...
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