gr1fan Posted November 20, 2021 Share Posted November 20, 2021 On 15/11/2021 at 19:05, Eisenhauer said: I could not find the other errors Looks like it's ok now. Thanks for fix! I'll let you know if we'll encounter any issues with other maps. Quote Link to comment Share on other sites More sharing options...
ipkpjersi Posted December 27, 2021 Share Posted December 27, 2021 I don't suppose Heroes Unleashed has any NVG IR Laser or any Lasers in general, or if this mod would even be capable of having Lasers? A lot of tactical games these days are getting IR Lasers and/or Lasers in general (Insurgency, Ground Branch, etc) so it would be super cool to see it in Ghost Recon 2001 in Heroes Unleashed if possible. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 27, 2021 Share Posted December 27, 2021 I wish it were possible but I am 99.9% certain the GR engine does not support lasers of any type as seen in games such as Arma 3 etc. Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 27, 2021 Share Posted December 27, 2021 Laser sights like this? You can see them a couple of times in this movie you can download here. It's really low quality, but you can see them a couple of times. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 27, 2021 Share Posted December 27, 2021 I had no idea. What mod is it? Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 27, 2021 Share Posted December 27, 2021 Its from a mod called Iron Tiger by =DRAG= Mods, but I don't think it was ever released. I'll have a search around my archives. 1 Quote Link to comment Share on other sites More sharing options...
Deathstruck Posted February 17, 2022 Share Posted February 17, 2022 Does anyone know what happened to ApexMods? Last time I heard, he was working on an update but he's been currently MIA for almost 2 years now. ☹️ Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 17, 2022 Share Posted February 17, 2022 Over the years Apex has tended to appear for periods of high activity, then disappear for extended periods but you are correct it has been a long time. I'll see if I can reach out to Apex and check he is doing okay. 3 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted February 18, 2022 Share Posted February 18, 2022 Yeah I think if I remember rightly he had some technical difficulties and took an extended break. Would deff be good to see him around again though, I've got those models I promised him!! ❤️ 3 Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 21, 2022 Share Posted March 21, 2022 Hey guys, Apex got in touch - he is all good just busy in this crazy world right. 4 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 4, 2022 Share Posted May 4, 2022 (edited) On 28/06/2021 at 03:55, Eisenhauer said: After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen. When you are in the mission selection menu, the fixed missions are marked with fix. Download HU_101_Fix @Eisenhauer Friends and I have a lot of trouble with SAR XXL crashing so I recently tried your HU 1.0.1 Fix and not had a map crash using SAR XXL. Maybe a dozen or so different maps. What did you do to make a fix on these missions? Was it the same thing every mission or something different for each one? I'm curious if SAR XXL not crashing and your fixes are related. Edited May 5, 2022 by wombat50 Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted May 5, 2022 Share Posted May 5, 2022 this must be a big coincidence, I didn't bother with the XL and XXL missions, but in the manual the problem is described in the APPLICATION CRASHES section. I now tested a few missions it is always different sometimes it works sometimes not. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 5, 2022 Share Posted May 5, 2022 I read the section in the owner's manual you mentioned. Definitely a possibility for crashes. Sometimes it crashes, try again, it works. 🤷♂️ As you said, probably a coincidence when I had no crashes using your 1.0.1 Fix. Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted May 5, 2022 Share Posted May 5, 2022 that gave me no peace, so definitely only 259 - Caribbean Dawn (XXL) and 175 - Caribbean (XXL) crash in SAR XXL mode, but you can play them in SAR XL mode. If you have any other missions let me know. 1 Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted May 14, 2022 Share Posted May 14, 2022 Here's a tip if you play a lot in single player HU you should temporarily empty the folder save/game. i was shocked how data garbage has accumulated here. This comes from the automatic Quicksave every two minutes. 1 Quote Link to comment Share on other sites More sharing options...
BradassMofo Posted August 24, 2022 Share Posted August 24, 2022 When playing multiplayer with friends our names still pop up when getting kills, how do we get rid of that? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 24, 2022 Share Posted August 24, 2022 (edited) If you are using Heroes Unleashed version 1.0.1 this is a default setting IIRC. From the HU manual: • Some audio-visual feedback (e.g. on-screen text messages and voice confirmation of kills) is removed / randomized to limit diversion, raise immersion, and to improve overall suspense and realism (e.g. without kill confirmation you can never be sure whether a distant threat has been eliminated unless you confirm the kill yourself). Using mods without this feature: There is a mod in the d/l section that does this. All players need it to work. Not A Game(NAG) by Doc Caliban https://www.ghostrecon.net/files2/index.php?act=view&id=1397 Unfortunately the link is broken but I reported it. They may have it fixed in a day or two. Edited August 24, 2022 by wombat50 1 Quote Link to comment Share on other sites More sharing options...
BradassMofo Posted August 25, 2022 Share Posted August 25, 2022 that was quick, thanks for the answer. Though it seems weird to removed everything but our names popping up so we still know when we got the kill. I assumed I had broke something. There is no way to remove completely without that mod? Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted August 25, 2022 Share Posted August 25, 2022 (edited) well that should be very easy replace your game name with a blank character for SP For Multiplayerservers , joining the server with a blank name does not work - there must be at least one character, such as a dot or hyphen. no enemy sound messages load the files and copy them into the HU-Sound folder the sounds of the warning messages have been adjusted to be soundless to make it even more exciting Edited September 6, 2022 by Eisenhauer Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 25, 2022 Share Posted August 25, 2022 (edited) Not a Game(NAG) Mod link working now thanks to Rocky. https://www.ghostrecon.net/files2/index.php?act=view&id=1397 Use the download button about halfway down. Features: The mod removes all the death-related messages that scroll by in red font in the upper-left portion of the screen; it removes the red dots on the map; and it replaces the Threat Indicator with a working compass. The result is that you don't know where the enemy is unless you observe him with your own eyes. If you lose sight of him, you have to make your own guesses as to where he's gone. When in a firefight, you can only tell if you've killed him by direct observation. If you think you may have missed him, you have to decide if you should stay put for a while or risk moving on despite the uncertainty. If there is an enemy in a room (or if you don't know if there is) and you toss a frag in, you won't know what effect it had until you go look for myself. In other words, the game isn't behaving as a video game by giving you a play-by-play of how effective, or ineffective, you are being when engaging the enemy. IMPORTANT: For the full effect, I would encourage you to disable the 'Voice Switch' in the Sound options to eliminate any verbal messages about kills. Edited August 25, 2022 by wombat50 Quote Link to comment Share on other sites More sharing options...
BradassMofo Posted August 28, 2022 Share Posted August 28, 2022 Starting with the paper angel my friends have now been crashing constantly. Often when dying or hitting tab. This hasn't been a problem before and the problems continued into the next mission as well. I had them switch into compatibility mode for windows 7, but that hasn't helped. Quote Link to comment Share on other sites More sharing options...
BradassMofo Posted September 3, 2022 Share Posted September 3, 2022 How would one go about changing ammo values? I feel that if you take an AT weapon as a primary you should get double ammo for it. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 3, 2022 Share Posted September 3, 2022 These values can be changed in the .kit files generally found in the kit folder. This line set to your desire and place the edited .kit file in your mod's kit folder: <MagazineCount>3</MagazineCount> I accidentally set the number to 44 by mistake once. Quote Link to comment Share on other sites More sharing options...
BradassMofo Posted September 4, 2022 Share Posted September 4, 2022 Can I set it for the primary launchers only? As in not launchers in the secondary slot? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 4, 2022 Share Posted September 4, 2022 Find a kit that has an AT4 primary and set the magazine count to what you want. Quote Link to comment Share on other sites More sharing options...
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