Rocky Posted May 29, 2017 Share Posted May 29, 2017 Wow those are really cool!! Nice work! Quote Link to comment Share on other sites More sharing options...
LeBaron Posted May 30, 2017 Share Posted May 30, 2017 Thx both Zeealex and Rocky =] 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 31, 2017 Share Posted May 31, 2017 With the aid of AlexKimov I have hex edited several of the HU maps that have the issue where AI can see through the vegetation. So far having good results when testing. This is not an issue for PvP only for co-op and SP. Takes on the average 45 minutes to edit and do some testing per map. Most notable maps are by Tof for Trafic Colombie but there are several more. When ApexMods is active again I'll PM him about it. He was hoping there was a fix. Can't thank AlexKimov enough! 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 1, 2017 Share Posted June 1, 2017 That's very cool you guys, very cool!! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 6, 2017 Share Posted June 6, 2017 Tested out edited .map files correctly tagging vegetation so the AI could not see through it. Did it on a dedicated server with our weekly get together and had no issues so far. Some of the edited .map files need additional tweaking but definitely on the right path. I have gone through HU and have corrected about 3 dozen maps so far. Used the 010 editor and AlexKimov's .map template. Big thanks to Alex for the template, identifying the issue and how to find it and overall advice. Could not have done it without your work! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 7, 2017 Share Posted June 7, 2017 I didn't want to leave the impression all HU maps suffer from incorrect vegetation tagging. Out of 200+ maps in HU approximately 3 dozen have the issue. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted June 8, 2017 Share Posted June 8, 2017 200 maps? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 8, 2017 Share Posted June 8, 2017 240 to be exact. Some are day and night versions or clear and fog versions. Apex added a fair number since the previous version. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted June 8, 2017 Share Posted June 8, 2017 Oh ok day and night, fog and fogless def makes a difference. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 30, 2017 Share Posted June 30, 2017 (edited) Issue with the Islands_Noon and Dawn maps, 175 and 195. For me the ghosts don't show on the command map and several times, not always, GR will CTD when the map is initializing. Nothing in Ike.log. Edited June 30, 2017 by wombat50 Quote Link to comment Share on other sites More sharing options...
uncletommy Posted July 10, 2017 Share Posted July 10, 2017 (edited) N/A Edited July 10, 2017 by uncletommy Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 10, 2017 Share Posted July 10, 2017 (edited) Checking in, i've spent quite a bit of time on b9 lately and have yet to encounter any bugs or glitches.(save for the few issues mentioned earlier) also if i get bored enough, i may make an add on mod that brings back the skill points. Edited July 10, 2017 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
ac11b Posted July 11, 2017 Share Posted July 11, 2017 (edited) First off this is amazing mod, better quality than Wildlands by far. One thing is I have never been a big fan of the ACU pattern, always thought it had the opposite effect in woodland terrain lol. I tried using the the Legacy and Alpha SP team kits in the add-on file, but it didn't do anything to the uniforms and just messed up the weapon names (it says "!find key" where the weapon name should be). I didn't see it in the mod menu either. What's the easiest way to use other uniform patterns? (in single-player) Edited July 11, 2017 by ac11b Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted July 11, 2017 Share Posted July 11, 2017 Look for the HU - Legacy Uniforms add on, it should be there. Activate that addon and you should have the BDU and DCU back. Quote Link to comment Share on other sites More sharing options...
ac11b Posted July 13, 2017 Share Posted July 13, 2017 On 7/11/2017 at 08:43, Jose21crisis said: Look for the HU - Legacy Uniforms add on, it should be there. Activate that addon and you should have the BDU and DCU back. Awesome thanks Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 26, 2017 Share Posted July 26, 2017 I'm hoping that someone can help me out with this awesome GR mod... There are a number of weapons where the magnification doesn't work, in spite of the fact that the weapons' models and icons show an ACOG system mounted atop of the weapon. Some of the firearms I'm having non-magnification issues with are: SR 25C SCAR-L 16" SCAR-HCQB 13" MP5A5 SU231 Mk 18 M4M68 ...and more... Is there a quick fix that I can download for such non-magnifying weapons, or a config adjustment, or...? Any detailed help will be GREATLY appreciated! Quote Link to comment Share on other sites More sharing options...
Jose21crisis Posted July 26, 2017 Share Posted July 26, 2017 Hmm ... Let's see ... SR-25C: I think you mean K, but any way. That one has an Aimpoint sight, not an ACOG. Aimpoints are not magnifying optics. SCARs: Same thing, these ones have Aimpoints on them. MP5A5 SU231: This one has a Hologrpahic sight, which IIRC if not magnifying Mk.18: Has an Aimpoint. M4 M68: Has a M68 sight, AKA Aimpoint. Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 26, 2017 Share Posted July 26, 2017 HOW I didn't catch this is BEYOND me. lol Thank you! Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 27, 2017 Share Posted July 27, 2017 Are there any plans to update the camouflage patterns for the uniforms? Something along the lines of multicam...? http://multicampattern.com/ The ACU-style had extremely unfortunate "glow in the dark" qualities to it. It's hard to believe that it even passed out of R&D. This article does a GREAT job of illustrating its enormous flaws. I swear that several months ago I saw a listing for a mod for HU that replaces the camo with something else. It was late at night when I came across it, so I was too exhausted then to remember it now. Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 27, 2017 Share Posted July 27, 2017 Playing the default campaign for the first time using HU. It keeps CTD every time I try to load from a prior Save. Also, the game seems to be auto-saving every 2 min. - is this due to how HU is setup? I don't ever recall the default GR doing auto-saving. The type of Save I try to reload from doesn't matter; Quick Saves, the Auto Saves, etc., always CTD after the scenario has been (presumably) reloaded. Any advice? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 27, 2017 Share Posted July 27, 2017 I have not tried the campaign, mostly play MP with friends. You can check the ike.log immediately after a crash to see if it has info. Sometimes it will and sometimes not. It usually is the last few lines that give the hint/hints. Ignore that it can't find light halo effect as that is always in there. It will say what map is loaded then give clues if any. Ignore the IkeCrash.log. I don't think anyone ever got help out of those. Unfamiliar with the save details. 1 Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 27, 2017 Share Posted July 27, 2017 Thank you Wombat50 for your help. I tried to load the mission from an auto-save that was created at the 4:00 mark. The loading screen appeared, and right as the mission launched, it CTD agin. Here's the text from the Ike log: Quote ***** User's system configuration ***** CPU: AuthenticAMD 3206 MHz Recent AMD RAM: 4096 MB O/S: Microsoft Windows NT Family 6.1 Service Pack 1 build 7601 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1600x900 window at 0,0 on monitor Dell IN2020M_Digital attached to AMD Radeon R9 200 Series RSDisplayMgr::CreateGameWindow: Game running on primary display Dell IN2020M_Digital attached to AMD Radeon R9 200 Series HAL (hw vp): AMD Radeon R9 200 Series R5G6B5 RSSoundMgrPC: Selecting sound device Speakers (Realtek High Definition Audio) driver is {0.0.0.00000000}.{9d1ebd4c-b98b-4f53-9542-bcc7ff8195e3} RSInputImpl: Could not acquire keyboardE_ACCESSDENIED RSSoundMgrPC: Selecting sound device Speakers (Realtek High Definition Audio) driver is {0.0.0.00000000}.{9d1ebd4c-b98b-4f53-9542-bcc7ff8195e3} Failed to Reset Device Loading map c:\program files (x86)\steam\steamapps\common\ghost recon\mods\heroes unleashed\map\m09_swamp\m09_swamp.map RSFILEDATA: FindFile could not find file opposing_force_120.atr RSFILEDATA: FindFile could not find file opposing_force_1000.kit Failed to Reset Device RSSndMgr: Error downloading effectE_INVALIDARG RSSndMgr: Error downloading effectE_INVALIDARG RSSndMgr: Error downloading effectE_INVALIDARG RSSndMgr: Error downloading effectE_INVALIDARG RSSndMgr: Error downloading effectE_INVALIDARG Failed to Reset Device Loading map c:\program files (x86)\steam\steamapps\common\ghost recon\mods\heroes unleashed\map\m09_swamp\m09_swamp.map It's failing to find opposing_force files and having an error downloading effects. Should I download a new copy of HU, and reinstall it, or...? I read in HU's promotions how it significantly altered the campaigns - and that's no understatement! With the very first mission, the changes are almost immediately noticeable and VERY welcomed! It makes me want to find a fix for the CTDs all the more desperately. Again, thank you for your help! Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 27, 2017 Share Posted July 27, 2017 I downloaded HU again, this time from ghostrecon.net, just in case ModDB's listing is defective. After I acquired it, I decompressed it, and did a keyword search for the two missing files, " opposing_force_120" and "opposing_force_1000" --- no luck. Neither of those files were found. I searched for those in case they were accidentally misplaced in the wrong folder, but they're missing altogether. Assuming that it's these two missing files causing the CTDs, does anyone have these two files that could (hopefully) be provided here? If so, please inform me where I need to insert them for the Campaign to function/reload properly. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted July 27, 2017 Share Posted July 27, 2017 (edited) The missing opposing forces is probably an effect and not the cause of the CTD. I have seen this myself with CTD using HU. Most of the time, for me, when a map crashes in HU I can restart the game and the map will play. Not sure the cause but I'm not playing the campaign either. I may try the campaign to see myself. The ike.log you posted shows it loaded \m09_swamp.map twice. Did it crash both times or only on the second load? Does it always crash when the map loads or later in the mission? Edit: The missing opposing forces are red herrings. It is the ike.logs feeble attempt at saying something is wrong but it can't put its finger on it. I have seen this with other mods as well. They are fictitious. Edited July 27, 2017 by wombat50 Quote Link to comment Share on other sites More sharing options...
Kyle_K_ski Posted July 27, 2017 Share Posted July 27, 2017 The campaign CTDs regardless of the Save that I try to reload. The Quick Saves fail, the every-2-minutes auto-Saves fail, and the Save I make at the very start of the map fails. All of them show the Loading Screen, but then when it's ready to launch, it CTDs. Quote Link to comment Share on other sites More sharing options...
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