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M16a2 W/ S.i.r. Handguard.


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I know all of you are probally thinking im the big model stealer and all that. That has changed. I've been making a model of my own. Took me long enough but got it done. I will post images of it later on tonight, right now im on a different computer. But i designed a M16a2 rifle. At first i designed a S.I.R. Handguard by A.R.M.S. inc. because i had the will to make the Barrett Rec7, But then again from playing call of duty 4 campaign i just loved using the m16, with no attachments and just the iron sights. I absolutely love the m16. I know brettzies already has a M16 mod but mine has a S.I.R. handguard, and i want to try and get the iron sights working. The catch is I need someone to Texture my weapon. I need a very talented 3D artisit to help me complete my mod. At first i tried messing around with materials and painting different objects to try and piece all the painted objects together into one dds. File. It ended up only working if i had flattened the UV's, and the problem with that is that in game the resolution looks something like the texture of a 3rd person model. IT wasent pretty, nore clear. If anyone has the free time to help me please let me know as soon as possible. For all those who think im still stealing models, i can prove to you that i designed this model. Also you wont find it anywhere else but my C: drive on my computer. Me and rocky are resolved and everything is peaceful. I promised rocky i would'nt give him anymore headaches. So iam being truely honest. The model is 8,016 Polygons. I know you guys are probally thinking wow!. It actually goes in game flawlessly. So i guess this can be a pretty good discovery for future modders in graw2 and graw 1. The new threshold for importing models into graw is 8,000 polys. It also worked flawless with attachments. Thats for weapons at least. Im not sure about any other objects. If anyone is interested in texturing my model please post inside post or pm me. IF ANYONE knows anyone who textures models please let me know. I will post pictures ASAP. Any concerns please contact me.

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If you've reformed your ways, then I applaud you :)

But I must say, if you REALLY want to do something such as adding a new weapon, don't do things that have already been done. Brettzies weapons pack already gives us the M-16, so another one really isn't needed.

How about something different such as a FAMAS, a Styer AUG, a P-90? Do something unique and make a splash :)

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It is great to see you back here Captain :) and great to see your working on something :D

But -

as darth windu said, maybe something different would be nice. im sure me and darth windu don't mean for you to stop working on this, but it's always great to see something else. Maybe instead, create a exclusive M4A1 sopmod pack. This has been done on already but for GRAW 1. the thing is with that mod, the modification's were very limited. Maybe push it to the next level, where you could include most of the SOPMOD block 1/2 mods.

There are many weapons you could do, and maybe pursuing those idea's couldn't hurt right ?

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Well done Captain. Congrat's on giving it a(nother) go. It takes a big man to do that so I applaud you. I very much look forward to your release.

And hey, who cares if it's a similar weapon to Brettzies...it's a start and I am sure after this you'll release many more new models for us to enjoy too.

Well done and keep up the good work mate.

Dav.

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Well since you said M16 with a shorter barrel - you could look at the M16 viper.

http://www.youtube.com/watch?v=5M77hAltK8Q

http://gunutworld.net/information/diary/ca...P_with_ACOG.jpg

And maybe you could also do a SAM-R (squad advanced marksmen rifle) which is based of the M16/AR-15

http://en.wikipedia.org/wiki/U.S._Marine_C..._Marksman_Rifle

And one more thing, i recommend you visit these 2 sites

http://www.ar15.com/forums/board.html?b=3

http://www.m4carbine.net/forumdisplay.php?f=5

these might help along the way with what you want to put on your M16 or paint or w/e xD

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Very good suggestion. Although, i'd have to make a whole new stock, different handguard and the upper and lower reciever is way smaller and compact then mine. I think it'd look funky. Im working on a new barrell shroud right now, the very small piece all the way in the front of the barrell, also i removed all the rubber guards and shortened the barrell to 1/2 of its original size to see what it would look like with just the S.I.R. handguard on and it looked pretty funky. So i'll keep an open mind. Also the viper kind of looks like the m416 anyone else agree? This is my whole object goal is pretty much what iam trying to achieve,

http://www.impactguns.com/store/arms_sir.html

http://www.impactguns.com/store/ARMS-51C.html

http://www.impactguns.com/store/ARMS-59C.html

Also if anyone knows of any good texturing tutorials please notify me.

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I've been doing some research on texturing and thanks to a very helpful online tutorial, i've learned how to texture. There is another topic i wanted to mention. I am a member of www.3dcadbrowser.com Not to long ago i ordered a model of the Heckler And Koch UMP. Despite it is somebody elses model the Terms of Use of this website put very straightfoward

"Use of downloaded materials

All of the downloadable 3D models available in 3D CAD Browser (3Dclub UK) catalog may be used free in your own work. 3D models may not be sold individually or provided for free to another parties".

So as long as i am using it for a graw 2 modification and not selling it to anybody, i think i can feel safe about making a mod for this gun. The reason i am spending so much time on this is because after playing Battlefield Bad Company (great game) on the xbox 360, the ump is one of my favorite weapons. Now don't think i'll be excluding the M16 with S.I.R. handguard. So, rocky let me know what you think if this is a good idea, or not. If you get a chance visit the website and check out the terms of use. I want to know if you feel alright letting me release this on your website. Thanks in advance. I will post pictures soon.

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  • 2 weeks later...

th.2a84bad47c.jpg

My first scope and bipod got tired of the M16, got a little help from somebody to texture and pop goes the weezle. After seeing a video online about multicam and scar's i saw two snipers on a hill shooting the sniper variant of the scar it had to be done.The video is on youtube it's called multicam and scars

Everything also works perfect in game, and the scope couldnt shoot any better. Everything looks fantastic and is very fun to use. I just wish i had something else to release it with. Just one weapon is boring.

After the scene when they through a flash bang through the door you'll see the snipers

Edited by CaptainMitchell365
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I don't know if you or someone else stepped in to clear this up already but...

Despite it is somebody elses model the Terms of Use of this website put very straightfoward

Use of downloaded materials

All of the downloadable 3D models available in 3D CAD Browser (3Dclub UK) catalog may be used free in your own work. 3D models may not be sold individually or provided for free to another parties.

You might want to re-read that statement, or you will find yourself in that same boat as before. Making it for your own personal use is one thing, packaging it up and offering it FOC to anyone else would violate the simple terms of the agreement.
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th.2a84bad47c.jpg

My first scope and bipod got tired of the M16, got a little help from somebody to texture and pop goes the weezle. After seeing a video online about multicam and scar's i saw two snipers on a hill shooting the sniper variant of the scar it had to be done.The video is on youtube it's called multicam and scars

Everything also works perfect in game, and the scope couldnt shoot any better. Everything looks fantastic and is very fun to use. I just wish i had something else to release it with. Just one weapon is boring.

After the scene when they through a flash bang through the door you'll see the snipers

NOOOOO - don't scrap the M16 ! it looks really good and i think it should be in game :)

But if you decide not to. Maybe you could try a FN scar pack ? There's already 2 versions of the scar. A Scar L with a 14 inch barrel, and a CQC Scar H. So far you have a Scar H with a long barrel, why not make a cqc Scar L ? just stating my suggestion lol xD

And maybe with that pack, you can include many modifications for the Scar

here's a list of some mods you could add :D

TA31RCO-M4CP

http://www.trijicon-inc.com/User/parts/pro...mp;categoryID=3

Aimpoint MPS3

http://www.aimpoint.com/o.o.i.s?id=67&...;product_id=380

Elcan SpecterDR

http://www.elcan.com/ELCAN_Business_Areas/...s/SpecterDR.php

Eotech 553 tan

http://www.eotech-inc.com/product.php?id=2&cat=1

Eotech 3x magnifier (would put behind eotech sight)

http://www.eotech-inc.com/product.php?id=18&cat=1

S&B short dot

http://demigodllc.com/photo/EAG-Carbine-20...01_5351_img.jpg

http://demigodllc.com/photo/PRM-2007.02/sm...01_1422_img.jpg

Leupold CQ/T

http://www.leupold.com/tactical/products/s...qt-riflescopes/

AN PEQ 15

http://www.ordnancemarine.com/tams/e1798b.html

Grip pod

http://www.noordhaghe.nl/catalog/images/grip%20pod%2002.jpg

Surefire M900A

http://www.surefire.com/M900A-Vertical-Foregrip

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My first scope and bipod got tired of the M16, got a little help from somebody to texture and pop goes the weezle. After seeing a video online about multicam and scar's i saw two snipers on a hill shooting the sniper variant of the scar it had to be done.The video is on youtube it's called multicam and scars

You happen to catch the little known fact that one of those SCAR H's acctually isn't your run of the mill SCAR H but instead a SCAR SSR?

http://img99.imageshack.us/img99/8976/scarlbpe5.jpg

Not sure if this pic will work but what the heck, was taken at the same time as that video you linked was shot.

http://www.thefirearmblog.com/blog/wp-cont...02/scar-014.png

Link to the page it's on just incase

FN SCAR promo pics

Check the reciever on the rearmost rifle in the 2nd last pic. ;)

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I don't know if you or someone else stepped in to clear this up already but...

Despite it is somebody elses model the Terms of Use of this website put very straightfoward

Use of downloaded materials

All of the downloadable 3D models available in 3D CAD Browser (3Dclub UK) catalog may be used free in your own work. 3D models may not be sold individually or provided for free to another parties.

You might want to re-read that statement, or you will find yourself in that same boat as before. Making it for your own personal use is one thing, packaging it up and offering it FOC to anyone else would violate the simple terms of the agreement.

I took the liberty of checking this out, and there is no issue here.

Hello. Yes, this (modding) is not resale, so it can be done. Thanks.

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Thank you for clearing that up rocky. I appreciate it. Snow, that'd be a little extra work, extending the foward base of the rifle would probally be easy. Although to make it look a little more releastic i could throw on those rubber grips for the rails. As for 3dcadbrowser, i am not even positive if i am going to use the Ump i ordered. It's being worked on right now but its not a guarentee it will be in this mod package. I want to design a handgun or something. As for the m16a2 that is currently being skinned right now.

Mrnothing i do appreciate your ideas, [GR:FS] would probally be released before i finish doing all those attachments. But! i am thinking about designing another scope or sight. IT wasent that hard to make a scope. So the possibilities are still endless. On top of all i said. My goal is to maybe have another scar and defitnelly a handgun and a modified version of the XM8C. The Xm8c is already in game, but i want to add attachments to it, and increase the rate of fire. Maybe a new skin.

I also did notice something the ssr has a shorter visual of the barrell. I say this becuase i am not sure if the barrell is internal. On Fn herstal's website they talk about how you can switch out the barrells to change the caliber. I cant spot what you mean by the rearmost recievers, snowfella. They kind of look the same. Are you pointing out the rail system on top? or the safety switchs. Or how the bullet ejection port is a little longer then the scar L 556

Edited by CaptainMitchell365
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Here is the SIG i ordered. I added the sight assist ( the little dots on the front and rear sights), and a new barrell. And fixed the missing face.

http://inlinethumb34.webshots.com/42529/25...S600x600Q85.jpg

http://inlinethumb33.webshots.com/28448/29...S600x600Q85.jpg

http://inlinethumb13.webshots.com/41484/28...S600x600Q85.jpg

http://inlinethumb04.webshots.com/41475/22...S600x600Q85.jpg

Alrighty. One problem i face. I was up all night doin the uv maps. I finally just got them done not too long ago, made a sloppy texture (as in no detail) and the texture comes out on the gun as there are little tiny lines all up and down the whole handgun. Like it almost look like someone was carving a bar of soap. I can't figure out if it was the UV map or the Texture itself. By the way before all the texture hassle, i should mention that i took 4 different materials and rendered them together. What i did was render to texture after adding all the materials and doing the uv map thing and then unrap uv. No matter how many skylights and light tracer i use i cant seem to get it right, its either too light or too black. There are little black triangles and all kinds of funky stuff. If anyone knows anything about this, do you just ignore the black triangles in the DDS file and just make the detail to your weapon anyway? But the biggest thing is that i am concerned about is the tiny lines all up and down my texture. If anyone could help that'd be fantastic. Although everythings lookin good, after this little project is done iam going to start working on another scar model and then save the best for last the xm8 project.

Edited by CaptainMitchell365
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Yup, lets see the UV's and the resulting texturemap and I'm sure we can work something out.

One very common problem with "render to texture" and artifacts are normals, straight from modeling the normals on your model could be screwed up somewhat and need to have it's xform reset in order to bake a good map without issues.

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