Stalker_Zero 0 Posted May 13, 2003 Share Posted May 13, 2003 (edited) For the Ghost Recon Community Expansion Pack...I have decided to replace the default grenade explosion sounds as well as the default missile explosion sounds. The new grenade sounds work great and so did the new missile explosion. But when I installed them both together into the mod they decided to conflict with each other. I thought I reconciled them right in the sound editor. And when installed seperately the grenades work fine and so did the missile explosion. But why would they have a problem when together in the mod?? What I did was named them exactly what the default sounds are named in the origmiss/sound folder. a_exfrag1.wav a_exfrag2.wav for the grenade sounds. and a_exm1.wav a_exm2.wav for the missile explosion sounds. I mean........the default sounds work together with no problem in origmiss. Why wouldn't the two sets of sounds work together in the mod?? Edited May 13, 2003 by Stalker_Zero Quote Link to post Share on other sites
Stalker_Zero 0 Posted May 13, 2003 Author Share Posted May 13, 2003 help me? Quote Link to post Share on other sites
l-li†m/-\n 0 Posted May 13, 2003 Share Posted May 13, 2003 yeah hey man, ive had the same problem before... its some kind of wacky thing with GR. sometimes, when you put a sound file into a mod and give it a file name of an [Ghost Recon] file, it wont play. i was playing with the OICW sound, so i made a new seperate mod, and the only thing i did was put the new sound into the sound folder and rename it... and went into IGOR and made a new .xml and reconciled the sound. so everything is hunky dory right? WRONG. when i used the mod ingame, it never made one sound. i replaced the full auto sound, so when i fired single or burst, it had the right sound, but when i went to full auto, it wouldnt play the sound or ending sound (both of which i had replaced) then only solution i came up with is to copy/paste the oicw.gun file I changed the sound file name to something i had picked ( oicw_full.wav ) so, correspondingly i changed the gun file to where it would read the new sound file, reconciled, and it worked fine. so i guess... ur gonna need to take all the sounds you want to replace and change the file names in the gun files. since u are wanting to change the explosion sounds... thats another problem. im not sure on how to fix that. id have to go see what i can come up with. if u dont get anywhere let me know. Quote Link to post Share on other sites
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