bigcat75 Posted September 12, 2008 Share Posted September 12, 2008 (edited) After patching to 1.35, I noticed mission"ni" files in the patch.bundle. I have existing mission.xmls in my local folder which I have modded, should I replace them with these "ni" xmls and redo my mods using these? Edited September 12, 2008 by bigcat75 Quote Link to comment Share on other sites More sharing options...
doubletap Posted September 12, 2008 Share Posted September 12, 2008 (edited) I don't think so. Look again in the patch.bundle, you should also see mission**.xml files in some of the mission folders, so the ni files are not replacements for your mission**.xml's. As for your mod, just update whichever mission**.xml's have been patched. I took a quick look and only see mission04 and 10 xml's in the patch bundle. Just update those in your local folder and u should be good to go. Edited September 12, 2008 by doubletap Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted September 12, 2008 Share Posted September 12, 2008 _ni =no intro (campaign set up splashes, actor movies)...modified for co-op mission purposes. Leave as is. Quote Link to comment Share on other sites More sharing options...
bigcat75 Posted September 12, 2008 Author Share Posted September 12, 2008 (edited) Thank you gents. Actually I went ahead and included the _ni files in the local\english\levels folder so I could edit them the same as I did with the SP missions, to remove the narcom sound in co-op as well. So a mission folder looks like: ....\mission02 mission02.xml mission02_ni.xml Edited September 13, 2008 by bigcat75 Quote Link to comment Share on other sites More sharing options...
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