Viper714 Posted August 29, 2008 Share Posted August 29, 2008 Hello All, I am totally new to running a GRAW 2 server and am having some crash issues. This may be inherent to the game but just want to confirm with the experts. Currently I have a 12 man server at Clanwarz. We mostly play Coop maps. The Name of the server is "The Barking Spider'. Below is a report of the "Out of memory allocating..." errors. Appreciate if anyone can advise on how to eliminate or minimize if at all possible. This error as it get real annoying when you are trying to complete the map as you are probably aware. Thanks Again Viper Wed Aug 27 05:16:56 2008 Crash in application version: 30899.3048 Out of memory allocating 1866436 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Wed Aug 27 22:55:09 2008 Crash in application version: 30899.3048 Out of memory allocating 368680 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Thu Aug 28 01:20:47 2008 Crash in application version: 30899.3048 Out of memory allocating 553020 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Thu Aug 28 06:29:50 2008 Crash in application version: 30899.3048 Out of memory allocating 6299212 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Thu Aug 28 10:48:21 2008 Crash in application version: 30899.3048 Out of memory allocating 1866436 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Thu Aug 28 17:27:18 2008 Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: ??? (???) : ??? graw2_dedicated (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : normal ---------------------------------------------------------------------- Thu Aug 28 21:42:51 2008 Crash in application version: 30899.3048 Out of memory allocating 1866436 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Fri Aug 29 01:04:48 2008 Crash in application version: 30899.3048 Out of memory allocating 1244292 bytes Renderer: threaded Physics : normal Quote Link to comment Share on other sites More sharing options...
jameaze Posted December 18, 2009 Share Posted December 18, 2009 Hey Viper Did you ever get this issue sorted? I've got the same errors! I've tried 2 different pc's 3 and different OS, fully patched. Any operaters got any pointers? jameaze Quote Link to comment Share on other sites More sharing options...
buttercupp Posted January 11, 2010 Share Posted January 11, 2010 This is a problem with how the dedicated server app was coded by GRIN/UBI. Adversarial modes don't exhibit the memory leak as bad. Coop is horrible and notorious for it. Stuffing as much RAM as possible into the dedicated server PC helps (more time before you run out of RAM), but there is no real fix. Quote Link to comment Share on other sites More sharing options...
BioTek Posted January 17, 2010 Share Posted January 17, 2010 (edited) This is for Win 7 and Vista users (XP not tried). After troubleshooting memory crashes with the dedicated server I found that memory wasn't being managed and the size of memory allocation grew until the server would crash. Monitoring the task manager will show you how much memory is being used for the graw2_dedicated.exe and ideally it should be in the 500mb range but it was growing to the 1gig range then crash. Found running on a single core computer the memory usage was good and no crashing do to memory. Problem is the machine I run it on is a dual core processor and it doesn't like it. Went to bios and turned off multi-core processor and ran the server and everything ran as advertised with good memory control. So the multi-core seems to be the issue with the memory. The solution was I turned the multi-core back on and used the article below on the graw2_dedicated.exe with success. Follow the directions and hopefully you will have sucess also. http://mypkb.wordpress.com/2008/01/08/how-...cation-updated/ (Confirmed to work with XP) Edited January 18, 2010 by BioTek Quote Link to comment Share on other sites More sharing options...
Viper714 Posted April 27, 2010 Author Share Posted April 27, 2010 This is for Win 7 and Vista users (XP not tried). After troubleshooting memory crashes with the dedicated server I found that memory wasn't being managed and the size of memory allocation grew until the server would crash. Monitoring the task manager will show you how much memory is being used for the graw2_dedicated.exe and ideally it should be in the 500mb range but it was growing to the 1gig range then crash. Found running on a single core computer the memory usage was good and no crashing do to memory. Problem is the machine I run it on is a dual core processor and it doesn't like it. Went to bios and turned off multi-core processor and ran the server and everything ran as advertised with good memory control. So the multi-core seems to be the issue with the memory. The solution was I turned the multi-core back on and used the article below on the graw2_dedicated.exe with success. Follow the directions and hopefully you will have sucess also. http://mypkb.wordpress.com/2008/01/08/how-...cation-updated/ (Confirmed to work with XP) BioTEK, Thank you for taking the time to figure out the issue and posting this message for the rest of us!!! I will send it to the server company I use and see if they can make those modifications. Will advise if they were able to do it and it it worked for us!!!! Quote Link to comment Share on other sites More sharing options...
Viper714 Posted April 28, 2010 Author Share Posted April 28, 2010 BioTek, Would this change help on the client side as well?? Maybe we are getting all of the crashes that we are experiencing for the same reason??? Just a thought... Quote Link to comment Share on other sites More sharing options...
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