Jump to content

Creating Objects (eg. Bottles)


PT_Frank

Recommended Posts

Hi all,

A member of my clan has 3DSM and is making a map model and various other bits for GR:AW2. As a test, he sent me a model of a bottle to get into the game. He sent me a .diesel file and a .bmp texture file.

My first step was to convert the bmp to a a dds, simple. I then created xml files to setup the object as a unit and so on as per the instructions in Galor's post here:

http://www.ghostrecon.net/forums/index.php...st&p=522880

No joy. I was hoping for the object to appear in the small static section in the editor but it does not appear anywhere. I had previously had success importing props brushes this way (to great effect :))

Can anyone point me at a step by step guide? Could anyone write one? Do I need more from the modeller (eg. bump maps, diffuse maps, etc - I don't know what these are but I can follow instructions!).

Thanks for your time,

Frank

Link to comment
Share on other sites

Hello PT_Frank :)

If I understood correctly, unable to display the object in the list of the editor. So this?

Surely there is something wrong with the object you've created within the folder UNITS.

You must create XML and put the same name of the object (if called bottle, which is u_bottle)

You can put here the content of XML files for review and see if there was any mistake :thumbsup:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...