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Ways To Extend When Ground Cover Appears?


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I did a search on this, and the closest article I could find was this one: http://www.ghostrecon.net/forums/index.php...25&hl=grass

But there it's talking about level of detail, which may be different from what I'm hunting for, which is: how can I extend when ground cover appears around me? My ATI Radeon PowerColor X1950 Pro AGP graphics card can certainly handle a lot more than what's being thrown at it now. Currently, it looks like the ground cover is faded into existence at about 25-35 meters, is there any way that I can extend this limitation?

Thanks in advance for any help on this.

Yours,

Kyle

:)

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I think this is a similar thing to one of my gripes with the game engine, it throws up minor objects like cans etc that are lying around far too close, they should appear much further out so as to not suddenly appear and catch your eye. There was never any resolution or improvement for that, and I think the grass situation will be the same I am afraid.

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I haven't tested it myself but you could try adjusting the far clipping distance in the .env file of the map in question.

edit: You can do this two ways

-using the enviormental editor in Igor

-opening the .env file with notepad and edit the values.

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I believe that will just change the absolute maximum range that you can see in game -- i.e. the hard clipping that happens typically out past where the fog would have already limited your ability to see. I do not think it will impact where the "grass" tufts start to show... But maybe they are related in some way????

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The map builder adds a helper point to the surface in max. They have an option of 3 settings for the "density" of the grass. However I am pretty sure that it does not effect the radius around you that you see the grass. Would be awesome to hear of a way, but at present I believe there is no way to adjust the radius by any other means.

<_<

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at present I believe there is no way to adjust the radius by any other means.

<_<

or is there....

GR uses a model for displaying the grassclumps. From the top of my head I believe it's called groundcover_01.qob.

Since we're able to create .qob models aswell with the help of 3d Studio Max and the Levelbuilder.pdf, it should be possible to make a new groundcoer_01.qob that contains multiple new grassclumps including several laying in the back.

When the game draws 1 node, it actually draws several grasclumps, since that's the geometry contained within the new model.

I don't have 3D Studio Max 7 installed anymore (gotta get up to date these days ;)) but I'm sure someone still has....

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