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How Can I Un-map A Key?


chiles4

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I just reinstalled GR after a long break and I can't stand the default key assignments. I try to go prone instantly to keep from head from getting blown off and I end up reloading or with a map stuck on my screen.

I added the "R" key for reload but the "Z" key stays. How do I get rid of the "Z" key assignment so I don't get "undesireable behavior" in emergency situations?

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I have always had the same issue. I have tried to unmap the default key when I use something else but no luck.

I'll check the manual... rats just reinstalled XP and don't have adobe reader. :rofl:

I'll report back if I find anything in the manual.

Edit:

From the manual

Already Taken

If you remap a function to a key that’s

already assigned, the new assignment

will override the old one. As soon as

you remap the key, the function that

key was previously attached to will be

unattached, and will have a blank space

next to it in the list. You’ll want to remap

a key for that function as well, if

you intend to use it in the game.

Clear as mud me thinks.

I never get that blank space for the old key.

Maybe if the old key was given a new assignment it would eliminate the double entry. :wacko:

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Hey Wombat, I figured it out.

Navigate to C:\Program Files\Red Storm Entertainment\Ghost Recon\Data\Save\game and open the file defplayr.keys with Notepad. It appears like a bunch of XML for bound keys.

To switch from 'Z' or 'R' for reload to only 'R', change this line:

<bind action = "change_magazine" key1 = "key_z" key2 = "key_r"/>

to this line:

<bind action = "change_magazine" key1 = "key_r" key2 = ""/>

Save the file and poof!...your only reload key is now 'R'.

BTW, my example refers to how I have the Reload keys defined. The key here is that key1 represents the first key assignment for that function and key2 represents the alternate key assignment for that function. Put the key you want to use in the key1 stuff and you can leave key2 as null ("").

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