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DEA - Most Wanted


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Thales100, I've got a big problem! There's nothing left I can say that I didn't already said about your mods...

Mods like that make sure that this great game continues to live!

So thank you and everyone who's involved in creating this mod!

Eddie

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So thank you and everyone who's involved in creating this mod!

Eddie

Thanks Eddie, please check the read me file of the mod when released for full list of donators / contributors, without them i couldnt make this mod.

Now im running final tests of the eight missions and waiting for the briefing recordings from an american mate.

:gun::x

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dude u rock - u deserve an award i think for your efforts.

and that movie is gr8 - gets the adrenalin pumping.

im going to do this tourney for sure.

Thanks lighty, DEA - Most Wanted will be more like a normal mod, ppl will still get their score after the end of each mission, based on the time they took to complete all objectives, so its what ive called an "open tourney" - everybody can find their own time to play and, just if want, compare their scores with another team.

:o=

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K mod is 99.5% finished, ive added today briefings recordings to all missions, donated by Lar.

Just waiitng for some voice messages and ill upload the mod to a FTP and run just some final tests with lightspeed, probably next weekend , to check and fix any remaining mp coop issue, like smoke, shadows, etc ...

:o=

Edited by thales100
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Mod was finished, im uploading right now , BADS clan, known for years as a clean and top GR clan, will be my partner for this release - they will play it in elite mode, 4 man team, and ill include in the public release of the mod their replays plus scores they got for all missions.

:gun:

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Thanks, mod has these insertions / extractions :

- Rapel

- Car

- Falcon

- Zodiac (x3)

- Blackhawk

- Mini sub

Mod is finished and currently is being played by BADS clan "4 man" coop team.

:gun:

Edited by thales100
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Thales100,

I didn't have the opportunity to read through the thread in detail, so I'm even more excited about all of the insertion possibilities.

Infiltration did a lot of "firsts", but one of the things that felt a bit limited was how one started a mission. There were few options towards approaching the main mission area. The exceptions to this, were, however, exceptional (bad pun intended, part of the baggage of having me around, I'm afraid). There's a very large urban map that actually had Black Hawks that one could ferry onto, if one so chose. You could hop off onto different rooftops to snipe, or rappel down into the main objective, which was a bank.

Any chance that we could spectate the matches? I'm very new to GR, so I'm not familiar at all with MP, especially since my focus has been totally devoted to the SP experience.

If it's possible to spectate, could you supply the relevant information here, or through a PM?

By the way, are there any missions/campaigns that you would suggest that have an amazing urban environment for me to try? The more entereable structures the better, as I abhor missions that end up being a rail shooter. If AI do well, that would be even better.

Thanks!

Kyle

:)

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Well i think Ghost Recon isnt exactly the best game to play urban CQB missions.

Anyway i think SOAF map packs have great CQB maps you can play SP.

Also Red Light map of course, by Cobaka :

http://www.ghostrecon.net/files2/index.php...view&id=271

DEA mod was designed to be played as a coop 4 man team, some missions are nearly impossible to be completed SP, with the AI support, specially in elite mode.

You can be an observer and watch a team playing MP , but this option must be checked in the server setup.

:thumbsup:

Edited by thales100
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Thales100,

A couple of years ago I bought SOAF brand new, never opened, for $2 in the bargain bin. Haven't played it, but I'm happy that I kept it around, as I'll definatly install it to get it to work with the GR conversion mod.

Thanks for the tip regain solid urban maps.

Kyle

:thumbsup:

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  • 3 weeks later...

Sorry for the delay, ive been busy in r/l and new gaming stuff, yeah just readme file to be done, thats an one hour job.

Im still waiting for BADS replays and top scores to include in the public release.

I think DEA mod will be released next week. Ill upload to a fast server (courtesy of Sunraa at ghostaholic.com) and send Rocky the link.

:gun:

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  • 2 weeks later...
  • 3 weeks later...

K mod was finally released, ive just sent a PM to Rocky so mod should be included in the download section here at gr.net within the next 20 days (j/k lol).

--------------------------------------------

This mod requires DS + IT + PATCH 1.4 TO RUN

--------------------------------------------

DEA - MOST WANTED

-----------------

Features :

- Multiple zodiac, blackhawk, car and mini sub insertions and extractions

- Six brand new and hard missions that you can play MP Coop (strongly recommended) or SP

- One bonus SP mission ("Master Key")

- New classes of soldiers for MP and SP

- New weapon models to the players and opfor

- New custom firing sounds and sound effects

- Real life ballistics

- Colored kit icons

- Digital Tiger Stripe Hyper Stealth camo

- New characters

- 25 minutes time limit and "no team casualties" as objectives to all missions

- Coop tourney tool included - get you score after the end of each mission based on the time you took to complete it - the faster the better !

------------------

Installing the mod :

Extract it to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority.This means the lowest item is your options-mods screen. This mod is non-overwriting and should work in SP and MP.

IMPORTANT:

TO ENJOY ALL MOD FEATURES, YOU MUST ACTIVATE DEA - MOST WANTED, QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT COMPLETELY ACTIVATED.

TO DEACTIVATE IT, FOLLOW THE SAME RULE.

------------------

About DEA - Most Wanted Mod :

This is intended to be a multiplayer coop mod, so you should play it as a "4 man team", to enjoy DEA mod at its best. If you insert more than 4 players youll get a "mission failed" message.

SERVER SETUP -

> DIFFICULTY - ELITE (recommended)

> RESPAWNS - OFF

> THREAT INDICATOR - OFF

> IFF NAMES - OFF

> TIMER - 25 minutes

> KIT RESTRICTIONS - DEA - Most Wanted

------------------

Credits :

I have tried wherever possible to contact all the modders that have contributed with this mod. I apologize to those i may have missed and will of course remove your stuff if you ask me to do so.

- Bigbluesoul for the Refinery - Gas Plant map (used in "Cocaine Ship" mission).

- Phlookian for the "9 man boat".

- Ayu_Taiyaki for the urban and wood HyperStealth DTS cammos.

- Hammer for the Big Rig , Rolls Royce and Toyota Van vehicles.

- Lar for the biefings recordings.

- BADS Headhunter for all the voice messages ("command" and "MAV operator") included in the mod.

- Tinker for the Civvy Truck and the "black woman" characters.

- Cobaka for exporting the Falcon Jet, the Iltis Jeep model and textures, and the "Red Light" characters used as body guards.

- TOF for the traffic characters, and the "Village" and "Residence" maps, all from "Traffic Colombie Mod". Ive tried to contact you many times, without success.

- Omega Ken for the Chalet map.

- Lightspeed for the "Big Shot" mission.

- James for the "Airbase Day" retexture work. Ive tried to contact you many times, without success.

- Natsanwa for the Kriss, MP5 SD, SG 552 Commando, DE 357, MK 16 and MK 17 models and textures.

- Ingeloop for all the custom reticles, except the "holosight" ones.

- DSV1 for the "holosight" reticles.

- Hooker for the "presidents" characters used as body guards, from his "Dead Presidents Mod". Ive tried to contact you many times, without success.

- Bitshot and dead0n for the "Lab" characters used from their "Red Five Mod". Ive tried to contact you many times, without success.

- Corpse for all the firing sounds.

thales100 (thales100@msn.com)

:)

Edited by thales100
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