xdxxdy Posted April 21, 2008 Share Posted April 21, 2008 (edited) Another video of an animated object to add at the scenography!!! GR.net Download Edited April 21, 2008 by Rocky Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 21, 2008 Share Posted April 21, 2008 Another great movie, well done! Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 22, 2008 Share Posted April 22, 2008 Nice tutorial! Simple and effective. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted April 22, 2008 Share Posted April 22, 2008 Nice. Well made and much smoother then the last video. There is one issue though. I guess you can't select the unit in the editor after it has been placed? And also, it won't have any kind of interaction with anything else so it would only be good for backdrops where the players can't reach or throw grenades at it. Why? Because it doesn't have any body. So it has no physical existents in the game. Quote Link to comment Share on other sites More sharing options...
xdxxdy Posted April 22, 2008 Author Share Posted April 22, 2008 (edited) substitute the content of sfera.xml with this: <?xml version="1.0" encoding="ISO-8859-1" ?> <dynamic_object> <diesel file="/data/objects/sfera.diesel" orientation_object="root_point" materials="/data/objects/materials.xml"/> <object name="root_point"/> <animation_group name="test" playing="true"> <object name="sfera"/> </animation_group> <body name="bo" keyframed="true"> <object name="sfera" collision_type="mesh_mopp" shadow_caster="true"/> </body> </dynamic_object> How has said wolfsong the units without the body or wrong body declaration are unselectable in the editor after placement. Note the <object name="sfera"/> and <object name="sfera" collision_type="mesh_mopp" shadow_caster="true"/> they have the same name chosen in 3dsmax "sfera". In the unit file u_sfera.xml lacks the line "network sync" that allow the sync of the animations for the on-line game. I have removed that because increase network traffic but this can cause graphics difference in the clients especially in coop. substitute the content of u_sfera.xml with this: <?xml version="1.0" encoding="ISO-8859-1"?> <units> <unit type="prop" name="test_sfera_anim" slot="20"> <network sync="bodies" /> <model file="sfera.xml"/> <script_class name="base" class="Base"/> <stats block="base_data"> </stats> </unit> </units> Bye Edited April 22, 2008 by xdxxdy Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted April 22, 2008 Share Posted April 22, 2008 nice It's my job these days to mostly write these XML files and do the setups in Max to work with them. And also to help all the artists with the same, so I tend to see these things quickly by now. Quote Link to comment Share on other sites More sharing options...
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